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hatton_slayden

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hatton_slayden posts

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hatton_slayden post naga base done from patreon

naga base done

ok so i have finished the naga base model and need to rig her and send her out to my third tier members of patreon

hatton_slayden post naga 2 arm base from patreon

naga 2 arm base

the reason why i have not worked on her for a bit is because i was procrastinating on fixing the insides of her mouth as it had become a mess. that is all fixed now but i have to do the same for the 4 armed naga and remake her texture for Hashtha so i can keep going with hers stories

hatton_slayden post grind from patreon

grind

test .....looks like i need to redo and rerender with out all the lights so the render is faster

hatton_slayden post about to render from patreon

about to render

so yeah i am about to render my first animation outside of the walk cycle i did. this is because we have gotten to my next goal on patreon and it might take a while to render due to light and other environmental stuff and for those who are new. even though there are sometimes 5 weeks in a month i only ever charge 4 times each month

hatton_slayden post animation is starting from patreon

animation is starting

we have just hit the next goal and now i am really getting into the animation section.my method is simple. 3d animate getting movement right above all else.rotoscope/correct out the linework24 frames per second

hatton_slayden post raven and the lilly page 4 from patreon

raven and the lilly page 4

finally done

hatton_slayden post building the drunken dragon from patreon

building the drunken dragon

from the insides up. sorry for the late posts but family stuff has made it a slow work day

hatton_slayden post rework the wings from patreon

rework the wings

completely redid the wings so that i could get more details in there

hatton_slayden post ultramarine base texture progress from patreon

ultramarine base texture progress

helping my sister move today so updates will be erratic

hatton_slayden post blender marine from patreon

blender marine

download it here http://sta.sh/01kl22a64xcbthere are no textures yet because i am still working on them, from this base model i will be making all additions one bit at a time

hatton_slayden post war cometh from patreon

war cometh

slowly but surely

hatton_slayden post another plain from patreon

another plain

and porn

hatton_slayden post War cometh from patreon

War cometh

had a craving to draw some non-porn.......back to porn now

hatton_slayden post more prey pinning from patreon

more prey pinning

what you want more?

hatton_slayden post prey pinning from patreon

prey pinning

just a sketch to see how much i can get done in a short about of time

hatton_slayden post Free blender marine progress from patreon

Free blender marine progress

sorry but the UV maps were giving me a lot of trouble in the transfer to blender. i hope to have the basic marine with ultramarine chapter colors done and sent out before the end of tonight

hatton_slayden post whiplash page 2 layout from patreon

whiplash page 2 layout

just the basic layout

hatton_slayden post caught on the plains from patreon

caught on the plains

so this is the finished result of the new method i was talking about earlier. thanks to TDK and Maxtony for the help in pushing me to try something new

hatton_slayden post caught on the plains more wip from patreon

caught on the plains more wip

ok so this is obviously not done yet and the method takes a bit more time but hopefully the final result will be worth the extra work it requires more layers and more organization but the end result should have more life and energy to it

hatton_slayden post redo from patreon

redo

so even though sundays are usually the day i don't work after talking with some 3d specialist friends i decided to completely redo this one in an attempt to make it less like a model and more expressive

hatton_slayden post plains caught WIP from patreon

plains caught WIP

after talking with some 3d specialist i thought i would try shaking up my methods in order to try to add more "life" to my final products

hatton_slayden post KOTA from patreon

KOTA

Knights of the apocalypse

hatton_slayden post Panda Style redo from patreon

Panda Style redo

after hours and hours of rebuilding the temple in blender and working on (but not yet finishing) i have redone the first page of Panda style so that everything is now not only in perspective but in proportion.

hatton_slayden post future comics from patreon

future comics

well in getting ready for the comic with the panda i put the temple in blender......there HAS to be a better way to import those textures

hatton_slayden post Whiplash page 1 sketch from patreon

Whiplash page 1 sketch

as you can see in terms of rendering it is not that sharp. this is done on purpose because this is the sketch.where as the character will be completely line work and cel shaded the backgrounds will be my quick painted style. but here we have a way to show close to the final product without putting too much time into what may need to be changed

hatton_slayden post Whiplash comic from patreon

Whiplash comic

watch the full process to comic book

hatton_slayden post whiplash for Angry Viking Press from patreon

whiplash for Angry Viking Press

starting Jason Canty's Whiplash comic for Angry Viking Press

hatton_slayden post mar does no like shape keys from patreon

mar does no like shape keys

so i have figured out how to make shape keys and keep them in symmetry (an now i have more grey hairs ) though shape keys are no where near as hard as morph targets for DAZ

hatton_slayden post rig update from patreon

rig update

sent

hatton_slayden post teaser for raven and the lilly from patreon

teaser for raven and the lilly

sorry kinda hit the wall after finishing the value pack. here is one of the things i have been working on today (between yawns as i got no sleep last night )

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