epicthunder posts
Stability update - 31st of December
Download it here: ClickJoin our Discordcommunity!Before starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog:- Switched to a new FMOD Studio version 2.02.22- Fixed major issues with missing missile sounds- Fixed missing 8mm M60 - Fixed missing 12mm M2_multi - Fixed missing 20mm_AKAN_M47 - Fixed missing 20mm_M139 - Fixed missing 35mm Bushmaster
New update - 1st of April
Download it here: ClickJoin our Discord community!Before starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog:- Improved sound stability in top tier battles (mass test required)- Fixed missing Amx30 engine - Fixed missing C1_Ariete engine - Fixed missing BMD4 engine- Fixed missing Aero RM12 engine - Fixed missing AL31F - Fixed missing F100 PW 100 - Fixed missing ...
Status Update - 29.02.24
Hey everyone, I didn't plan to write this wall of text, and I understand that some of you (or many) will not read it completely, but I encourage you to read it fully to understand current situation.Health IssuesI honestly don't wanna write anything about it to excuse myself. Nor bragged about it, but I want to be transparent with everyone, especially when seeing long-standing fans of ETSM that brought them together.It's all started in early 2022 with well known events, It was really ...
New update - 30th of November
Download it here: ClickJoin our Discord community! Before starting the game after installation, don't forget to change config file: sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog: - Added new cockpit sounds:- Spey (Av-8, Harrier)- F110 (F-16)- Goblin (Vampire)- J47 (Sabre)- R195 (Su25, Su39)- RD33 (Mig-29)- Fixed absence of exterior engine sound when cockpit is open- Added muffled afterburner sounds in cockpit, now it's more...
New update - 16th of October (Minor update)
Download it here: ClickJoin our Discord community!Before starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog:- Reduced memory consumption, decreasing chance of getting complete audio mute- All helicopters received fake sound occlusion, harassing less when hovering nearby- Fixed missing helis RPM, now after death the sound will gradually fade out- Fixed all inter...
New update - 4th of October
Download it here: Click Join our Discord community!Before starting the game after installation, don't forget to change config file: sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog: (more details watch in Discord server)- Fixed major audio issues due to new FMOD version- Restored all silent engines- Fixed all missing hit sounds- Slightly tweaked distant hit sounds- Fixed all missing helicopter engines- Added distant helicopter sou...
New update - 30th of July (Minor update)
Download it here:Click Before starting the game after installation, don't forget to change config file: sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog (main things)- Volume tweaks for m3_bradley engine- Added engine16 (B-25)- Filled the rest of vanilla engines, now the whole plane part is modded- Fixed loop issue for Type23l- Fixed echo cutoff for numerous guns
New Update - June 23rd (Hotfix)
Download it here:Click Join Discord channel: https://discord.gg/9m6epNKBefore starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog (main things):- Fixed gaps with playback logic, which potentialy can improve sound stability- Fixed missing crew sounds- Fixed missing Aim-9 lock sounds on numerous aircrafts- Adjusted overall volume in naval- Fixed missing Chaff/Flar...
New Update - June 18th
Download it here:Clicksound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog (main things):- Added new RWR tones:- SPO-15 for most of soviet-modern planes- SPO-150 for Ka-50- ALR-56m for F-16- ALR-69 for modern helis, A-10- ALR-67(old) as default- Added AAM tones:- Aim-9 for the vast majority of planes- Aim-9x for F-16- Rita (SPO-15) approval- Rita (SPO-150) approval- Fixed bug "Sound emitter is not exactly following your tank (when sho...
New Update - April 25th
Download it here: ClickJoin Discord channel: https://discord.gg/9m6epNKBefore starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog (main things):- Added Yak141 engine- Added Kamaz engine- Added 7mm m1919- Added 30mm ZK453- Added 7mm M240- Fixed rapid explosions from 30mm Gau-8 cannon (and other cannons that use same VFX) - Fixed small explosions 20-37mm - Fixed s...
New update - February 23rd
Download it here:ClickJoin Discord channel: https://discord.gg/9m6epNKBefore starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog (main things):- Reworked Abrams engineNew batch of Interior sounds:- Added 7mm Breda-Safat- Added 7mm Degtyarev- Added 7mm M134- Added 7mm Shkas- Added 7mm Type97- Added 7mm Type92- Added 12mm A127- Added 12mm Berezin- Added 12mm Breda...
POLL: Do we want to change Abrams engine sound?
It's been a while since I made this sound from generic APU Turbine, but a few months ago, I received actual recordings from Abrams's driver.The reason why it never saw the light is the sound - it's unimaginably annoying, it could be tweaked slightly, but overall tone will drastically the perception of the tank in terms of sound.
New update - January 23rd
Download it here:ClickJoin Discord channel: https://discord.gg/9m6epNKBefore starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog (main things):- Added Mig-29 engine- Added F-16 engineInterior sounds:- Added 7mm M1919- Added 7mm MG15- Added 7mm MG17- Added 7mm MG81- Added 12mm M2- Added 12mm M3- Added 12mm YakB- Added 20mm HSMK2- Added 20mm HSMK5- Added 20mm M61-...
New Update - December 26th
Download it here:ClickJoin Discord channel: https://discord.gg/9m6epNKBefore starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog (main things):- Added 7mm type92- Added 7mm mg15- Added 7mm mg17- Added 7mm type97- Added 13mm type3- Added 20mm type99- Added 20mm mg151- Added 20mm shvak- Improved 30mm 2a42 (air)- Improved 30mm 2a42 (ground)- Added 37mm ho204- Added...
POLL: Do we need Sound Occlusion?
Hey everyone, so this is pretty sensetive topic, because sound occlusion have pretty much great impact on gameplay and overall sound picture. But in any case I want to know your opinion regarding this feature.So what is sound occlusion? This is basically sound propagation, IRL you can't hear sound on full volume if sound emitter stands behind the wall or building etc. rather will you hear muffled or not exact representation of sound.For example if gunshot happens behind a wall or building, a...
New Update - November 13th
Download it here:ClickJoin Discord channel: https://discord.gg/9m6epNKBefore starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog (main things):- Added Sturmtiger cannon- Added TOR-M1 sounds- Added R195 (Su-25) engine - Added TF30 (F-14) engine- Added M53_P2 (Mirage-2000) placeholder engine- Added mini-UAV engine- Added attack-UAV engine- Improved J79 (F-104s) en...
New Update - October 30th
Download it here:ClickJoin Discord channel: https://discord.gg/9m6epNKBefore starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog (main things):-All sound events converted to new more performant format- Added Hetzer engine (outside/interior)- Added M4A1 engine (outside/interior)- Added Panzer 3 engine (outside/interior)- Added T-34 engine (interior...
New Update - October 5th
Download it here:ClickJoin Discord channel: https://discord.gg/9m6epNKBefore starting the game after installation, don't forget to change config file:sound{speakerMode:t="stereo"fmod_sound_enable:b=yesenable_mod:b=yesuseLoopsForGunSound:b=yes}Changelog (main things):- Added engine05_dervent- Added engine05_dervent_twin - Added engine05_goblin- Added engine05_goblin_WEP- Added engine05_Jumo004- Added engine05_Jumo004_twin- Added engine05_J47- Added engine05_J47_WEP
POLL: What we want next?
Less and less sounds left to re-do, major milestone is engine sounds, the biggest time stealer, so I want to ask you which thing you want to see next?
New Update - August 28th
Download it here:ClickJoin Discord channel: https://discord.gg/9m6epNKBefore starting the game after installation, don't forget to change config file:sound{ speakerMode:t="stereo" fmod_sound_enable:b=yes enable_mod:b=yes useLoopsForGunSound:b=yes}Changelog (main things): =Planes=- Added engine01 (Jumo213, twin engine bombers) (outside)- Added engine08 (P-51s) (outside)- Added engine06 (Yaks) (outside)- Added engine_do335 (outside)- Added engine12 (Big bombers) (outside/ai...
New Update - July 30th
Download it here(fixed):https://www.dropbox.com/s/68rkexga4k973s7/ETSMIV%2030.07.22.zip?dl=0Join Discord channel: https://discord.gg/9m6epNKChangelog (main things):=Planes=- Added missing RM8 engine (Ja37/Scimtar etc)) (outside/interior/ai)- Added missing TF30 engine (F-14) (outside/interior/ai)- Reworked distant flyby for J79GE engine (F-4c) (ai)- Reworked distant flyby for Pegasus engine (Harrier) (ai)- Reworked distant flyby for F-104 engine (ai)- Reworked volume curves for all planes, so it&...
New Update - May 14th
Hey everyone, new update is out! Download it here: https://www.dropbox.com/s/8dh5eoxmwkoyrmj/ETSMIV%2014.05.22.zip?dl=0Join Discord channel: https://discord.gg/9m6epNKChangelog:- Fixed bug when some engines could jitter from commander view- Fixed low volume for crew VO- Fixed volume issue for all jet engines, now you can adjust it- Fixed some sounds that could play when alt-tabbed- Volume sliders for VO are now working (except crew)- Added 2c25 engine- Added engine for trucks/wheeled vehicle- Ad...
POLL: Sound Mod "addiction" level
Hey guys, I'd like to gather some info how frequently you are playing with ETSM in general.Since V3 version, I've noted that people so frquently played with sound mod that completely forgots they are playing with it and even posting official bugreports, claiming something wrong with their game.Thus, I want to know how you got used to the sound mod. Either it completely replacing vanilla for you or you mixing it vanilla/ETSM or just playing with it as a "weekend treat".
New Update - January 24th Hotfix
Hey everyone, new update is out!Download here: https://discord.gg/9m6epNK (#developer-builds)Feel free to leave your feedbackChangelog:Added engine sound placeholder for the following engines - engine05_dervent- engine05_goblin- engine05_J33- engine05_nene- engine05_J79- engine05_J79GE- engine05_jumo004- engine05_avon- engine05_J47- engine05_J65W- engine05_spey- engine05_AL21- engine05_atar- engine05_J34WE- engine05_J52P- engine05_J57P- engine05_J85- engine05_pegasus- engine05_R11- engine05_R28-...
New Update - December 1st
Hey everyone, new update is out!Download here: https://discord.gg/9m6epNK (#developer-builds)Feel free to leave your feedbackChangelog:- Fixed Maus engine (outside)- Fixed Tiger engine (outside)- Added F-104 engine (interior/outside)- Added Harrier engine (interior/outside/ai)- Added JA37 engine (interior/outside/ai)- Added F-4 Phantom engine (interior/outside/ai)- Reworked Afterburner sound- Fixed all missing MGs- Added Hotchkiss (interior/outside/ai)- Added Vickers303 (ai)- Added VZ37 (a...
Sound Levels with Planes
Hey everyone, last poll was about only tank part, now after recent patch where i did huge volume rework for planes, this poll is about planes too.Poll options are the same but consider it with planes also.(This poll is not only about Air battles, but also mixed Air & Ground!)Comparing to vanilla it's whole different sound levels and system, bet you can already distinguish almost every plane from any distance.If you have something to add, feel free to post in in the comments.
Sound Levels (2/2)
Following previous poll (Patreon is not allowing to create 2 separated polls in one). I want to know what sound system you are using.This poll is also for all tiers.
Sound Levels (1/2)
Hello everyone, i just realized that never asked you about most important thing in the mod.First of all, you probably know that vanilla sound constantly changes and volume level are no exception.ETSMIV is obviously louder than vanilla for a reason - better information and keep powerful impact, if it's louder, game offers wide variety of sliders.Current vanilla audio just hit that level where everything so quiet, that you can't hear enemy tank behind the wall and situation with cannons mu...
Important! All supporters must join discord!
Plase note that you can download the mod only via my Discord channel, please take a look at links below:Discord Server:https://discord.gg/9m6epNKIf you having troubles connecting your Patreon account to discord, please try a different browser with ad-block disabled and clear your cookies.More Information to get Discord role:https://support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role#h_21f22930-84c5-4950-b6b1-3e83312f66dcThank you for your patience and support!
Change Cannon sounds?
Hey guys, this is pretty important poll, it will decide what sound style ETSMIV will go.Since V1 ETSM used complicated sound system that allow use 4 sounds per each cannon, that system not only unique but adds "distance feel" so you know where shot is.With V3 the system was drastically improved with sound layers, so each cannon had it's voice, pretty sure many of you learned many of them. However system with distances was the same (close, distant, far, veryfar)While designing new can...







