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hatton_slayden

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hatton_slayden posts

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hatton_slayden post dancing ivory from patreon

dancing ivory

so i have good news and not good newsthe good news is that the SSS, Normal, Displacement maps all work and add the lovely detail they are suppose to.the bad news is my computer is not able to render AAAAAAALLLL the maxed out features. they will be set up for when i send her out but it is quite difficult for me to render out all that extra stuff

hatton_slayden post test render from patreon

test render

subsurface scattering nodesnormal mapdisplacement mapdiffuse mapbump mapthough i may need to go back and sculpt in every one of the small scales because it should look betterwhat needs to be doneshape keysbreast physicscustom bone shapescostume

hatton_slayden post ivory queen textures from patreon

ivory queen textures

whew i have been working on her textures for the past 5 hours and not even close to being done however i have a normal, displacement, bump (for the tiny scales) ready to be made from this and should i keep my nose to the grindstone i will have the maps all done and attached to the final rig before days end

hatton_slayden post more advanced rigging from patreon

more advanced rigging

sorry for the late post but i have been doing family stuff and creating more advanced rigging to update my models for you all

hatton_slayden post 18 million details from patreon

18 million details

18 million polygons worth of detailing to get through i will most certainly need to find a better way to do her small scales details

hatton_slayden post the ivory queen quick test render from patreon

the ivory queen quick test render

a quick test render to see how changing a few parameters will effect the render time and quality.....apparently pressing one button reduces render time AND make it look better at lower cycles

hatton_slayden post getting the normal map done from patreon

getting the normal map done

so the hard part will be the blending of the small scales

hatton_slayden post sub-surface scattering node from patreon

sub-surface scattering node

so when i finally get these models done there should besss nodes (for skin rendering)bone driven shape keys and corrective shape keys (for posing)realistic skin textures (for realistic rendering)displacement and normal maps (for more details on renders)and if i can gitgud enough, jiggle physics and collision detection (for "squishy" fun)

shark minion design sketch

as the first part of Raven and the Lilly will be a rather large battle i need to design some minions for both sides overall this may take a while as i want to enjoy the design process and push my limits

hatton_slayden post Ivory queen from patreon

Ivory queen

more of a study wip than a finished piece. once i finish this i will render it again with more starting details and prop stuff

hatton_slayden post fixed naga from patreon

fixed naga

after hours of re-topology, testing shape keys (for x-mirror errors), UV unwrapping (again) and re rigging she is ready again for texturing. but i will have to do it from scratch as the UV islands are WAY too different for a quick fix

hatton_slayden post word to the wise from patreon

word to the wise

mind your topologyespecially in a symetical figure. even though this mess up is not on the face it has messed up a lot of my shape keys ...FOR THE FACE so an update for the naga will be made and i will check the 4 armed naga before sending her out

hatton_slayden post snake grind test from patreon

snake grind test

another test animation

hatton_slayden post more throne rooming from patreon

more throne rooming

just as i said

hatton_slayden post building an egyptian throne room from patreon

building an egyptian throne room

in-spite of the set back i will plug on forward

hatton_slayden post sketch from patreon

sketch

new month new methods

hatton_slayden post more shape keys from patreon

more shape keys

due to some declining patreons a slight policy change on my poststhose who have been supporting me will see extra content in the form of nearly daily private messages sent like third tier rewards less finished works will be posted

hatton_slayden post shape key shape keys shape keeeeeey from patreon

shape key shape keys shape keeeeeey

so i have found several hours worth of blender tutorials that go in depth subsurface scattering, shape keys, bone drivers and the like for this model there is a combination of shape key drivers and weight drivers so especially around the mouth so what i will do is get as much done as i can and tomorrow send her out to those who have supported me third tier (as more come in i will keep sending out) with that mouth....there will be a LOT of drivers.....it may be best just to make a simpler rig the...

hatton_slayden post little face lift from patreon

little face lift

working on her mouth and face. first just get the bones in the right places then get them with the right constraints and shape key fixes

hatton_slayden post belly dancing Naga from patreon

belly dancing Naga

getting closer to being able to animate her.so with the recent "issues" on patreon i hope everyone is taking steps to protect themselves

hatton_slayden post face rigging all day from patreon

face rigging all day

so i got her hips down the way i like, but the head and face are very tricky because there are some movements i want to be automatic and that set up is tricky been working on this all day

hatton_slayden post Naga beware the shape key drivers from patreon

Naga beware the shape key drivers

so just yesterday i finally managed to get bone driven shape keys to work in blender.a "bone driver shape key" is a modification to the geometry in order to fix a problem with the shape as the model bends or "deforms"the prime example is with the shoulders. if you bend the arm down and the shoulder does not look right you modify the shape and save that information as a "shape key". you then tell the program to activate that shape key when you move the bone a certain way. ...

hatton_slayden post bed time from patreon

bed time

rendered in blender i have been looking for better info on rigging and animating

hatton_slayden post lick from patreon

lick

so after posing this one it has become painfully apparent that i really need to learn some very advance rigging techniques, so that body parts stop "collapsing" when i put them in just regular poses so i am looking around for some of the best i can

hatton_slayden post almost like a dance from patreon

almost like a dance

well lets see what i have in store for these two next

hatton_slayden post snake boob grab from patreon

snake boob grab

need i say more?

hatton_slayden post seduce the serpent from patreon

seduce the serpent

just a few more renders and we can move on to the next pose

hatton_slayden post let's get started from patreon

let's get started

oooooooooh the ideasand once patreon has finished this months charges i will send out her model to all my third tiers that have been successfully charged

hatton_slayden post little naga play from patreon

little naga play

more like a test render than final as i have some "squishy" details to put into it

hatton_slayden post naga pleasure from patreon

naga pleasure

would have posted this yesterday but a rainstorm stopped me

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