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eskyrim post Shinobi Magic Update For MCO from patreon

Shinobi Magic Update For MCO

RequirementsPayload Interpreter.https://www.nexusmods.com/skyrimspecialedition/mods/65089Precisionhttps://www.nexusmods.com/skyrimspecialedition/mods/72347Precision Trail Magic Replacer - Chaoshttps://www.nexusmods.com/skyrimspecialedition/mods/79333dTry's Key Utilshttps://www.nexusmods.com/skyrimspecialedition/mods/69944Update for the shinobi moveset. Added a power called shinobi power. It can be activated for a minute and have a 30 sec cooldown.Once actived you will be able use different n...

eskyrim post Shinobi Moveset for MCO from patreon

Shinobi Moveset for MCO

Shinobi Moveset for MCO. Dodges also included (TKDodge).Require Payload Interpreter.https://www.nexusmods.com/skyrimspecialedition/mods/65089The MCO Installer have also been updated. Download as usual in "My Membership" tab.Edit: Forgot to include the esp for the effects. Fixed now.

November Update

November Update, Blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.Update: Fixed SSE Blog link

eskyrim post Dual Dagger Moveset MCO Update + Precision Support from patreon

Dual Dagger Moveset MCO Update + Precision Support

The usual update for the MCO movesets and added precision support to all the attacks. Require "Reversed Daggers"https://www.nexusmods.com/skyrimspecialedition/mods/60066ORhttps://www.nexusmods.com/skyrim/mods/2727The MCO Installer have also been updated. Download as usual in "My Membership" tab.

eskyrim post Kingsglaive Moveset Update + Precision Support from patreon

Kingsglaive Moveset Update + Precision Support

It's finally here, Kingsglaive MCO V2!- 21 Animation Moveset.- Normal and power attack chain setup for all attacks.- For the first power attack and the Twinblade power attack you have the option to switch between 2 different power attacks by pressing the backward (S) key before you attack.- Prescion support for the twinblades and other weapons that needed it.- Heavy and slow attacks deal more damage while fast and multiple hit animations like twinblade will deal less damage.RequirementsKings...

eskyrim post Claws Moveset MCO Update + Precision Support from patreon

Claws Moveset MCO Update + Precision Support

The usual update for the MCO movesets and added precision support to all the attacks. Also again some bugs fixes for FOMOD installer thanks to EspiOwnage.Require "Animated Armoury". The animations are in a DAR folder that will switch from daggers animations to claws when you equip any claw waepon .The MCO Installer have also been updated. Download as usual in "My Membership" tab.

eskyrim post Rapier Moveset MCO Update from patreon

Rapier Moveset MCO Update

Rapier Moveset MCO Update. Stances options for those who have installed the FOMOD installer and picked the stances option. Movest have been added to the installer too. Also fixed some bugs (Thanks to@"EspiOwnage testing and reporting them) with some animations overwriting each other in the FOMOD installer.Download as usual in "My Membership" tab.

September Update

September Update, New blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.

eskyrim post Unarmed Moveset MCO Update + Precision Support from patreon

Unarmed Moveset MCO Update + Precision Support

The usual update for the MCO movesets and also added precision support to all the attacks.

eskyrim post Heavyblade Moveset Update for MCO from patreon

Heavyblade Moveset Update for MCO

Standalone have Stances options for those who have installed the FOMOD installer and picked the stances option.

eskyrim post Scythe Moveset Update for MCO from patreon

Scythe Moveset Update for MCO

Standalone have Stances options for those who have installed the FOMOD installer and picked the stances option.

eskyrim post Greatsword Moveset Update for MCO from patreon

Greatsword Moveset Update for MCO

Same as the sword moveset. Cleaned and polished the animations and added power chaining and such (plus 1 new animation). Standalone have Stances options for those who have installed the FOMOD installer and picked the stances option.

eskyrim post Sword Moveset Update for MCO from patreon

Sword Moveset Update for MCO

Update for orginal sword moveset i made a while back. Polished the animations a bit and upgraded to 60 fps.I also figured the problem with my setup that stopped me from doing power-combos. So as you can see in this moveset you can chain combo both normal & power attacks.I will be doing the same for all my other MCO movesets.

eskyrim post Dual Axe Normal & Power Attacks for MCO from patreon

Dual Axe Normal & Power Attacks for MCO

July Update

July Update, New blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.

eskyrim post Scythe Power and Sprint Attack for MCO/Skysa + FOMOD Update from patreon

Scythe Power and Sprint Attack for MCO/Skysa + FOMOD Update

2 Attacks for the scythe set and updated both the MCO and skysa set with the latest attacks. MCO now also include the sprint attacks as default and it works with the stances folders.

My Unreal Game Project.

I am here with some shameless plug about my own game project. Some of you might remember i shared a very early prototype on discord but i have been learning and working relentlessly on it on my free-time, And i am now at the point where i am confident that it's just matter of time.I launched kickstarter of sort today for it on patreon but it's more of "better to have it and not need it" thing right now. I am mainly using as blog for now to index everything.I saw quite few kicksta...

eskyrim post Sprint Attacks For MCO/Skysa 2.8 Part 2 from patreon

Sprint Attacks For MCO/Skysa 2.8 Part 2

Sprint Attacks For MCO/Skysa 2.8 Part 2Cleaned ESP & Fixed the mace option not installing correctly.

eskyrim post Sprint Attacks For MCO/Skysa 2.8 Part 1 from patreon

Sprint Attacks For MCO/Skysa 2.8 Part 1

AMR Support, a bit of editing, 60 FPS and FOMOD installer. That also part 1MCO doesn't support vanilla sprint attacks. So i made an esp that disables the vanilla sprint attacks while adding the animations to DAR folder that only trigger when you're sprinting.Skysa 2.8 support it so you're good to go from the begining. No ABR support this time because the esp didn't work for it. You can use the animations yourself if you rename them.

eskyrim post Claws Normal & Power Combo for MCO/ABR/Skysa from patreon

Claws Normal & Power Combo for MCO/ABR/Skysa

Require "Animated Armoury". The animations are in a DAR folder that will switch from daggers animations to claws when you equip any claw waepon from AA.Also for ABR users i couldn't find the very first power attack name so i wasn't able to replace it. The animation is there and called "R1hm_HVY_AltCombo1". Just rename it when you find which animations it is.

eskyrim post 3 Alternative Attacks for Dual Sword  from patreon

3 Alternative Attacks for Dual Sword

3 Alternative Attacks for Dual Sword. Plus some minor edits for other attacks to fit with it.

eskyrim post Twinblade/Battleaxe Optional Power Attack for MCO/ABR/Skysa from patreon

Twinblade/Battleaxe Optional Power Attack for MCO/ABR/Skysa

MCO version is updated in the MCO FOMOD pack since there a lot of patches there. The attack is merged for skysa and ABR but split for MCO. It won't replace any animations in MCO /ABR but in skysa it will replace the first power attack. You can change that if you want. Just rename the animations.

eskyrim post MCO/ADXP Support + FOMOD Installer from patreon

MCO/ADXP Support + FOMOD Installer

This took longer than i would've liked but it's finally done. I have updated almost all my movesets to work with new combat mod MCO/ADXP by distar. And also made a FOMOD installer for it.I have done a a lot of editing and testing to get them working perfectly, I also added the requested "PreHitFrame" annotation to every animation. Thera lot of good featues that this mod offer but at the very least you won't have to worry about the attack speed bug or repeating attacks with th...

eskyrim post Twinblade Update + MCO/ADXP Support from patreon

Twinblade Update + MCO/ADXP Support

You don't need to download the first moveset. It's included with the new attacks. For those of you who don't know MCO/ADXP. It's the new combat mod from distar. You can download the beta and learn more about it from there https://www.skyrim-guild.com/distar/guidesandnews/mco-guide

April Update

It's been a while but it's time for the blog links change. The new blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support

eskyrim post Skyrim Twinblade 4-hit Combo for ABR/Skysa from patreon

Skyrim Twinblade 4-hit Combo for ABR/Skysa

I couldn't find a twinblade weapon mod so i made a quick patch for austio mod. Install the patch after you have Silverthorn Weaponry. It will add extra 2 weapons to the set.

eskyrim post 2 Power Attacks for Skysa 1.9/ABR 5.9+ from patreon

2 Power Attacks for Skysa 1.9/ABR 5.9+

I was planning on releasing it for 2.7+ but i found it that you couldn't chain power attacks there anymore because of a bug. But fortunately it's seem distar have been working on another mod that will replace skysa with a lot more features and polish. You can still rename the attacks and use them separately if you want in 2.7 or in other mods.

eskyrim post Skyrim Animations Replacers for TKDodge from patreon

Skyrim Animations Replacers for TKDodge

Animations replacers for TKDodge. 4 animations for the 4-direction. Backflip have version for when unarmed and when you have weapon equipped. Require Dynamic Animation Replacer And TKdodge (obviously). For SE users i would recommend TK dodge RE because it get rid of the script lag plus a few other problems the original had.

Back to animating.

Hello everyone, Just wanted to let you know that i am officially back to animating. I have been thinking about how i should tackle my burnout problem the past weeks and i think the answer is still the same one i figured as i was first writing to let you know i needed a break. And that's i shouldn't really going for full movesets all the time. I will be going back to the freedom of choosing whatever animation i like to remake in skyrim rather than focusing and wasting time on planning ful...

eskyrim post Skysa Animation Replacing Guide from patreon

Skysa Animation Replacing Guide

A quick guide on how to rename the power attack animation and use it with other movesets or weapons. If you have AMR then you just follow the first image and if you don't then you need to read the second one too. Let me know if you have any questions about it and i will try to answer. I would recommend asking in discord since it's easier to notice there when someone send a message.

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