Shattered Pixel posts
Demon Halls Quest Ideas | Patreon Weekly #345
Hey Patrons! In this weekly I’m going to continue the ‘longer term plans’ trend for one more week and share some early concepting details and ideas about a potential demon halls quest! This is largely recycled from Shattered Secrets #29. Do keep in mind that these are fairly early concepts, and while the general idea probably won't change the details might change a lot.The 2026 blog post is also just about finished, and will be releasing soon, probably in a few hours or early tomorrow....
Shattered Pixel Dungeon in 2026 | Patreon Weekly #344
Hey Patrons! In this weekly I’m sharing my rough plans for 2026 a little early! These points will show up the usual public blog in about a week. I’ve also just released v3.3.2! It’s just a small patch with some fixes and a fair bit of internal work on the new tester area.Here are the major pieces of content I'm considering for Shattered Pixel Dungeon in 2026, sorted roughly based on the order of priority. Just like with previous years it's unlikely that I'll manage all of this ...
Large Grid Rooms | Patreon Weekly #343
Hey Patrons, hope you've all having a happy holiday season! A small weekly this week over the holidays, but I do have a little progress to share on grid level layouts. There’s also a new Shattered Secrets this week, with an early look at my plans for 2026.I've been spending most of my time over the last week relaxing or spending holiday time with family, so I’ve not had much time to do work on Shattered. I did make a little progress on the new grid-based level layout though. It still...
New Computer! | Patreon Weekly #342
Hey Patrons! In this weekly I’ve got a small update for Shattered’s grid levelgen, a new computer to show off, results from this month’s poll, and a new audio Q&A this month (question timestamps below, as usual)!Firstly though, here’s the results from the 2025 rewards survey! Just like last year, votes are counted based on Patron tier, and I’ve also included the numbers from 2024.75%: Patreon Weeklies (from 78%)33%: Audio Q&As (from 28%)20%: Patreon Discord (from 33%)55%: Loyalty Pins ...
2025 Patreon Rewards Survey! | Patreon Poll #72
Hey Patrons! We’re getting toward the end of 2025, and so just like last year I want some feedback about rewards. In this poll I’m asking for a general survey on which Patron rewards you like the most!The results of this poll will help me determine which rewards are most worth investing time and effort into versus working on Shattered itself. Note that while I may make reward changes based on this, this is an opinion and feedback poll, you are not directly voting for what to keep and what to...
Grid Level Layouts | Patreon Weekly #341
Hey Patrons! In this weekly I’ll be giving an overview of how I plan to specifically structure the upcoming vault level! There’s also a new Patreon Poll this week, with this year’s survey about which rewards you enjoy the most! Lastly, there’ll be an Audio Q&A next week, you can ask questions for it here or on the Patreon Discord!This week has been a little slow as well, as I’ve been spending time preparing both for the holidays and also a new computer that I’ve been building and pre...
V3.3 Patch Plans | Patreon Weekly #340
Hey Patrons! I’ve had a pretty slow week this week after the release of v3.3 (I’ve also been a bit sick =S) so I’ve not got too much to share. In this weekly I’m going to go over my immediate plans for patches to v3.3.Firstly, as always, there’ll be some rounds of immediate bugfixes. Things are doing pretty well after a slightly rocky beta, but I have been building a list of various little issues to patch in v3.3.1. A few more notable ones caused by v3.3.0 are:Descending into the teste...
V3.3 Beta Bugs | Patreon Weekly #339
Hey Patrons! In this weekly I’m going to go over some of the bugs that were in the initial beta for v3.3.0. Bugs in betas are normal, but this one had a few more interesting ones that I thought would be interesting to explain in more detail.Firstly, a bug that was caught in Alpha and so very few people got it. The Skeleton Key has a little buff that it uses for tracking how many locks of a certain type are left on a floor. Those counts or locks are then used to determine if keys should be disc...
Spectral Walls | Patreon Weekly #338
Hey Patrons! In this slightly early weekly I’m going to share some new artifact particulars! There’s also an audio Q&A this week, you can find timestamps for all the questions below.This weekly is coming a little early as v3.3 is alllmost ready for an alpha test! In fact, there’s a decent change the alpha will be up later tonight...In the meantime though, the skeleton key has been fully implemented and polished! All the functionality I mentioned previously is ready to go, including locking...
Cracked Spyglass | Patreon Weekly #337
Hey Patrons! In this weekly I’m going to share some progress on new items coming in v3.3. There’s also a new Shattered Secrets this week, where I share an old subclass system concept from 2014 that never saw the light of day. Lastly, there’ll be an Audio Q&A next week, you can ask questions in a comment here or in the Patreon discord.This last week was unfortunately not the most productive for me, so we’re still a little bit away from getting v3.3 to alpha and beta, but I do have some pr...
Randomized Runs | Patreon Weekly #336
Hey Patrons! In this weekly I’m going to go over the poll results from Patreon Poll #71, and share some info on a new feature coming to hero select in v3.3!Firstly, here are the results from Patreon Poll #71:87%: Skeleton Key Artifact33%: Spyglass Trinket33%: Artifact Levelling Trinket27%: Rapidfire Wand22%: New Thrown WeaponsI suppose these results aren’t too surprising considering it has been over 10 years since shattered got a new general artifact! I’ll be adding the key, and one or bot...
Vault Entrance Visuals | Patreon Weekly #335
Hey Patrons! In this weekly I’m going to show off the changes I’ve made to the Imp’s presence in the main city. There’s also a Patreon Poll running this week, with a few options for potential item additions in v3.3!With v3.3 turning into an update that only includes a tester area for the new quest (see last weekly), I’m prioritizing things like making sure the new quest entrance area is all in place. I’ve now implemented a new room for the Imp to spawn in, which includes the entrance...
V3.3 Side Content | Patreon Poll #71
Hey Patrons, in this poll I’ve got a few options for potential side-content in v3.3! It’s all item additions this time, I’ve got a few promising ideas and you can choose what I prioritize! Based on the results of this poll, the top 1 or 2 choices will be implemented into v3.3!Poll OptionsThis is a multi-choice poll, please vote for all the options that you like, not just for your one favourite! Multiple choice polls have been finicky on Patreon for a while, so you may need to refresh the p...
Adjusting v3.3 Release Plans | Patreon Weekly #334
Hey Patrons! In this weekly I’m going to go over some changes I’m making to how I’ll be releasing the upcoming city quest. There’s also an audio Q&A this week, you can find timestamps for all the questions below.Some of you might remember that the caves quest was released fairly incrementally. I first created a ‘tester area’ that players could muck around in as a patch for v2.1. v2.2 had a long beta that initially just expanded that area and didn’t even start with a playable quest....
Handling Hero Abilities In The New Quest | Patreon Weekly #333
Hey Patrons! In this weekly I’m going to go over how I plan to integrate hero abilities into the upcoming quest. There’ll also be an Audio Q&A next week! You can ask questions in a comment here or in the Patreon discord.Currently all base hero powers and most subclass powers tie into equipment, often specific unique equipment. A quest that takes away all your existing equipment then naturally has a problem of how hero abilities should be handled. There’s a temptation to just turn all hero ...
Feeling Like A Heist | Patreon Weekly #332
Hey Patrons! In this weekly I’m going to go over some progress I’ve made on the ‘feeling’ of the upcoming quest.Poll results:71%: Caves Quest Secrets60%: Chalice Upgrading40%: Hostile Champions33%: DM-30031%: Pacifist Ascent & Taking the Mick20%: Artifact TransmutingThanks for voting! I think this gives me a pretty good picture of which changes are best to prioritize. Based on this I’m definitely going to implement the caves and chalice changes basically exactly as I mentioned. Hostile...
Little Annoyances | Patreon Poll #70
Hey Patrons, this time around I’ve got a poll about various little annoyance reports I often get, I’m curious about which ones you guys also feel are annoying or should be prioritized. Each poll option comes with a quick description of what I’ve gotten feedback about, and my current idea for changing it.Note that this poll in particular isn’t really an either/or, and many options from it might end up being changed. Please vote for ALL of the things that you agree with.Poll OptionsPlease ...
City Quest Grid Layouts | Patreon Weekly #331
Hey Patrons, in this weekly I’m going to share some early concepting for the overall layout of the city quest area. There’s also a new poll this week, focusing on potential changes to various little annoyances that have been reported to me over time.(This weekly is mostly recycled from Shattered Secrets #49, so some Shattered Patrons might find it pretty familiar. There have been some adjustments though, in particular the last image has more elaborate room shapes now.)It’s been a little wh...
Post-v3.2 Breather | Patreon Weekly #330
Hey Patrons, this weekly is mainly just the audio QnA as I’ve been held up on finishing fixing a few last final details for v3.2.5, which is looking like it’ll be the last patch for v3.2.As I mention in the Q&A, I’m feeling a bit overworked atm mainly due to v3.2 patches taking a lot longer and more effort than I expected. Part of this was the pleasant surprise of the title background coming together faster than I expected from Alex, but also the interface adjustments ended up having way m...
Final v3.2 Patches | Patreon Weekly #329
Hey Patrons, I’ve spent most of this week doing some smaller patch work to wrap up on v3.2. This includes a couple of final interface tweaks that I thought I’d show off. There’s also a new Shattered Secrets to check out this week, where I share some early hazard concepting on the upcoming city quest! There’ll also be an Audio Q&A next week! You can ask questions in a comment here or in the Patreon discord.The first tweak is actually based on the results of Patreon Poll #69! Here those ar...
Health Bar Shielding | Patreon Poll #69
Hey Patrons, with all the UI changes happening recently, there’s one I thought would be interesting to let you guys decide on.Currently the way Shattered’s health bars visually handle shielding isn’t consistent with how a lot of other games seem to handle it, so I’m curious if that’s something you’d like to see changed!Poll OptionsPlease vote for all the options that you like, not just for your one favourite!I allow multiple votes as it means that a higher proportion of people will e...
Title Layers | Patreon Weekly #328
Hey Patrons, with v3.2.4 and it’s new title screen releasing in full today, I wanted to quickly show off how the new title screen actually works! The new title screen, is comprised of a number of ‘layers’, and I’ll show them off in order below.There’s also a new Patreon poll this week! With all the UI changes happening recently, there’s one I thought would be interesting to let you guys decide on.The new title screen targets an internal height of 450 pixels (same as the splash arts),...
Title Archs and Hole Punches | Patreon Weekly #327
Hey Patrons, in this weekly I’m going to share more full details about what’s coming in v3.2.4 very very soon! Expect most of this to show up in a blog post when v3.2.4 releases.New Title Screen!As I shared three weeks ago, Aleks and I have been working on a new background for the title screen!Since I last showed it off, the title screen has now been pixellated and fully implemented into the game. You can take a look at the attached video to see it!The new title screen makes use of several l...
Cleric Backstory | Patreon Weekly #326
Hey Patrons, I'm still stuck into technical work for v3.2 patches, so in this weekly I’m going to shift gears a bit and share the backstory for the Cleric!This was originally shared in Shattered Secrets #41, back in September last year.The Cleric(Note that just like with the other hero backstories, nothing here is final until it appears in-game. I don’t expect the general direction will change, but some specific details might.)Above the dungeon there is a bustling city, the capital of a ...
Display Cutouts | Patreon Weekly #325
Hey Patrons, in this weekly I’m going to go over some technical changes I plan to make to display layouts on Android and iOS.There’s also an audio Q&A this month! There’s a list of questions and timestamps below the weekly.Notches and Hole PunchesLet me quickly take you back to 2017. Phone displays were all perfect whole rectangles, as god intended. Then Apple made this in 2018:I understand the desire here, people want selfie cameras and also big edge-to-edge displays, but in my opinion th...
Work on a new Title Screen! | Patreon Weekly #324
Hey Patrons, in this weekly I’m showing off a WIP for a new title screen background!There’s also a new Shattered Secrets this week! In this Shattered secrets I’m going to share more detail on the environment concepting for the upcoming Metropolis quest overhaul!Also, here are the results from last week’s Patreon Poll about the pacing to release new pixel art (with the two half and half options merged):32%: Release new art ASAP59%: Start releasing new art after gaining momentum32%: Only r...
V3.2.1 plans | Patreon Weekly #323
Hey Patrons, in this weekly I’m going to share a little info about my week and plans for v3.2.1 balance changes.There’s also a new Patreon Poll this week! In this poll I’m going to ask for your thoughts on the pacing for releasing new pixel art for Shattered!Otakuthon!I’ve not had a lot of time to work this week because soon after v3.2’s release I headed out east for Otakuthon! I live a pretty decent distance from Montreal, so driving there and back each ate a day in addition to the co...
New Art Pacing | Patreon Poll #68
Hey Patrons, In this poll I’m going to ask for your thoughts on the pacing for releasing new pixel art for Shattered!So, you all probably remember a blog post I made about a year ago about new upcoming art for Shattered Pixel Dungeon. Since then some more progress has been made, but things have largely stalled. I’m partly to blame for this, as I could have been more proactive with messaging the artists after periods of silence.In the last month or so I have been getting onto them, and unfort...
V3.2.0 Any Minute! | Patreon Weekly #322
Hey Patrons, in this weekly I’m going to go over my plans shortly following v3.2’s releaseRelease & Patch PlansThis weekly is set to go live at 10am, and if everything goes according to plan then v3.2.0 will be going live everywhere shortly after at noon! I’ve got releases all prepped on every platforms, and it’ll just be a matter of the usual orchestration of blog post, release, steam post, steam sale, etc.One thing I mention in the final changelog is that I plan to do more patches than...
Liquid Metal Tweaks | Patreon Weekly #321
Hey Patrons, in this weekly I’m going to quickly go over a change to liquid metal I just made in the beta.This weekly also includes an audio Q&A! You can find audio timestamps at the end of this weekly.Liquid Metal ScalingThe beta for v3.2 has been going pretty well, after some initial fixes, but one thing I noticed right away was people complaining about liquid metal. I confess I didn’t look into its value scaling too much, I expected it would overall be a nerf, but not too severe of one.As...
