The Welkynd – Progress Report #3
🕑 Added 2025-07-26 08:00:06 +0000 UTCHey everyone! Here’s a quick look at what I’ve been hammering out this week.
1. Staff Animations ✅ (playable now)
The Welkynd is already live on the Shop, and if you’re a patron—even on the $1 tier—you can grab it for free. Go play it and tell me what breaks.
2. New Project on the Horizon – “Tsun’s Fury: Unarmed Animation Overhaul”

Title is tentative but I like the ring of it.
I already finished the idle animation during coffee breaks.
Style goal: halfway between a street brawl and boxing—nothing flashy like kung‑fu or pro wrestling. Think “rough Cyrodiil back‑alley scraps.”
Sadly, Oblivion doesn’t support throws, so no Roman‑style pankration… yet!
3. What Comes After? Bows!
Magic → Unarmed → Bow animations will close the weapon trilogy.
Bows need extra work because the weapon itself moves (string, limbs) and arrows must fire correctly.
This will be my first projectile weapon set. My past “shooting” experience is all energy beams—Galick Gun, Big Bang Attack, Final Flash… you get the idea 😅
Because of that, I’m saving bows for last while I study how Oblivion Remastered handles arrows.
4. Roadmap Incoming
I’m drafting a proper roadmap so you can follow every milestone at a glance. Please give me a little more time to lay it out cleanly.
Thanks for sticking with me! Your feedback and patience keep these animations swinging. More updates soon—and as always, let me know what you think in the comments or on Discord.
5. A note to fellow animators (patrons)
Lately I’m seeing more comments from patrons who can—or want to—create animations for Oblivion Remastered. That honestly makes me really happy. I want to cheer on your projects. If you’re making an animation mod and hit any wall—workflow questions, weird root bone issues, notifies, packaging, whatever—don’t hesitate to ask. I’ll support you as much as I can.
Stay epic,
Kei