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3D Modeling with John Dickinson from patreon

3D Modeling with John Dickinson

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3D Modeling with John Dickinson posts

Posts: 120 Files: 429
3D Modeling with John Dickinson post Indian Scout Bobber from patreon

Indian Scout Bobber

A detailed Indian Scout Bobber Motorcycle. Notes The download includes Blender and C4D files. The file is unwrapped to UDIMS. Textures not included. Reselling is strictly prohibited.

3D Modeling with John Dickinson post TopoTalk 30 from patreon

TopoTalk 30

How to change the edge count in order to add more geometry and not affect neighboring curvature.Notes Blender version 3.6Add Ons Slide Edge ($) BlenderMarket

3D Modeling with John Dickinson post TopoTalk 29 from patreon

TopoTalk 29

How to change the edge count in order to join areas and not affect curvature.Notes Blender version 3.6

3D Modeling with John Dickinson post TopoTalk 28 from patreon

TopoTalk 28

In this chapter from MILG11, Toby Pitman explains how to add sharp, concave details in geometry under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad

3D Modeling with John Dickinson post TopoTalk 27 from patreon

TopoTalk 27

In this chapter from MILG11, Toby Pitman explains how to add sharp, convex details in geometry under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad

3D Modeling with John Dickinson post TopoTalk 26 from patreon

TopoTalk 26

One way to approach modeling part of a hair dryer handle.Notes Blender version 3.3

3D Modeling with John Dickinson post TopoTalk 25 from patreon

TopoTalk 25

Borrowing existing geometry when adding details in place.Notes Blender version 3.1

3D Modeling with John Dickinson post TopoTalk 24 from patreon

TopoTalk 24

Cleaning up the geometry on a fan case.Notes Blender version 3.1

3D Modeling with John Dickinson post TopoTalk 23 from patreon

TopoTalk 23

Creating helmets using the Shrinkwrap modifier and how to cut in sharpening details.Notes Blender version 3.3

3D Modeling with John Dickinson post TopoTalk 22 from patreon

TopoTalk 22

One way to resolve a triangle without affecting the curvature of neighboring geometry.Notes Blender version 3.3

3D Modeling with John Dickinson post TopoTalk 21 from patreon

TopoTalk 21

In this chapter from MILG11, Toby Pitman explains the importance of considering curves, corners, and edge flow when establishing your topology. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad

3D Modeling with John Dickinson post TopoTalk 20 from patreon

TopoTalk 20

In this chapter from MILG11, Toby Pitman explains edge sharpening under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad

3D Modeling with John Dickinson post TopoTalk 19 from patreon

TopoTalk 19

In this chapter from MILG11, Toby Pitman explains the basics of curvature under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad

3D Modeling with John Dickinson post TopoTalk 18 from patreon

TopoTalk 18

When 3D modeling, it's easy to inadvertently introduce lumps and bumps to smooth surfaces. In this session, we look at two examples of how the Shrink Wrap modifier can help in these situations.Notes Blender version 3.3

3D Modeling with John Dickinson post TopoTalk 17 from patreon

TopoTalk 17

When 3D modeling, using the correct approach can give you better-looking results in less time. In this session, we look at how you can quickly create a rounded roof for a box car, starting with a Clay Bar.Notes Blender version 3.3

3D Modeling with John Dickinson post TopoTalk 16 from patreon

TopoTalk 16

In this chapter from MILG11, Toby Pitman explains diamond polygons and how they contribute to good edge flow when polygon modelingLearn More about MILG11: Gumroad

3D Modeling with John Dickinson post TopoTalk 15 from patreon

TopoTalk 15

In this chapter from MILG11, Toby Pitman explains the why and how of redirecting flow in polygon modeling. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad

3D Modeling with John Dickinson post TopoTalk 14 from patreon

TopoTalk 14

In this chapter from MILG11, Toby Pitman explains the importance of directional/edge flow in polygon modeling. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad

3D Modeling with John Dickinson post TopoTalk 13 from patreon

TopoTalk 13

How I use Vertex Creasing when modeling.Notes Blender version 3.3

3D Modeling with John Dickinson post TopoTalk 12 from patreon

TopoTalk 12

Ways to add holes without creating poles on leading edges.Notes Blender version 3.1

3D Modeling with John Dickinson post TopoTalk 11 from patreon

TopoTalk 11

A few alternative methods for converting triangles to quads.Notes Blender version 3.1Add Ons MachineTools (free) MACHIN3tools

3D Modeling with John Dickinson post TopoTalk 10 from patreon

TopoTalk 10

How to fill a hole where the edge count on either side is uneven, using a diamond strategy.Notes Blender version 3.1Add Ons MachineTools (free) MACHIN3tools

3D Modeling with John Dickinson post TopoTalk 09 from patreon

TopoTalk 09

In this session we continue adjusting the geometry from TopoTalk08, to ensure error-free rendering under subdivision.Notes Blender version 3.1

3D Modeling with John Dickinson post TopoTalk 08 from patreon

TopoTalk 08

Clean up existing geometry and then adjust the topology to ensure error-free rendering under subdivision.Notes Blender version 3.1Add Ons PolyQuilt (Free) PolyQuilt SlideEdge ($) SlideEdge EdgeFlow ($) EdgeFlow

3D Modeling with John Dickinson post TopoTalk 07 from patreon

TopoTalk 07

A simple looping strategy to avoid the propagation of loops across your model.Notes Blender version 3.1Add Ons PolyQuilt (Free) PolyQuilt SlideEdge ($) SlideEdge

3D Modeling with John Dickinson post TopoTalk 06 from patreon

TopoTalk 06

Use the Grab Brush and Face Sets in Sculpt mode to speed up workflow.Notes Blender version 3.1

3D Modeling with John Dickinson post TopoTalk 05 from patreon

TopoTalk 05

Use the Knife and Loop Cut to even out the tension plus add in some control cuts to sharpen the corners.Notes Blender version 3.1Add Ons SlideEdge ($) SlideEdge

3D Modeling with John Dickinson post TopoTalk 03 from patreon

TopoTalk 03

Ways to reduce shading errors when sharpening insets in curved objects under subdivision.Notes Blender version 3.0

3D Modeling with John Dickinson post TopoTalk 02 from patreon

TopoTalk 02

Simplifying and terminating the topology on a bottle thread.Notes Blender version 3.1

3D Modeling with John Dickinson post How to Model Text in Blender - Part 2 from patreon

How to Model Text in Blender - Part 2

How to subdivision model text in Blender.Notes Blender version 3.6Add Ons MachineTools DeusEx ($) MACHIN3tools PolyQuilt (Free) PolyQuilt

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