VulkanRipper posts
Software. Vulkan/OpenGL rippers. ver 1.6.1 / 0.9.5
VulkanRipper software.Read the manual. After downloading the ripper, you must run the game with the ripper for the first time, a pop-up message will appear with the UID (in the clipboard), copy and send it to the DM creator to get the activation_code. Put the activation_code in vk_config.xml/gl_config.xml. Activation codes are different for different rippers/versions. This subscription is only for one unique PC. Send only the UID, do not ask questions if your subscription level does not include ...
VulkanRipper 1.5.5 manual
Vulkan ripper presented by two files : wrapper - vulkan-1.dll and config - vk_config.xmlThis utility is not intended for stupid and lazy users. You should understand the basics of 3D graphics and be able to use you favorite 3D editor. Usually work can be divided into two steps.-----> Step 1. Trial (first) rip. Determine scene parameters to automate final rip: projection matrix (post shader), check texture attribute index/name, unneeded textures (filter by name). Maybe define only meshes to rip (...
The Last of Us 1 rip notes
Nothing special. FoV is delault (45). Texture base index is 6.
Wuchang: Fallen Feathers main character rip notes
Ripping main character from the main screenPreshader (T-pose) config . Only diffuse map selected in texture filter list. Only character shaders selected in the mesh rip list(optional).Post shader config. Unprojection matrix calculated from sphere.Shaded rip pictures can be found in the gallery (texture filter list should be empty).
Gallery. Vulkan/OpenGL/DirectX
How many games use Vulkan/OpenGL/DirectX API?Vulkan: ~200https://www.pcgamingwiki.com/wiki/List_of_Vulkan_gamesOpenGL: ~1498https://www.pcgamingwiki.com/wiki/List_of_OpenGL_gamesDirectX 8,9,11,12 (64-bit): ~Nintendo Switch emulators: ~4745https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_gamesPlayStation 3 (RPCS3): ~2562https://en.wikipedia.org/wiki/List_of_PlayStation_3_games_(A%E2%80%93C)PlayStation 2 (PCSX2): ~2667https://pcsx2.net/downloadsPlayStation 4 (shadPS4): ~3462https://en.wikiped...
Also on Boosty
https://boosty.to/vulkanripper
Unproject with VulkanRipper using sphere mesh (RPCS3 updated)
Final frame (what you see on screen) constracts from multiple render buffers / frame buffers , which is 2d images actually. So your desired mesh will presented in rip multiple times. There are depth pass, shadow pass, reflection, light effects. Depth pass usually do not have color flags and presented in rip with "NONCOLOR" suffix, shadow pass usually use ortographic projection and do not have UVs, presented in rip with "ortho" suffix, so you can simly exclude them deleting or usi...
OpenGL Ripper 0.9.5 (32/64 bit) manual
OpenGL ripper presented by two files : wrapper - opengl32.dll and config - gl_config.xml (32 and 64 bit versions). Move these files to folder with app you want rip from.Create output folder (for shader, meshes and textures) and put path value into gl_config.xml.Now decide what you want to rip- pre shader (T-pose, A-Pose , fragments) or post shader (transformed mesh like on screen). For preshader set parameters bLocalSpace = "true"and method = "GLSL_VARYING"If you want post shader...
Rip any 3D model from BROWSER (Bluestacks+Firefox)
Manual for details https://www.patreon.com/posts/opengl-ripper-0-89804446
Ripping assets from SecondLife (OpenGL)
description:https://www.patreon.com/posts/secondlife-113707456
SecondLife OpenGL Ripper showcase
shaded by flyingsaucer@discord
SecondLife Firestorm OpenGL rip tutorial
https://www.youtube.com/watch?v=IaHftuwLxm81. Place ripper files to C:\Program Files\Firestorm-Releasex642. Edit gl_config.xml and create paths for output files (meshes, shaders and log). Best editor for that work is Notepad++2. Run Firestorm-Releasex64.exe, popup message will request for activation code, get it, put in gl_config.xml3. Run Firestorm-Releasex64.exe select "Start Rip" from tray menu or use Win+F12 or printscreen.4. Import meshes in NR (ninja ripper plugin required) or GLTF...
RPCS3 T-Pose (local space)
To switch to T-Pose output in RPCS3 next parameters should be set in vk_config.xmlbDiscardOrthoMesh = "false"bRCPS3hint = "true"bRCPS3Tpose = "true"bRCPS3TposeGLTFNormals = "true"Last parameter set "NORMAL" id in GLTF files to attribute which named "in_normal"in RPCS3 vertex shaders (not always defines normals)Note: For version 0.9.5 NR-files should be loaded in world space with identity matrix. Note: 3d models will in t-pose if game send them to v...
https://www.youtube.com/watch?v=FFDPyHNvUrQ
Now using DXVK appeared possibility to rip Direct3D (9-11) games with VulkanRipper (0.9.3 and higher). DXVK is a set of Direct3D wrapper libraries which translate Direct3D API calls to Vulkan API. DXVK libraries should be copied to exe folder with vulkan ripper wrapper libraries. For user convinience DXVK libraries situated in DXVK_x64 folder with vulkan ripper software.In vk_config.xml parameter bDXVKCompat = "true" should be set.
Ripping YUZU emulator video tutorial
How to rip 3D Models and Textures from "The Legend Of Zelda: Tears Of Kingdom" using Nintendo Switch YUZU emulator. Rip example.










