KEI posts
Weekly Progress: I Made You a Hug (Literally)
Hey everyone,Let's be honest, the vanilla hugs in Skyrim are… bad. They're way too manly and look like some raw, unedited motion capture.I just wanted to give Noemi (from OK Followers) a real, loving hug. So, I made one.This is a completely SFW hug animation replacer. And as far as I know, it’s the only one on the entire internet.Why? Because making paired animations is an absolute nightmare.I actually paid a programmer 70,000 JPY (about $500) to build a custom tool just to convert t...
Weekly Progress: Dagger & Shield Moveset (Early Access)
Hello everyone,This week, I finished the moveset for the "bit more tactical MCO Dagger and Shield Animation." It looked sharp and clean in my 3D software, but I ran into a classic Skyrim problem when I tested it in-game.The game engine massively speeds up dagger attacks, making the whole animation look like it's on fast-forward. It’s too fast to see the movements clearly, and it feels jerky and unsatisfying.I'm not happy with how it turned out in-game, but I am releasing it as ...
Weekly Progress: KEI's Nu Xia Moveset (Dagger + Shield/Large Shield)
TL;DR:Nu Xia (Dagger + Shield / Large Shield): all non-attack parts are done (locomotion etc.). I’m now building the attack animations.I opened a separate adult Patreon and released my first OStim animations there. Details: (link to adult Patreon)Good news on the Nu Xia moveset! All the locomotion animations and other foundational movements are 100% complete.Right now, I am focused on creating the final set of attack animations.The other big news this week is that I’ve officially launched my...
[Important] An Update on My Future Activities & A Request to My Supporters
Thank you so much for your warm and continued support of my mod creation. It is entirely because of your support that I can pour my passion into creating MCO combat animations for Skyrim. I am truly grateful from the bottom of my heart.Today, I am writing to you all with an important announcement regarding my future activities, and to make a personal, more serious request.▼ My Current SituationTo be upfront, due to recent changes in my life, I am facing a difficult financial situation. I am no...
Weekly Progress: Valkyrie Complete, Future Plans, and a Heartfelt Thank You
Hi everyone, Kei here with your weekly update.1. This Week's Progress & What's NewI'm happy to announce that I've finished the spear moveset, now officially named "A Bit More Tactical - For Honor Valkyrie - MCO spear Animation." It's available for you to try right now in our members-only Discord channel. Please check it out!Before this, I finished the "KEI's Empty Gauntlet" moveset on October 30th. This means I was able to create a moveset that I'm pro...
Weekly Progress: New Release + Roadmap + A Note on Nexus
TL;DRI released my first Skyrim MCO moveset, KEI’s Empty Gauntlet. It’s free for members. Roadmap is live. 1) This week’s releaseKEI’s Empty Gauntlet (MCO) is out for members now.DownloadI’ll support you in the members-only Discord—please share feedback and clips!2) RoadmapI published a living roadmap of what I’ll build next.Read it here: (Roadmap link)I’ll update it regularly. If you leave a clear reasoned comment in Discord, I may adjust priorities.3) About a possible Nexus “...
KEI's Empty Gauntlet — 1H Sword Moveset — ADXP I MCO (OAR)
“M’aiq thinks this: if the left hand is empty, the right deserves a reward.”— M’aiq the LiarWhat is this?An MCO moveset.When you equip only a one-handed sword or only a dagger in your right hand—and keep your left hand completely empty—this mod replaces your idle, movement, light attacks, block, and related actions.It will override the Centurion’s light attacks from For Honor in Skyrim if you have that mod installed.Valhalla Combat: supported.Power Attacks: Not included.But you c...
Back from Turkey — full of ideas (and a Nicolas Cage cameo)
I just got back from Turkey. I visited Istanbul, Kuşadası, Cappadocia, Pamukkale, Konya, and Ankara.This was a personal trip paid with my own savings. I did not use Patreon funds for any travel costs.What did I enjoy most? The inland areas—especially Konya and Cappadocia. The open landscapes, quiet towns, and strange rock valleys hit me in a good way. It felt calm, old, and a little unreal.In Istanbul, the Topkapi Palace weapons room was a highlight. The pieces were so decorated and sometime...
Weekly Progress: Kyne’s Hilt & Horizon — Greatsword Moveset #3
Hey everyone—just a quick check-in. As I shared before, I’m traveling this week, so there’s no fresh progress.But right before I left, I blocked out a small chunk of the attack set. I’m sharing a short clip here. What’s in the clipThis is an indoor-focused attack motion.So far it includes: left diagonal cut → thrust.My current plan is to extend it like this: vertical cut → reverse diagonal uppercut → back to thrust.Design goal: stay compact in tight spacesI’m keeping forward st...
Weekly Progress: Kyne’s Hilt & Horizon — Greatsword Moveset #2
Hey! If you’re reading this, I’m probably in Turkey like I said last week—assuming nothing exploded on the way. I worked right up until I had to leave the house, so here’s where things stand.TL;DRLocomotion is almost complete and playable in-game.One rough edge: the forward-left diagonal transition looks a bit sluggish. I’ll polish that.A locomotion HKX preview is attached for tasting. Manual install only (details below).What’s doneLocomotion set: Walks, runs, sprint—basically the ...
Weekly Progress : Kyne’s Hilt & Horizon — Greatsword Moveset
TL;DRNew MCO moveset in production: Kyne’s Hilt & Horizon. Outdoor = big, sweeping, crowd-control swings. Indoor = tight, thrust-forward work that won’t snag on walls. Aiming for Valhalla Combat compatibility via proper annotations. Early rig fixes done; first idle/locomotion clips recorded. Travel break September 10–19, 2025.What is “Hilt & Horizon”?The name describes how the set adapts to space:Horizon (outdoor): wide arcs and area denial—think greatsword fencing in the spirit of m...
Weekly Progress: MoBu → Skyrim Pipeline (almost) Done
Finished the base pipeline to bring MotionBuilder animations into Skyrim.Works with AMR root motion and MCO.Wrote a guide so you can make MCO animations from any DCC (Maya/MoBu/etc.).No hard dependency on one blender special rig.Released the first tool + rig.Weapons and shields aren’t included yet—I’ll add them and make the rig easier to use.What I’m Thinking Now 1) OAR experiments and documentationGoal: Measure what OAR can and cannot do, and turn that into a no-nonsense usage guide.2) ...
Building a MotionBuilder → MCO Pipeline (Progress + What’s Next)
TL;DR: I can now make animations in MotionBuilder and get them into Skyrim SE as AMR-ready (root motion works in-game). Hitboxes and combo windows aren’t wired yet, so attacks don’t deal damage yet—but I have a plan to fix that. This post is just progress + next steps. The deep technical guide for Maya/MotionBuilder animators will be a separate blog article.↓Animate in MoBu↓Add notifies in Blender↓Drop it in-game!What’s working nowAuthoring in MotionBuilder, playing in Skyrim:I cre...
Next Project: Bringing “First Knight”-style Clashing to Skyrim
TL;DRI’m teaming up with Pasquale (Albus961) and crew to build cinematic, HEMA-inspired swordplay on top of MCO. First milestone: a rock-solid MotionBuilder → FBX → HKX pipeline. Then a tiny Block/Deflect vertical slice that proves the feel—clear parries, satisfying clangs, readable rhythm. Simple version: one perfect clash that feels great and behaves consistently.What We’re BuildingCinematic, HEMA-informed swordplay for Skyrim—built on MCO, not a Dark-Souls clone.Runs with MCO (+ O...
More Elegance for Female Locomotion Replacer
Add a touch of grace to the Female Locomotion Replacer set with elegant walk cycles—and an optional refined run.What This Mod DoesReworks the female walk into 3 elegant performances:Normal – balancedCrossed – subtle runway-style leg lineHigh-Knee – poised, confident liftIncludes an optional runInstall one walk variant only (Normal or Crossed or High-Knee). The run is optional and can be installed in addition to your chosen walk.Included FilesWalk (choose one):More Elegance for FLR_walk_1...
Poll Wrap-Up, New OBRE Animations, and My Road to Skyrim
TL;DR:The poll is closed—thank you for voting and sharing your thoughts.I realized I already knew my next step: move to Skyrim. The poll still helped me learn what OBRE (Oblivion Remastered) players need.Released this week: KEI’s Female Idle Pose for OBRE.Coming next week: More Elegance for Female Locomotion Replacer (elegant walk styles + optional run).I’m rebuilding my Skyrim setup from scratch to create MCO animations. First impressions: wow.Respect to creators like eldenrim and Smooth...
KEI's Better Idle Pose
Inspired by Better Idle Pose (Female Locomotion Patch), refined and expanded.What This Mod DoesReworks the female idle pose.Fixes tail behavior for Argonians and Khajiit: no more stiff, straight-up tails—they now hang naturally.Great for players who…Use animation overhauls and prefer natural tail physics/posing on beast races.Included FilesKEI's Better Idle Pose TypeA.zipInside the zip you will find:KEI's Better Idle Pose TypeA_P.pakKEI's Better Idle Pose TypeA_P.ucasKEI's Be...
Weekly Progress — “Make It Feel Right”
I’ve set a simple mission for all my modding work: make it feel right. Great in-game animation shouldn’t shout. If it feels natural, you barely notice it—because nothing feels wrong. That’s my guiding rule: if a choice makes the game feel right, I do it. It also saves time—clear rules cut hesitation. What’s Next (and why the poll)I’ve covered the big pieces in OBRE for now. The scene is quiet, so to bring this mission to more players, I’m shifting my main work to Skyrim, where th...
Poll: What Should I Make Next? (Quick Vote for Patrons)
I’ve now replaced the bulk of combat animations for Oblivion Remastered. Next, I’m weighing two directions for Skyrim:• MCO-style combat animations — HEMA-ish, full weapon sets (core first, then niche weapons)• 18+ animation set — OStim-friendly (core first, then niche/specialty variants)I’m building a simple roadmap based on your votes. Please vote below and feel free to leave a comment with your reasoning. (Discord/DMs are welcome too.)Different game. Same mission: make it feel r...
Beak of Celethelel: Archery Animation Overhaul — Early Access
This Early Access build refreshes archery animations in Oblivion Remastered.What This Mod DoesNew bow idle and bow locomotion (walk/run while bow-equipped).New draw and sheath animations.Optional: Custom attack animations (currently no SFX due to engine limits).Want the custom attacks anyway? Install the add-on Beak of Celethelel_MuteAttack_Patch_P to also replace vanilla attack swings (attack sounds will be silent).Included FilesBeak of Celethelel.zipInside you’ll find:Beak_of_Celethelel_P.pa...
Weekly Update — Tsun’s Fury release, new archery mod name, and the Wwise saga
TL;DRReleased: Tsun’s Fury: Unarmed Animation Overhaul.If you’re a member, grab it free from the Shop and try it.Next mod name: Beak of Celethelel: Archery Animation Overhaul.Roadblock: Bow sounds aren’t playing. I rebuilt the whole UE project (thanks to my own guide), fixed the guide, and I’m still hunting the audio issue.New release — Tsun’s Fury: Unarmed Animation OverhaulIt’s out. Members can download it free in the Shop. Go swing those fists and tell me how it feels.Next proje...
Tsun’s Fury : Unarmed Animation Overhaul
This mod refreshes unarmed combat animations in Oblivion Remastered.See it in action here: https://youtu.be/BOxWCw0YkzUWhat This Mod DoesReplaces the unarmed ready idle (fists raised).Overhauls the 4‑hit light attack combo for unarmed.Great for players who…Use “just guard”/reaction‑based mods and prefer clearer telegraphs for perfect blocks.Included FilesTsun’s Fury.zipInside the zip you will find:Tsun’s Fury_P.pakTsun’s Fury_P.ucasTsun’s Fury_P.utocRequirements & Compa...
The Welkynd – Progress Report #3
Hey everyone! Here’s a quick look at what I’ve been hammering out this week.1. Staff Animations ✅ (playable now)The Welkynd is already live on the Shop, and if you’re a patron—even on the $1 tier—you can grab it for free. Go play it and tell me what breaks.2. New Project on the Horizon – “Tsun’s Fury: Unarmed Animation Overhaul”Title is tentative but I like the ring of it.I already finished the idle animation during coffee breaks.Style goal: halfway between a street bra...
The Welkynd : Spellcasting Animation Overhaul
This mod refreshes spellcasting animations in Oblivion RemasteredSee it in action here: https://youtu.be/4ze8VdaiXZgWhat This Mod DoesReplaces common spell motions: right‑hand / left‑hand cast, staff idle & locomotion, equip/unequip, staff block, and more.Polishes cast wind‑up, release, recovery, and loop poses so magic feels weighty and readable.Great for players who…Use “just guard” mods and need clearer enemy wind‑ups to time perfect blocks.Included FilesThe Welkynd.zip Inside...
The Welkynd – Progress Report 2
Hey everyone! Quick update on the spell‑casting overhaul:1. Right‑Hand Magic ✔️The right‑hand casting set is DONE.You can grab the early‑access build right now in the Discord (patron‑only channel).Please give it a spin and, if anything feels off, drop a note in #bug‑report.2. Next Target: Staff AnimationsI’m moving on to staff work:Idle first. A clean idle pose is the foundation for everything else.Once the idle is solid, I’ll polish the matching walk, run, and sprint cyc...
The Welkynd - Progress Report
Hi everyone!1. Quick recap – left‑hand castingLast time you tried the early‑access left‑hand spell animations. Thanks for all the feedback—super helpful!2. What’s next – right‑hand castingConcept locked, files not yetI know how the motion should look, but I haven’t animated it all yet.Staff spellsPicture the sweeping staff moves from Elden Ring. I may push the motion farther forward to make the projectile feel like it really shoots out.Ranged vs. melee dilemmaYour right hand ...
Pelinal's Edge : One-Handed Animation Overhaul
This mod refreshes all one‑handed animations in Oblivion Remastered See it in action here: https://www.youtube.com/watch?v=OAMGITCwe5E What This Mod Does Replaces common one‑handed motions: idle, draw, sheathe, block, and more. Polishes attack animations for longsword, mace, war‑axe, shortsword, and dagger. Tweaks combo timing so damage per second is a little higher and the odd final “pause” is gone. Latest update Fixed the first strike timing of the shortsword combo in third-person. ...
Important Update — Why My Oblivion Remastered Mods Are Moving to Patreon
Hi everyone, Kei here.I need to talk about a big change.What’s ChangingI’m stopping all free downloads on Nexus Mods.From now on every release will live on Patreon.Even the $1 tier will unlock every file.Why I Made This DecisionMost of you enjoy the mods quietly, and I’m grateful.But a very vocal minority has turned each release into a draining loop of:Endless demands — “Add this, fix that, do it tomorrow—oh, and make it free.”Repeating the same explanations for why certain “simp...
The Welkynd – Early Build Is Here!
Hey folks! Kei here with a fresh project update.New Project NameI’ve finally settled on a working title: “The Welkynd – Spellcasting Animation Overhaul.”It’s still provisional, but this is the banner I’ll use while we keep building.What’s Ready TodayLeft-hand casting set is complete and ready for you to test.You can download the current build belowInstallationSame as always, just drop it into "~mod" folderWhat’s NextRight-hand animations – in progress.Staff casting – ...
From Reman Rampart to Pelinal’s Edge - Progress Report
Hi folks—Kei here with the latest progress on our one-handed animations. TL;DR:dagger and war-axe light attacks are finished, the mod’s name is changing, and short-sword tweaks are next. Details below!Dagger Light AttacksWhat changed?I left most of vanilla dagger swings in place, but polished the very start and end so they slide smoothly into my new idle pose.A Nexus user pointed out an odd pause between the 4th hit and the next 1st hit in the vanilla combo. Think of a drummer dropping the s...


















