Log and Poll : MCO Combat animation What would you like
🕑 Added 2023-12-08 12:25:42 +0000 UTCMCO Combat animation What would you like
Hi, everyone, I plan to rest for a few days
And record some videos and the description of NEXUS mod page
To prepare for the public Note Ritual Master
The next behavior mod will be the expansion of Melee behavior
I temporarily name it " Akavir's heart"
But the logic of behavior often requires long -term development and debug trial and error
So I plan to make a combat MCO animation mod in the middle of the development
But I don’t know now in so many MCO combat animations now, What weapon -related combat animations are missing?
So I want to ask your opinions
And according to your message , i will make it for new voting option
Please Leave a message with a first or third person with a weapon
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嗨各位 我打算休息個幾天
並錄些影片 還有撰寫nexus的描述頁面
以準備公開Note ritual master
下一個行為模組將會是 近戰相關的行為擴充
我暫時命名為 阿卡維爾之心
但行為的邏輯 往往需要長時間的開發和試錯
因此 我打算在開發的中間期間
推出一個 近戰相關的MCO 戰鬥動畫
但我沒有甚麼頭緒 不清楚現在 這麼多的MCO戰鬥動畫中
還缺少了甚麼
因此我想詢問你們意見
並且根據你們的留言 新增投票選向來表決
麻煩請以
第一人 或第三人稱 搭配 武器 的格式來留言
Comments
而且个人感觉原版的匕首并不符合比较真实的暗杀方式,反持的话应该才是更适合发力和破甲的。虽然已经有反持匕首的第一人称动画模组了,但是他们也都没改潜行攻击。
我想提议一下第一人称匕首潜行攻击动画,因为原版的硬直很蹩脚,而我用过的所有匕首第一人称动画全都只改了站立攻击。
Maybe a 1 handed spear? there are a few on the nexus but only with shields/other weapons. None on their own