3D Modeling with John Dickinson posts
Indian Scout Bobber
A detailed Indian Scout Bobber Motorcycle. Notes The download includes Blender and C4D files. The file is unwrapped to UDIMS. Textures not included. Reselling is strictly prohibited.
TopoTalk 30
How to change the edge count in order to add more geometry and not affect neighboring curvature.Notes Blender version 3.6Add Ons Slide Edge ($) BlenderMarket
TopoTalk 29
How to change the edge count in order to join areas and not affect curvature.Notes Blender version 3.6
TopoTalk 28
In this chapter from MILG11, Toby Pitman explains how to add sharp, concave details in geometry under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad
TopoTalk 27
In this chapter from MILG11, Toby Pitman explains how to add sharp, convex details in geometry under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad
TopoTalk 26
One way to approach modeling part of a hair dryer handle.Notes Blender version 3.3
TopoTalk 25
Borrowing existing geometry when adding details in place.Notes Blender version 3.1
TopoTalk 24
Cleaning up the geometry on a fan case.Notes Blender version 3.1
TopoTalk 23
Creating helmets using the Shrinkwrap modifier and how to cut in sharpening details.Notes Blender version 3.3
TopoTalk 22
One way to resolve a triangle without affecting the curvature of neighboring geometry.Notes Blender version 3.3
TopoTalk 21
In this chapter from MILG11, Toby Pitman explains the importance of considering curves, corners, and edge flow when establishing your topology. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad
TopoTalk 20
In this chapter from MILG11, Toby Pitman explains edge sharpening under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad
TopoTalk 19
In this chapter from MILG11, Toby Pitman explains the basics of curvature under subdivision. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad
TopoTalk 18
When 3D modeling, it's easy to inadvertently introduce lumps and bumps to smooth surfaces. In this session, we look at two examples of how the Shrink Wrap modifier can help in these situations.Notes Blender version 3.3
TopoTalk 17
When 3D modeling, using the correct approach can give you better-looking results in less time. In this session, we look at how you can quickly create a rounded roof for a box car, starting with a Clay Bar.Notes Blender version 3.3
TopoTalk 16
In this chapter from MILG11, Toby Pitman explains diamond polygons and how they contribute to good edge flow when polygon modelingLearn More about MILG11: Gumroad
TopoTalk 15
In this chapter from MILG11, Toby Pitman explains the why and how of redirecting flow in polygon modeling. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad
TopoTalk 14
In this chapter from MILG11, Toby Pitman explains the importance of directional/edge flow in polygon modeling. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.Learn More about MILG11: Gumroad
TopoTalk 13
How I use Vertex Creasing when modeling.Notes Blender version 3.3
TopoTalk 12
Ways to add holes without creating poles on leading edges.Notes Blender version 3.1
TopoTalk 11
A few alternative methods for converting triangles to quads.Notes Blender version 3.1Add Ons MachineTools (free) MACHIN3tools
TopoTalk 10
How to fill a hole where the edge count on either side is uneven, using a diamond strategy.Notes Blender version 3.1Add Ons MachineTools (free) MACHIN3tools
TopoTalk 09
In this session we continue adjusting the geometry from TopoTalk08, to ensure error-free rendering under subdivision.Notes Blender version 3.1
TopoTalk 08
Clean up existing geometry and then adjust the topology to ensure error-free rendering under subdivision.Notes Blender version 3.1Add Ons PolyQuilt (Free) PolyQuilt SlideEdge ($) SlideEdge EdgeFlow ($) EdgeFlow
TopoTalk 07
A simple looping strategy to avoid the propagation of loops across your model.Notes Blender version 3.1Add Ons PolyQuilt (Free) PolyQuilt SlideEdge ($) SlideEdge
TopoTalk 06
Use the Grab Brush and Face Sets in Sculpt mode to speed up workflow.Notes Blender version 3.1
TopoTalk 05
Use the Knife and Loop Cut to even out the tension plus add in some control cuts to sharpen the corners.Notes Blender version 3.1Add Ons SlideEdge ($) SlideEdge
TopoTalk 03
Ways to reduce shading errors when sharpening insets in curved objects under subdivision.Notes Blender version 3.0
TopoTalk 02
Simplifying and terminating the topology on a bottle thread.Notes Blender version 3.1
How to Model Text in Blender - Part 2
How to subdivision model text in Blender.Notes Blender version 3.6Add Ons MachineTools DeusEx ($) MACHIN3tools PolyQuilt (Free) PolyQuilt





























