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MRMattTsungDEV

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MRMattTsungDEV posts

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MRMattTsungDEV post OGZ: 3/31/2023 Progress Report + Additional Artwork + News of PoC Build from patreon

OGZ: 3/31/2023 Progress Report + Additional Artwork + News of PoC Build

Hi all, how are you guys doing.I quite have something to tell you guys about the PoC build, the PoC build will be dropped in 3-4 months start from now. PoC build will be the first official look of the Operation Groundzeroes and will have a lot more contents than the previous build (especially the gameplay). But first, here about this progress I've done in the last 2 weeks mainly polishing and fixing the bugs/issues but also adding more new stuff into the game.This test footage is from previe...

MRMattTsungDEV post OGZ: POC Phase 1 Progress Report + The Royal Academy Part 1 from patreon

OGZ: POC Phase 1 Progress Report + The Royal Academy Part 1

Hi all how are you guys doing lately.This last 2 weeks I was working on the vehicle system, the cave system and the forest generator system, also the part 1 of The Royal Academy is out on Pixiv. Now the phase 1 of PoC is in development.The Phase 1 PoC will be focusing on the Cave Systems and the Forest System.SystemsThe Actual Cave System: Now the caves you guys seen on the video is the actual use of the cave system, not just a mash up of the cave assets anymore. The cave will use DNSE system a ...

MRMattTsungDEV post OGZ: Progress Report 3/2/2023 from patreon

OGZ: Progress Report 3/2/2023

Hi all how are you guys doing today?This last 2 weeks I was mainly working on the vehicle system and a few more stuff such as cave models for the upcoming cave system.SystemsMore polished vehicle systems: Vehicle now can run over the enemies, can crash and send you fly, also applied world physics into the wheels of the vehicle.Enemies now can hear the sounds from the vehicle such as engine sound, wheel sound, horn or even when you crashed.Accident will be fatal and your operator can be dead in a...

MRMattTsungDEV post OGZ: 2/17/2023 Progress Report + Artwork (Probably The Final Public Post) from patreon

OGZ: 2/17/2023 Progress Report + Artwork (Probably The Final Public Post)

Hi all, How are you guys doing today!?This last 2 weeks I was mainly working on the gameplay and world systems and of course I've been developing one of the biggest features for OPERATION GROUNDZEROES (Cover System and Vehicle System) and I can't wait to show you guys this!Note that this test footage is recorded from in-engine gameplay, the performance may be very heavy for this test footage.Systems and AnimationsWall Cover System, this system is inspired by GTA V's Cover System. I&#...

MRMattTsungDEV post OGZ Progress Report 2/2/2023 from patreon

OGZ Progress Report 2/2/2023

Hi all, how are you guys doing?This last 2 weeks I was working on the world tasks like usual but also finished a few new stuff for the project too.Systems and AnimationDynamic Narrow Space Environment System (DNSE) is the latest big feature I've done for OGZ, this stuff will definitely make the exploring gameplay become more immersive and intense. DNSE is procedural btw, it'll automatically detect the narrow space based on geometry of the world and buildings. Btw, this will be used with ...

MRMattTsungDEV post OGZ: Progress Report + Artwork 1/20/2023 from patreon

OGZ: Progress Report + Artwork 1/20/2023

Hi all how are you guys doing?This last 2 weeks I was mainly working on the world tasks and I think it's pretty much going well right now.Here is the artwork I did during last 4 daysHere is a preview of the new type of my artworkSystemsWater System: Water will reduce the movement speed depending on how deep the water is, this will apply to all the characters in the world, not only player.Buoyancy System: Anything that has physics will be float above the water, this is still WIP but I hope it...

MRMattTsungDEV post Complete Enhanced PPoC Build is out from patreon

Complete Enhanced PPoC Build is out

Hi all how are you guys doing.Enhanced PPoC is finally completed and PPoC task is now closed.This build is gonna be mainly about the ENHANCED CLOSE COMBAT GAMEPLAY, ENHANCED AI and GRAPHICAL OVERHUAL.What's new and what's upgraded in this build-The combat and AI, Monsters are much more dangerous than before and they will gank you when they have a chance. Players have to stay away from the group of enemies.-Save System is officially made into the game, players can now save the progress of...

MRMattTsungDEV post Enhanced PPoC Build Is Out [Free] from patreon

Enhanced PPoC Build Is Out [Free]

This build is the free version of an upcoming build 'Improved and Enhanced PPoC' which will be available in 2 days.I hope you guys enjoy the final PPoC build and the PoC build will be the combination of all the work I have done + new contents like the map, new enemies and weapons.Happy new year for you all.Have a nice day

MRMattTsungDEV post OGZ: 12/20/2022 # Final PPoC Progress Report from patreon

OGZ: 12/20/2022 # Final PPoC Progress Report

Hi all, how are you guys doing today.I spent some amount of time fixing and enhancing the game but these last 2 weeks were mostly working on the new outfit for operator and i'm gonna admit that I failed to complete 2 models before this update (New Ponytail Hair and Energy Baton), I believe that everything will be ready before January 2nd of 2023CharacterHere, the new outfit for your operator, one of the very first outfits that will be available at the beginning of the game. Hope you guys lik...

MRMattTsungDEV post PRE PROOF OF CONCEPT BUILD IS OUT from patreon

PRE PROOF OF CONCEPT BUILD IS OUT

Hi, the latest build of Operation Groundzeroes is outCLICK HERE TO THE FULL POST I hope you guys will enjoy this new buildSee you guys soon.

MRMattTsungDEV post PRE PROOF OF CONCEPT BUILD: COMING IN A FEW DAYS from patreon

PRE PROOF OF CONCEPT BUILD: COMING IN A FEW DAYS

Hi all, finally, the new build is gonna be released soon.Please wait a little bitI mainly worked on the whole new close combat gameplay, you can now parry, quick strike and even blend the melee combat with gun.AI is updated and now they are much stronger and they used to be. They can also dodge, parry and block the attack like player.This new build will be different from last 2 buildsI hope you guys happy btw.See you guys soon in a few days.

MRMattTsungDEV post Project E 11/15/2022 Concept Art from patreon

Project E 11/15/2022 Concept Art

Hope you guys enjoy my work, I wish I could do more. This is for $5-$8 patrons.See you guys soon next time.Have a nice day :]

MRMattTsungDEV post Project E Progress Update 11/15/2022 Patron from patreon

Project E Progress Update 11/15/2022 Patron

Hi all, how are you guys doing.I just did a lot of stuff for this last 2 weeks, some of those are very important Just really hope you guys enjoy the progress I did for this progress update.SystemLadder System: I added 2 new models and a slide down feature for the ladder now, the ladder is considered 'complete state' which won't be more task for it from now on unless the update.Elevator System: I finished working the elevator model and the system, I think it's also completed like ...

MRMattTsungDEV post Project E Another Free Progress Update: 10/31/2022 from patreon

Project E Another Free Progress Update: 10/31/2022

Hi all, how are you guys doing today?For this last 2 weeks I was mostly working on the world and was polishing stuff, also fixing a lot of bugs. I'm not satisfied with this progress I did btw.WorldThis progress update has nothing much beside the models for the interactable objects. In Project E, you will be able to interact with a lot of stuff around you, I want you guys to feel like you are part of the world i'm trying to create.SystemThe buff/debuff is now game-ready. You can buff your...

MRMattTsungDEV post Project E: Free Update 10/16-2022 (World, UI, System and Sound Update) from patreon

Project E: Free Update 10/16-2022 (World, UI, System and Sound Update)

Hi all, how are you guys doing today!?This last 2 weeks, I was mostly working on Prop models for the world and some of those are ready now. Most of my time were spent for 3D modeling than drawing for these last 2 weeks, I'm sorry if you guys were expecting to see more of the sketches.Worldhere are the props I did and those are pretty much ready for PoC build now.This is only 25% done btw (For this entire month I'll create as many props as I can) but I hope it looks good for you guys.(all...

MRMattTsungDEV post Project E Update #5 (H scene, System, Gameplay) from patreon

Project E Update #5 (H scene, System, Gameplay)

Hi folks, how are you guys doing?Seem like I have finished more of the World Tasks now.SystemDoor System is now ready for the game. Door System has 2 types as of now. Type A has no transition while Type B has the transition similar to GTAV when you are entering the buildingsRoom System is now in the game, The room will spawn once the door is opened and will despawn again when the door is closed, this will save a lot of performance (this is what 2D PE didn't have)Down State will active when p...

MRMattTsungDEV post Project E 9/16/2022 #4 (Character Update) from patreon

Project E 9/16/2022 #4 (Character Update)

Ay folks, how are you guys doing?This last 2 weeks I've been working mostly on the system and UI menu and I think I've done a few stuff for this update.CharacterThis is alternate version of Catherina, she will wear this outfit when she is ready for combat.These are new and improved hair models, still WIP tho, hope you guys like those.These are the official standard designs for all characters (such as PMC) and I'll start working on these next week :]SystemsI'm finally adding a sav...

MRMattTsungDEV post Project E 9/2/2022 (Character Update) #3 from patreon

Project E 9/2/2022 (Character Update) #3

Ay folks, how are you guys doing!?I've been working on the systems, animations and character this last 2 weeks and done some decent amount of stuff for this update.CharacterHere this is new character, her name is Catherina M. Nelson. She is working for SCE and is your ally, she will always be at HQ and will give you a lot of daily missions.I worked on this character only for 3 days (Pretty hurry since I have only 1 month left for PoC build, I'm sorry if I failed my release date, so many ...

MRMattTsungDEV post Project E: Quick Test 8/16/2022 #2 from patreon

Project E: Quick Test 8/16/2022 #2

Hi all how are you guys doing this week!?I'm still working on System for this last 2 weeks but I've done some decent amount of systems anyway.The UIObtained Items UI is ready.Store and Inventory Menu UI are also ready.Dialogue SystemI originally planned to have silence dialogue but once the auto generate lip animation is being worked on, I believe all dialogue will be fully voiced. And this auto generate lip animation will save me a LOT of development time for PER.I inspired PER dialogue...

MRMattTsungDEV post Project E: Finishing Final Side Tasks Before Starting One final Main Task for PoC from patreon

Project E: Finishing Final Side Tasks Before Starting One final Main Task for PoC

Hi, How are you guys doing.Proof of Concept DemoI actually done a decent amount of system this 2 weeks. But these tasks might be the last side tasks before I move on to my final task for PoC build.My final task is World Assets and System. There might be more additional tasks before releasing PoC build such as 'Character Models' and 'H Scenes'.Mission SystemThe Mission System in PER is the combination of both GTA Online Mission System and MHW Quest System. The Mission In Project E...

MRMattTsungDEV post Project E Progress Update from patreon

Project E Progress Update

Hi all, how are you guys doing today.A lot of stuff is done right now.PoC build might get released earlier than what I've planned.FootageThe test footage was from In-engine, the performance is 50% heavier, which means the actual game is 50% smoother than this test videoCharacterHere some new and redesigned enemies, the walkers will be redesigned to be more terrifying like from the image, I hope you guys will agree with the redesigned version of walkers.Another sketches of S101 Officer Outfit...

MRMattTsungDEV post Project E: 'enhanced close combat gameplay/AI/Performance/Graphical', 'new inventory menu UI/system', 'new camera blur system', 'new free camera system for H scene', 'new immersive gameplay UI' and more (mostly about additional details). from patreon

Project E: 'enhanced close combat gameplay/AI/Performance/Graphical', 'new inventory menu UI/system', 'new camera blur system', 'new free camera system for H scene', 'new immersive gameplay UI' and more (mostly about additional details).

Hi all, how are you guys doing!? been so quiet for awhile due to a lot of problems around myself.Anyway, about the project, I done a lot of stuff this 2 weeks.Level SystemI completed level system now, there are 3 levels for player character,1. Agility Level. You have to climb or do some parkour to gain this level. The more your Agility level, the more stamina and speed of your movement.2. Combat Level. You have to fight with enemy to gain this level such as hitting enemies or dodging the attacks...

MRMattTsungDEV post PoC Phase 2 Build from patreon

PoC Phase 2 Build

All of these links are the same build.Link to the build #1Link to the build #2[backup]Link to the build #3[backup]I hope you guys enjoy with the current progress I have done so far.Please let me know if you want to give me feedback in the creative way.For AMD userswho got an error during loading screen (D3D) Please try to disable RVTin the game setting before entering gamemode.I added and updated quite a lot of stuff and I'm not sure if I'm forgetting something but here is the list of st...

MRMattTsungDEV post VETERAN VER is coming in a few days from patreon

VETERAN VER is coming in a few days

This ver will be mostly for veterans on Discord server but don't be worried, patrons, Veteran ver will also be available here and on other available platforms.This ver is gonna be the final prototype build to be released before the official version of the game, PoC build. I'll also start Steam page with PoC. The unofficial elements/contents will be completely removed from the game for PoC such as unofficially characters, animations, lore and etc.A lot of stuffs and new contents are ready...

MRMattTsungDEV post PER: Completed H Scene System, Upgraded Camera and Lighting, Ambient Sound System and More. from patreon

PER: Completed H Scene System, Upgraded Camera and Lighting, Ambient Sound System and More.

Hi all, supporters, friends/comrades, folks and homies. How are you guys doing today.This time is still a small update of PERAbout Ambient SoundI've upgraded the ambient sound for the immersion. Hope the new sounds feel more apocalyptic and terrifying.About CameraI've changed the current camera to full modernish camera like 'The Division" and every standard games in modern era. Hope you guys like it.About H scene SystemHere this is the test of 'Completed H Scene System "S...

MRMattTsungDEV post PER: 3D UI, Updated Particle Effects, Inventory System. from patreon

PER: 3D UI, Updated Particle Effects, Inventory System.

Hi all, how are you guys doing!Sorry, I was late this time due to a lot of stuff.This update is nothing much beside UI stuff.The UI is now heavily inspired by The Division, not just the UI but i'm gonna take some gameplay ideas from this game too.The in game font is also made by me too.The inventory is almost ready now, only some UIs left. After the UI system is ready, I'll move to ''World' system and a few more before releasing PoC build. So, have a little patient, it's ...

MRMattTsungDEV post PER: New H Scene, Updated Movement Animation/Sound Effects/Particle Effects, Early WIP of Inventory System. from patreon

PER: New H Scene, Updated Movement Animation/Sound Effects/Particle Effects, Early WIP of Inventory System.

Hi all how are you guys doing!I'm still working on system now but things will be done soon in a few days or a week.I've been working on inventory system most of the time and as you guys saw on the video, the inventory is not ready but it's heavily inspired from MGS series.The particle effects are updated for both sfw side and nsfw side, you can hear the sound of bullet shells collide the ground and a better sound for H scene. (You can even hear Magazine sound but it's too quiet)I...

MRMattTsungDEV post PER: Mini Update: Updated Movement Animation/Sound, New Camera System, Updated Gun System/Animation/Model and More from patreon

PER: Mini Update: Updated Movement Animation/Sound, New Camera System, Updated Gun System/Animation/Model and More

Hi, how are you guys doing today :]This time I have nothing much to update because I've been working on Inventory System and UI Systems for a few days now, it'll be done in a week.Here, this is a handgun model, in-game look, hope you guys like it.The movement sounds are different depending on clothes and weapons that player is currently holding. I also added more voice sounds for the character, things are not done yet but hope you guys like it too :]The Camera System is now based from MG...

MRMattTsungDEV post PER: PROTOTYPE BUILD [Don't leak it, the free version is coming in a few months] from patreon

PER: PROTOTYPE BUILD [Don't leak it, the free version is coming in a few months]

Hi how are you guys doing!This is the first build I've released on patreon.What you can expect in this ver? nothing much but bugs and issues are one of them btw.This is just a test build for proof of concept demo that's coming in a few months, you can expect a lot of contents in that build for sure.-The in game music is just a test and will never be used in the complete game. (Dying Light Music)-There are 2 scenes only.-Hold Key 3 to increase game speedHere prototype buildDon't forge...

PER: Adult Scene Test [HD ver]

In case if you want to see the test footage of new adult scene in HDIf the video doesn't work, here link[Don't leak it]

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