chambersu posts
Assets and tips of Sept 2025
If you have any questions or would like to discuss anything further, please don't hesitate to:Leave a commentPlease email me at chambersu1996@gmail.comJoin my Discord channel: https://discord.gg/XAfS57Rrj6I'll respond as quickly as possible.Thank you very much to all my supporters on Patreon. I am sure I can't insist without your help.~If you read from somewhere else, consider supporting me on Patreon if possible.~patreon.com/chambersuIf still suffering from the bill like me or other...
2025 September Preview
will post some interesting tests of Sept, but too busy to finish soon,I list some key points in advance here, and will detail with samples asap:“If you have any questions or would like to discuss anything further, please don't hesitate to:Leave a commentEmail me at chambersu1996@gmail.comJoin my Discord channel: https://discord.gg/XAfS57Rrj6I'll respond as quickly as possible.”1. Nano Banana can turn a single-view design into a multi-view design, Then input it to 3D AI, which has imp...
2025 Aug Asset Update, Snails, Ju-Eun, Nexaes, Mia, Room...~
If you have any questions or would like to discuss anything further, please don't hesitate to:Leave a commentEmail me at chambersu1996@gmail.comJoin my Discord channel: https://discord.gg/XAfS57Rrj6I'll respond as quickly as possible.Thanks a lot to all my supporters on Patreon. I am sure I can't insist without your help.~If you read from somewhere else, consider supporting me on Patreon if possible.~patreon.com/chambersuIf still suffering from the bill like me or other plights, plea...
Model Detail Guide III
Part 1. Turn Design Guide,Character Design Explanation | Patreon "About the character design" partPart 2. Model Sketch Guide,Model Sketch Guide| PatreonAlso mentioned "Mesh alignment and texture projection":Character design update | Patreon "Turn Design and Texture Projection" partPart 3. Model Detail Guide I&II,Model Detail Guide I&II | PatreonHere is Part 3. Model Detail Guide III,III. The third one is shaders/materials,mostly about the camera-based projections as textu...
Mia, Sci-Fi Swords, Death Worm, and Nunchaku Flux Design tools
If you have any questions or would like to discuss anything further, please don't hesitate to:Leave a commentEmail me at chambersu1996@gmail.comJoin my Discord channel: https://discord.gg/XAfS57Rrj6I'll respond as quickly as possible.Thank you for your understanding and continued support!I searched my nickname for fun,and found all my Patreon posts on other sites for free, interesting~ (But maybe the other creators didn't think so, please ask for permission first!)I am willing to sha...
Model Detail Guide I&II
It is 1 am here and seems the post become too long again, I will finish the rest part next time and fill the example. I will also post assets of June later.If you have any questions or would like to discuss anything further, please don't hesitate to:Leave a commentEmail me at chambersu1996@gmail.comJoin my Discord channel: https://discord.gg/XAfS57Rrj6I'll respond as quickly as possible.Thank you for your understanding and continued support!Part 1. Turn Design Guide,Character Design Expl...
High-poly Misaka Mikoto, Baked Shadow Group, Lee Ju-Eun Test, Model Detail Guide Outline
If you have any questions or would like to discuss anything further, please don't hesitate to:Leave a commentEmail me at chambersu1996@gmail.comJoin my Discord channel: https://discord.gg/XAfS57Rrj6I'll respond as quickly as possible.Thank you for your understanding and continued support!The reason I prefer fan art (for both ACG and idol) for testing is that we can easily figure out whether the workflow is workable or not. If the workflow can produce similar results to their prototypes, ...
Model Sketch Guide, Faces/Anatomy/Maps Workflow, and Male Royal Guard Suit, Sci-fi Girl with her Bodysuit and Armor Character Asset
I will quickly explain what they are below and provide the download links. too unstable/busy to sort up clearly workflows now(but help me a lot already~)If you have any questions or would like to discuss anything further, please don't hesitate to:Leave a commentEmail me at chambersu1996@gmail.comJoin my Discord channel: https://discord.gg/XAfS57Rrj6I'll respond as quickly as possible.Thank you for your understanding and continued support!Workflow outlineStep 1. The design guide last mont...
March Update and Character Design workflow Detail Explanation
Dear all,I apologize for the delayed update this month. I came down with the flu and, although the fever has subsided, I've been dealing with persistent coughing and fatigue, which made it difficult to to update more public assets this month.However, I'm now well enough to share some insights about my creative process today. Some might find this behind-the-scenes perspective even more valuable than the assets themselves.If you have any questions or would like to discuss anything further,...
17 fan art model sketches, 3D AI test, workflow/Asset update
20250218Post_Preview.zipI don't know why unable to upload preview images on Patreon tonight, so I posted a download link above,(late at night now, I want to post them and take a rest soon ~It is hard to showcase and explain them easily for me, Welcome to ask directly if I miss anything, THX~Discord Channel Here:https://discord.gg/XAfS57Rrj6Email chambersu1996@gmail.comOr Patreon here~I should focus on asset polishment (for both original design and fan art...) but I found 3D AI improved a lot...
Character design tools/workflows/models update
Batch models creation to test/improve my workflow,Including 1. anime fanart model Misaka Mikoto, (from 'とある魔術の禁書目録')2. medieval female knight Revna, (for a medieval game)3. anime female advanturer Sophie, (for a fantasy game)4&5&6. female ranger/artificer Elara, both virtual model and anime version and her mech. (based on my old models 'Ray', which I want to post and update on my Sketchfab page)Download:RevnaSophieElaraBilibili_v02_t06_Packed.blendI model char...
Isometric Grid Map/Level/Scene Design Tools, characters style/turn update
Here are the samples and files:20241219LoRAsUpdate.zipThe alpha version of the map/level/scene design tools and workflows,trained by games screen captures from -Final Fantasy Tactics Advance, -Hades, -and Disco Elysium,Also, -Isometric grids-and medieval buildingsFlux LoRAs to generate prefab designs to build the levels.I used a different training setting (dim/alpha 4) to focus on theme/feeling/structure instead of details from the data sets, and save Memory and Storage (from 400+MB to 20+MB ea...
Design tools/workflows update, Downloadable WIP models project
busy and crazy about the artwork (and also making a living by them)...~Quickly posted download links and previews here by dates,will detail them carefully after finishing and polishing in a mouth (I plan/hope~), LoRAs, workflows, and Models Projects Download Link: 20241202Post.zipLet me know if some of you want the training data sets instead of training by yourself ~10.16 - Horizon-style machine creature Flux LoRA- Xezeno style machine creature Flux LoRA- 30 MINUTES FANTASY mecha base body Flu...
Updated Hair, Face, and Sword Design Tools
I trained some samples of hair, face, and sword Flux LoRAs,For some realism art-style projects, we need more details than anime characters to model and texture~https://1drv.ms/u/s!Am0lZ75OjQ1mpckQBMkOLcaj6OroEA?e=og7fFUwill test more and detail them later~ to find ways to create high-quality anime/realism assets quickly,once I have spare time to create some public assets then I will post them with tips/tutorials,alittle busy fighting for my life during these months... and don't know where th...
WIP Basebody & Design Tool Preview and Download
I am working on the design tools for ComfyUI (also Flux but lacks some features at this stage after testing, mainly lack of customized face (LoRAs) controlling)(I tried some races of DND, and will go further about classes and suits)and improve the base body mesh/topology/tex/rig, I will detail them and post a sample 3d character on Patreon later when ready~you guys can also take a look at these WIP assets if you are interested in them now~WIP base body https://1drv.ms/u/s!Am0lZ75OjQ1mpL81IXgsSPK...
Design tools tests and updates to SDXL, Model Plan~
After these days' design work, I am going to improve the modeling workflow/standards/tools,and will create about 30 characters assets in 2 months as a test to make sure they work well,then will test the grid world/tile world builder, weapon/prop assets, gameplay, storytelling and sound...~I love SD1.5 checkpoints which have more resources and make it easier to get good-looking stylish designs, but as I stepped further into customizing special projects, SD1.5 was unable to control the styles(...
Character Workflow Outline, Ryuuko/Frieren/Marcille Preview
Feel free to contact me by joining the Discord Channel,leaving a comment here,or mailing to chambersu1996@gmail.com,if any questions or anything here interests you~I will reply ASAP unless I fall asleep, mostly in 12 hours~CharLib_v03_t08_Fanart_v08_packed.blendhere is the downloadable preview of Ryuuko, Frieren, and Marcille,I planned to finish/polish the characters, then I found something about their workflow to improve or test.for assets from projects, there are deadlines for them then I hav...
Char Lib & Design tools update
I tried some tests of PVC/plastic/figure material mixing with anime feelings(Ryuuko uprate, including Marigold Depth Estimation - height turn/Line2Normalmap-normal turn tests),Also a sketch preview of Frieren, there will be one or two more fanart characters,because I want to test switching their clothing (Marcille and Frieren first)to make sure the equipment feature of my char lib standard works fine.Download Here:Updated content only(~150MB)CharLib_v03_t08_Frieren_v02_Packed_updatedOnly.blendFu...
Ryuuko, Sci-fi Gun/Sword, Preview
I traveled, found my laptop worn, and went back to my hometown from May 1st to 13th (International Workers' Day vacation lol~), so I need more time to finish the post of the full content this month~A character sample Preview here:RyuukoTemp.blendsci-fi gun/sword, updated HairTurn(separate as front and back two-part for better looks) Lora and Raw pictures (including generated info)scifiWeaponAndHair.zipGun_v1.safetensors(Lora Chinese weapons, destiny weapons, and Sci-fi guns are downloaded on...
Char Lib & Design Tool Update & Vmod Ringo II
OverviewChar LibFound and used the same standard in Blender to store characters' assets for easy editing/remixing/creating in the future, including the body mesh, rig, and bake tools; and rigs, bodies(eyes, brows, lashes, mouth, hairstyles), and clothing assets.CharLib_v02_t07_Packed.blendDesign ToolTrained some LoRA for Stable Diffusion, tested and found the suitable settings to generate designs of nude bodies, faces, clothing, hairstyles, and mechas,for both mesh alignment and texture proj...
Design and Texture tool, AI body/face/hair/cloth/armor/mech/sword generation
Here are some new LoRA I trained for my new workflow, AI-powered designs and textures tools:AI Design LoRA.zipAlso training data here, about 30 percent of them rendered from artwork I created and posted before, the rest are bought and collected from the internet:TrainDataPack.zipEvery LoRA was trained from a relatively tiny collection including 20~ 50 pictures, for this early and test version but it still helps a lot now I think.Training setting for kohya_ss for every LoRA I create, only use dif...
Character Library: Body
CharLib_v01_t03.blendI can say it will be my most valuable tool in the future, along with my workflow.Saved virtual models and doll characters' body shapes as shape keys in the same mesh object,Body Shapes, and materials(textures) can be transferred between each other.Drive all by shape key value may be cooler but seems to leave them editable is more useful/customized, this is mainly a useful tool to create char, not a toy/showcase, which is 100% aimed at my workflow and I will detail more i...
Virtual Model High-poly Ringo II
RingoII_v01_t04.blend(~1.6Gb, Packed)- body, face, hairstyle- Hoodie- Cargo- Bra- underwear- sneakersSketchfab Preview:with yoga pants and sneakershttps://skfb.ly/oRvN9with hoodie and cargo pantshttps://skfb.ly/oRvHHwith bra and underwearhttps://skfb.ly/oRvOswill retopologize/bake as game assets later,I am trying to- standardize all high-poly bodies with baking/retopology tools, make their mesh/tex/material can mix/replace with each other, also with auto rig, weight painting, and retarget tools/...
AI “Chamber” Assistanted Design Test~
Happy the Lunar New Year~I trained a LoRA with my character models' turntable render images created last year, to improve the AI-generated designs during the holiday~LoRACSCharTurn_v1-000003.safetensorsPersonally prefer weight around 0.5I am not good at training, and the LoRA aims to improve the whole setting I used instead of working alone,(The whole setting is much much more valuable than my little work here!)Put the raw reference pictures to the 'PNG Info" tag of Stable Diffusion ...
Doll Ringo Ani & Physics Test
Sketchfab Preview (Baked FBX Download):https://skfb.ly/oQLvvBlender Project file:DollRingo_v01_t011_Packed.blendDollRingo_v01_t011_PostPacked.blendI am interested about the cross-platform features and easy to create more in such kind of standard all the time~Seems a lot but all of them can work fine simpliy if we learned them for hours~Faceit (ARkit) Facial rig,Faceit : Facial Expressions and Performance Capture - Blender Marketand animation mocap form Face Cap ExampleFace Cap - Motion Capture o...
Revna & Svend Update - tails of the helmet, wool tunics...
Uasset ~1Gb https://1drv.ms/u/s!Am0lZ75OjQ1ml94U8dNEXaYbvmiYMA?e=Aljwc8Blender ~3Gb https://1drv.ms/u/s!Am0lZ75OjQ1ml94VfZ0e65jcBsVqOg?e=e0aYfJSketchfab Animated PreviewRevna Armorhttps://skfb.ly/oQHLORevna Wool Tunichttps://skfb.ly/oQHSBRevna Linen Tunichttps://skfb.ly/oQHXYSvend Armorhttps://skfb.ly/oQI6USvend Wool Tunichttps://skfb.ly/oQIqASvend Linen Tunichttps://skfb.ly/oQItxTwin Sword Studio is actively developing [Coronation] https://coronationgame.com/an online open-world medieval game w...
High-poly Rayanne V1
Rayanne_v01_t10.blendI think I should create more common assets first, like a classic ponytail, school uniforms, and office suits, (But I still love this body and face~I post this early version here and may not retopogize/rig later~ It seems out of common and has no idea about any clear theme. (both the pattern making of her clothes and her hairstyle are unreal and hard to reuse I think)
Tunic, armor, hair, beard and LOD of Revna & Svend
Svend_v05_t02_Bake.blend (~2GB)Revna_v09_t03_bake2.blend (~2GB)uasset (~1GB)https://1drv.ms/u/s!Am0lZ75OjQ1ml9of-jYW3sSQjshlZQ?e=ZSrfqXTwin Sword Studio is actively developing [Coronation] https://coronationgame.com/an online open-world medieval game where you fight bandits, train with villagers, build castles, and wage war against other players.Thanks for Mbdot I have the budget for these models and share it~- I will improve these assets when I have time, for they work like common assets under ...
Virtual model Revna And Svend Update and Preview
Sketchfab Preview:https://skfb.ly/oPWKFhigh-poly shaded file: (~1.5Gb ~1Gb)Revna_v08_t03_ClothingDetail_Post_Packed.blendSvend_v04_t01_HighPolyAndBake_Post_Packed.blendlow-poly baked rigged blend and FBX of Revna and Svend(~300Mb)https://1drv.ms/u/s!Am0lZ75OjQ1ml8wm5YDc_oLdxiwaEA?e=CS0EpZPose Uasset(~300Mb)https://1drv.ms/u/s!Am0lZ75OjQ1ml8wlusp1SsxRDq_Y_g?e=BhtFiSI replaced some assets for Revna/Vmodels to make sure people can use my models whatever they want, then deleted the history versions~...
Virtual model Revna For Mbdot v7 and Plan
Twin Sword Studio is actively developing [Coronation] https://coronationgame.com/an online open-world medieval game where you fight bandits, train with villagers, build castles, and wage war against other players.Thanks for Mbdot I have the budget for this model and share it~ 150-300 USD/ 5 work days/30 work hours for each character like thisDownload Here:Virtual model Revna And Svend Update and Preview | PatreonWIP Preview, which will be posted when ready- Svend (male version of Revna)-Rayanne ...




























