anielszal posts
"Figure8" node
More harmonious movements with less keyframing...
Some close ups
Keyframe animated facial rig test
She is ready
If all goes well, tonight we can see her face come to life in motion. [1920x960]
Charge
To anyone who would change their mind: Patreon notified me, your very first charge will be today (after 12AM PST / PDT).Except for Bal Bains, he's been here for a while :)
Boys and Girls, thank you!
I really don't know what to say. Thank you for your support!On a busy morning like I had today, I didn’t even notice for a while how many of you had joined last night.Since many people cancels right after grabbing the files, yesterday I was still waiting for it to emerge who will be left at all. I thought, I would thank each of them one by one, but after today's boom (in addition to working) it’s already impossible.So let me thank you this way!Since I do all the technical development...
Non-VR Trailer for Intimate VR moments with Judy #01
I hope this will make more people wonder what all can happen in the world of VR.(1920x1080 50fps): DOWNLOAD
Intimate VR moments with Judy #01 (2880x1440 50fps)
Full resolution is now available! A Non-VR version of this animation is coming soon.VR settings: SBS (side-by-side) 3D 180.(2880x1440 50fps): DOWNLOAD Multi-Axis funscripts (generated for Tempest's OSR2/SR6): DOWNLOAD
Intimate VR moments with Nico #01 (2880x1440 50fps)
Hello guys! I finally set up my storage, so you can download Nico's VR-animation in full resolution.VR settings: SBS (side-by-side) 3D 180.Full resolution (2880x1440 50fps): DOWNLOADMulti-Axis funscripts (generated for Tempest's OSR2/SR6): DOWNLOAD
Judy's facial for VA
After the voice-recording, everything will be different anyway.
Judy's character animation is complete. Jumping into facial...
Much more detailed character animation was made using two new useful tools, that have been developed in recent weeks.
Keyframing less and less everyday!
Real-time DG-nodes for dynamic hand simulation in Maya
Developing "Skeletal Impact" tool for Maya is finished...
Happy to see, from now on, subtle movements are easier to achieve.
Pre-animation for voiceover (Nico#1)
Pre-animated reference for voice actress. Final, polished animation has been made based on her voice.











