Simon Fuchs
gumroad
Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush
🕑 Added 2016-02-06 20:41:19 +0000 UTCIncludes:
- 1 HD video file
- 3d Studio Max source file
- Zbrush4R7 source files
- Decimated OBJ Files
- Haywood Tools max script
Description:
In this tutorial I am going to show you how to add detail to your highpoly meshes by carving out areas of the mesh and then adding a tiling piece of detail geometry into the carved area. I will explain how to use Zbrush, dynamesh and the path deform modifier in 3d Studio max to achieve this.