MCO/ADXP Support + FOMOD Installer
🕑 Added 2022-04-24 09:25:06 +0000 UTCThis took longer than i would've liked but it's finally done. I have updated almost all my movesets to work with new combat mod MCO/ADXP by distar. And also made a FOMOD installer for it.
I have done a a lot of editing and testing to get them working perfectly, I also added the requested "PreHitFrame" annotation to every animation.
Thera lot of good featues that this mod offer but at the very least you won't have to worry about the attack speed bug or repeating attacks with this one.
p.s I ran into some bugs while updating the kingsglaive set but i will update it once i fix them.
Comments
Joubignax Evolved
Hello, could you explain to me how to make your movement packs work with "stances" please?
Eskyrim
Nothing. It's animations that works with MCO.
Dayne
hello im new to your patreon what is the difference between normal mco and your mco
Eskyrim
There should be a text file with the weapons name inside. You could also check the fomod archive to find them.
Adrien MASSENOT
Hello and thank you for your amazing work ! But, i have an issue with the stance option : The folders are divided and not grouped by posture and they each have a condition file. how should I do to assign the right animations to the right folder? Thanks
Eskyrim
I ran into some bug that i haven't been able to fix yet. I will probably give it another go soon.
The Old King
At some point are you going to update your Kingsglaive moveset for mco? I tried the MCO converter but that thing never works well for me
Tommy
yes i did but i cant find it :/
小霸王
Hey, I just redownloaded your MCO installer, no more animation skip and such, albeit one handed weapons are a tad fast somewhat. I guess it is what it is. Once again thanks for everything! Still looking forward to your upcoming projects.
Eskyrim
MCO still have some bugs but that also might be from something else. Can you record a a short clip and post it?
小霸王
I do have the latest and greatest version required to setup. To be specific, it is more noticeable on the one handed weapons such as rapier and sword. Like as if I'm trying to force left clicking a weapon. The first animation doesn't play fully before proceeding to the next frame and so on.
Eskyrim
That super weird and shouldn't happen. You have the latest AMR version and all this jazz?
Eskyrim
You installed Silverthorn Weaponry first?
小霸王
Hey, thanks for the reply and I really do appreciate all your work. Unfortunately, i also have the latest version from skyrimguild discord. Same issue persists, i guess its an mco thing. Skysa on the other hand however does not have this issue. Well..
Eskyrim
1.3
小霸王
I was wondering which version of mco are you currently using? All the weapons i tried are way too fast and they kinda skip a frame during certain animations or some sort. I also tried on a fresh save with the minimal requirements to get adxp running, same result. Any help would be appreciated!
Tommy
hmm i installed the patch but cant find the twinblade
Tommy
ah okay thx and u can also get the spear and the scythe in it?
Eskyrim
You can find it in the "Twinblade Moveset + Update" standalone link in the "My Membership" tab. First download and Install the Silverthorn Weaponry from nexus. Then install the patch, It will add extra 2 twinblades to the set. As for the charge attack, I guess you mean power attack? It depend on what combat mod you're using. For Skysa and ABR i use One Click Power Attack. and for MCO i used the modified one from MCO page.
Tommy
hey how do i get the twinblade? and how can i charge attack? thx
Eskyrim
It's for the silverthorn weaponary patch i uploaded with the twinblade moveset.
Christian N Taylor
What twinblade mod is the patch for?
The Old King
Awesome, I can't wait to try this out!
Eskyrim
You don't need to convert anything. A clean install with the MCO FOMOD will do.
Bo
Hello, just so I don't mess anything up, I need clarification in what I need to do to update my current minimal MCO-ADXP movesets (converted from SKYSA) to your fomod set up. I was thinking to uninstall what I have, and just start over with your fomod set up.
Eskyrim
How about if you installed just one set instead of the stances patches? Does it work or nothing change too?
VVSCloud
so i checked and i disabled every other anim mod that changes the greatsword and put your anims to the highest priority and it still doesnt work
EspiOwnage
Holy crap dude, that is awesome. Thanks!
VVSCloud
I already did copy them manually but it still doesn’t work, when I’m home I will look if I have some anims that are higher priority
Eskyrim
In the DAR _customcondition folder. If the animaion/stance you installed higher priority folder then it will override mine. So either disable them all for now or you might have to manually copy the animations from the FOMOD folder to your stances folder.
VVSCloud
Like I said the gs animation that’s used right now isn’t yours I just can find it but also even if I would use a different gs animation the stances still would work
Eskyrim
That weird, I did quick re-install of the stances and it works fine on my end.
VVSCloud
No I don’t, so I only testet it with the greatsword right now and after watching your showcase video of every greatsword animation you have I can tell that the gs animation i have right now isn’t yours
Eskyrim
So after selecting 3 stances option, None of them work or only one of them? Do you have another stances mod installed that have folders with higher priority?
VVSCloud
Yes but after installing your mod i only have one animation for every stance
Eskyrim
Were you able to change stances with different animations before installing this one?
VVSCloud
Yes I do
Eskyrim
You're using the latest version?
VVSCloud
hm i dont know why but i cant get it working with stances
annotated
Incredible work
Dcads
Fantastic work, thanks a lot