Simon Fuchs posts
Hardsurface Basics 04: Photon Cannon and modeling approach
Includes: 1 HD video file Haywood Tools max script Turbosmooth max script Final Renders in jpg format Description:In this tutorial, I will show you how I use 3d Studio Max, Zbrush and various scripts and plugins to create my fan-art photon cannon. This is the video version of the tutorial that I created for the Vertex 3 magazine and I am going into a lot more detail on how exactly this model was created. In addition, I am talking about my approach and philosophy when creating highpol...
Hardsurface Basics 03: Using 3dsMax and Zbrush
Includes: 1 HD video file 3d Studio Max source file Zbrush4R7 source files Decimated OBJ Files Haywood Tools max script Turbosmooth max script Description:In this tutorial, I will show you how I use 3d Studio Max and Zbrush to create highpoly objects quickly and efficiently. I will give you an overview on how to create your base shapes in 3d Studio Max and then bring them into Zbrush to merge them together and add all the final bevels and details. This approach is great for creat...
Hardsurface Basics 01: Using UV coordinates to deform geometry
Includes: 1 HD video file 3d Studio Max source file Haywood Tools max script SlideTools Slideknit max script Description:In this tutorial, I will show you how to use UV coordinates to deform geometry. This technique is essential in my modeling workflow and mastering it will make it extremely easy to add complex detail to any mesh. This will save you a lot of time and make you a faster and more efficient modeler! harsurface_basics_01 - using_uvs_to_deform_...
Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush
Includes: 1 HD video file 3d Studio Max source file Zbrush4R7 source files Decimated OBJ Files Haywood Tools max script Description:In this tutorial I am going to show you how to add detail to your highpoly meshes by carving out areas of the mesh and then adding a tiling piece of detail geometry into the carved area. I will explain how to use Zbrush, dynamesh and the path deform modifier in 3d Studio max to achieve this. harsurface_basics_02 - spline...



