3D Modeling with John Dickinson
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TopoTalk 15
🕑 Added 2024-03-01 04:54:27 +0000 UTCIn this chapter from MILG11, Toby Pitman explains the why and how of redirecting flow in polygon modeling. Toby demonstrates using Cinema 4D, but these concepts are relevant no matter which 3D modeling application you use.
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