shibagani48 posts
2025-Aug-5/5
Hello everyone! Thank you as always for your support.Let's take a look at this week's progress!Demo Updatedownload it from here. The new password is "hkciUv3jwFq7vks".Implemented CPU for ZdradaBalance adjustmentsA-Gauge restoredZdrada Balance AdjustmentsGreatly reduced both distance and speed of her air dashFrom maximum range, she could easily move behind the opponent, and the speed was so fast that anti-airing was nearly impossible. The performance was absurd, so it was nerfed.I...
2025-Aug-4/5
Hello everyone! Thank you as always for your support.Let's take a look at this week's progress!Since the dataset required for CPU battles is still not ready, there will once again be no demo update this week.CPU DevelopmentThis week, I implemented the system that allows the CPU to perform combos.The system is broadly composed of the following classes:CPU Request HandlerCPU State SwitcherCPU Action DeciderCombo Sequence HandlerCPU Combo SequenceCPU Request Handler:Acts as the overseer tha...
2025-Aug-3/5
Hello everyone! Thank you as always for your support.Let's take a look at this week's progress!No demo update this week.CPU DevelopmentLast week, I was working on separating the character status as part of a refactoring process, but the fixes ended up spreading across a wide range of areas.On top of that, I lost track of my progress due to illness, so I had no choice but to reset a week’s worth of work.This time, I wanted to create a CPU with more complex decision-making, so I asked so...
2025-Aug-2/5
Hello everyone! Thank you as always for your support.Let's take a look at this week's progress!No demo update this week.CPU DesignAs part of rebuilding the CPU, I first decided to outline the general policy.The CPU will constantly reference the following information to determine its behavior:Distance to the opponentOpponent’s current action stateHealthVarious gauge valuesCorner position statusFrame advantage/disadvantage on hit or blockBased on these parameters, the CPU will branch int...
[Bonus] Latest action frame list
A compiled list of all frame data adjusted this week is shared here.You can view it [here].I made it public by mistake yesterday.🤪
Weekly report 2025 Aug 1/5
Hello everyone! Sorry for the delay...Thank you as always for your support.Let's take a look at this week's progress!Demo Updatedownload it from here. The new password is "9GfzY6DcQcJsQK2".Hitstun frame differences have been set for all attacks.Balance ChangesZudo-Strike's travel distance has been doubled.Zudo-Fire now launches the opponent on hit.This makes it possible to follow up with Zudo-Strike after Zudo-Fire hits, though the timing is tricky.Hitstun Frame AdjustmentWe&...
Weekly report 2025 July 2 and 4/4
Hello everyone! Sorry for the delay...Thank you as always for your support.Let's take a look at this week's progress!Demo Updatedownload it from here. The new password is "JkpAThxAXScR2gQ".Modeus Power-UpThanks to various new systems implemented last week, Modius has received a significant power boost.She can now charge her attacks for increased power, and certain attacks now launch the opponent higher on counter hit, making it easier to follow up with combos.Standing C AttackThe...
Weekly report 2025 July 2 and 3/4
Hello everyone! Sorry for the delay...Thank you as always for your support.Let's take a look at this week's progress!Demo Updatedownload it from here. The new password is "vqwffLKNs4WMDF5".There haven’t been any noticeable changes in gameplay content over the past two weeks, as I’ve mainly been focused on internal restructuring. However, since I haven’t been able to update the demo in a while, I pushed through until everything was stable enough to release an update this tim...
Weekly report 2025 July 1/4
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!New Character Image BoardsThis time, the new image boards feature Pandemonica and Helltaker.Pandemonica’s battle style is likely to be a mode-switch type. Her normal mode isn’t particularly strong, but once her Caffeine Gauge is maxed out, she enters “Sadistic Mode” and transforms into one of the most powerful characters. However, this state is time-limited, and once her caffeine runs ou...
Weekly report 2025 June 4/4
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Image Boards for New CharactersThis week, as a bit of a break, I created image boards for new characters.The intention behind these is to release them alongside the upcoming public demo, in order to build excitement for future development. After all, there are only two characters in the game so far.In other words, we’re entering a phase where preparations for public release are beginning.Lucif...
[Bonus] Image board large size ver.
I also draw for street fighter 6 illustration contest, but I didn't make it in time.
Extra update
The demo was unplayable so we've updated it. Check the latest weekly bulletin for the download link.
Weekly report 2025 June 3/4
Hello everyone!Thank you as always for your support.And I’m sorry for the late update again.Let's take a look at this week's progress!Demo UpdateImplemented custom physicsbug fixdownload it from here. The new password is "CE6DPHCNSWEu99T".Custom PhysicsIt’s finally taking shape.When pushboxes overlap, the coordinates are corrected manually by calculating a new position based on the degree of overlap and the velocity difference between the two characters. This also involves fo...
Weekly report June 1/4, 2025
Hello everyone!Thank you as always for your support.And I’m sorry for the late update.Let's take a look at this week's progress!Due to hosting a friend from afar, house-sitting at my parents’ place, and taking care of their cat, I wasn’t able to make much progress on development this week. As a result, there’s no demo update this week.Since I’m away from home, I couldn’t use my main PC and had to rely on my sub-PC for the first time for any serious work. Other than some issue...
Weekly report May 5/5, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Due to the reworking of the core system, the game is no longer in a working state, so there will be no update this week.Refactoring of Movement ProcessingAs a goal for the future, we need to control the movement speed of actions. This is because currently we have issues in the following cases:During juggling at the edge of the screen, positions are likely to get swapped.When movement is large, c...
Weekly report May 4/5, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Demo UpdateFixed UI menu rendering orderAdded "Assault Rush"download it from here. The new password is "7P6P7fHnKRRfjTt".Assault RushWe’ve implemented a new system: Assault Rush.Consumes one segment of the A-GaugeCan be canceled from any attackCan also be chained into any attackUsing this system, you can connect combos that would normally be impossible.As long as the A-Gauge re...
Weekly report May 3/5, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Demo UpdateThe battle scene has been restored.download it from here. The new password is "th243rLUBRAKFTR".Bug FixesSkipping the battle intro causes the camera movement to break.→ The intro camera animation was not being stopped after skipping.Victory zoom focus misalignment.→ Disabled camera movement constraints at the screen edges.Wall bounce effect facing the wrong direction on th...
Weekly report May 2/4, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Demo Updatedownload it from here. The new password is "QN53tRAKYPSsuUu".Rock-Paper-Scissors BattleI wasn’t able to make any progress on tuning the main battle system, and due to complications from revising the flow handling, the battle state transitions ended up completely breaking.It was in such a disastrous state that I honestly didn’t want to share it, but I also didn’t want to ...
Weekly report May 1/4, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Due to circumstances explained later, this report was written while I was away from home. The rough illustrations were drawn with my finger using the iPad Notes app.Also, please note that this week’s content is quite abstract and might not be very enjoyable to read.Refactoring WorkFollowing last week, the number of elements to manage for Story Mode implementation has increased rapidly, making ...
Weekly report Apr 4/4, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!This week, I had initially planned to share a new demo version after making significant progress on the Story Mode.However, due to the need for a major overhaul of the game flow and the setup of assembly definition files, I was unable to prepare a demo that functions properly.As a result, there will be no update this week.Further details are explained below.#Story ModeFollowing the results of th...
The poll for next work
Given the limited time I have, please let me know your opinions on what we should do next.
Weekly report Apr 3/4, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Demo Updatedownload it from here. The new password is "QZHPS5z7vBEPW9f".Enhanced Counter EffectsA flashy hit stop effect now occurs when landing certain strong attacks. This idea was inspired by GGST. I also made a heart animation for the game-over effect following the original game, but it made the screen too cluttered, so I scrapped it. I plan to reuse it in another effect later.So far...
Weekly report Apr 2/4, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Demo Updatedownload it from here. The new password is "S4sWHWmX85ZPVuf".Hellish Recovery WorkImmediately after the data loss, I died and was reborn. The universe is a singular entity, and all life forms are merely fleeting remnants from a galactic perspective.Yes, the truth has always been right beside me—so close that I failed to notice it. By casting my consciousness to the sky, I ca...
■ Urgent Notice ■
I have some sad news. The development data from the past 2.5 months has been lost.I have been using a version control software called GitHub to manage the project, but I neglected to save my work since January of this year.As a result, when I tried to save the state again (a process called committing), for some reason, I switched branches before doing so.Normally, this would trigger a conflict warning, but for some reason, the process went smoothly, and by the time I noticed, the data was gone.I...
Weekly report Apr 1/4, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Preparing for CrowdfundingI haven’t even negotiated with Van-sensei yet, but if I want to make the May 11th deadline, I need to start planning quickly.To figure out how much funding I should aim for, I’ll need to review past reports and organize the costs of various tasks.I also need to come up with and prepare rewards based on different support tiers. For now, these are the ideas I’ve had...
"Important" Announcement Regarding Abyss tear Rewards
Thank you for your continued support of the Hellversus project.We have an important announcement for everyone.Currently, one of the rewards for Abyss tear supporters includes the right to request a character palette color. However, starting tomorrow, we will be temporarily stoppong this reward.The reason for this change is that obtaining a palette color request is currently very easy. If the number of supporters increases rapidly, there is a concern that the number of palettes may grow indefinit...
Weekly report Mar 4/4, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Super Move Visual EnhancementsThis week, there were no bug reports, so I focused entirely on enhancing the visuals for super moves.The first technique I tried was something called a "color cycle."Have you ever seen a 2D pixel game where the water surface gradually changes color to create a wave-like animation?I've always wanted to try it, but I had no idea how to do it.However, I tho...
Weekly report Mar 3/4, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!This week, I planned to enhance the visuals for super moves, but I ended up fixing a ton of bugs instead.I managed to do a little bit of work on the super moves, though.Demo Updatedownload it from here. The new password is "ryjs35UDAkqCJeT".Displayed the demo version info at the top center of the screen.Added an afterimage effect to super moves.Added a third super move for Zdrada.Added 4...
Weekly report Mar 2/4, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Demo Updatedownload it from here. The new password is "hz5hh45nEc69xKw".DebuggingFixed bugs reported on Discord.Reporter: yeayea9898Issue:In Practice Mode, if an action that changes after a hit (such as throws or Zdrada’s super) is executed, then a position reset is performed right after the hit, and the same action is executed again, the action transitions into a hit state even if it ...
Weekly report Mar 1/4, 2025
Hello everyone!Thank you as always for your support.Let's take a look at this week's progress!Sorry for the delay! I was finally able to stabilize the demo, so it's time for an update after a long while.Demo Updatedownload it from here. The new password is "L.:-/kLkY7+99=w".The voices of three narrators—Soren, Dylan, and Imp—have been officially implemented.You can change them from the settings in the main menu!Additionally, I have finally completed the internal processin...




![shibagani48 post [Bonus] Latest action frame list from patreon](https://img5.onlyreon.com/storage/7/nx/mh/32fcc8-019e8620-0c5e-71ff-a161-0350d7071d06.jpg)











