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Development Update #6

Camera SmoothingA huge effort was put in to restructure the camera system in order to allow for smooth transitions. The camera will now smoothly translate when changing perspectives from First person, to Shoulder View TPS, to Adventure View TPS. This also includes Left/Right Shoulder Aim Switching.ChangelogWhen Sprinting - Dynamic Speed modifier is now set to Max speed.Bugfix to reset Spine Rotation When weapon equipped.Tweaked FPS Arm Aim Positions on Lean.Fixed Camera Positioning on Cover.Adde...

Development Update #5

AnomaliesImmediately fatal if entered / or within too close proximity.This is the first draft and version of an Anomaly. In the future there will be different variations and improved damage/fatality effects upon entering.Camera ModesThere are three camera types of camera views:Adventure Camera (Distant)Action Camera (Shoulder)First Person Camera (True FPS - No Separate FPS Modeling and animation)ChangelogPost process tweaksWhen sprinting the camera will now switch from Action Camera to Adventure...

Development Update #4

Camera Lean on StrafeWhen a player strafes left or right in first person perspective the camera will tilt in that direction, adding to the immersive feel.Damage IndicatorWhen players receive damage a blood splash will appear on the screen.Changelog Crouching animation with pistol bugfix Fixed bug where weapon slides and parts would randomly twist around when jointed to character body. Increased vignette intensity. Added lighting flare effects.Next Steps: Anomalies Shotgun!?

Development Update #3

Character Dynamic AvoidanceWhen characters approach close to walls or other characters they will dynamically twist/lean their bodies.Female OutfitA tank top and trousers outfit for female characters.Changelog Added more industrial style textures Added more bleeding effects for dismembered limbs Fixed a bug with Fat and Skinny characters... Where sometimes skinny characters would have only a fat torso. Updated Female Bathing Suit Outfits Fixed bug for Throwables, where player would try and throw ...

Development Update #2

Dismemberment Limbs may be separated from characters if they reach a certain threshold of damage. This results in a pretty messy situation.Changelog Reintroduced Vertex Snapping which results in the retro jaggy/moving effects on models. Reduced wind effect for trees and grass foliage. Fixed Decal Blood Splatter Effect so they properly appear on ground/walls, where the character dismemberment occurs. Added bleeding effect particles on dismembered limbs.Next Steps! Anomalies

Development Update #1

This is the first official development update for beta decay!BinocularsA fun new / nostalgic looking feature. Binoculars can be equipped to provide a visual zoom and range finder (meters). Since beta decay is low poly and pixelated by nature, binoculars are extremely beneficial to spot threats that may blend in at far distances.AI Formation Logic and Positions.The end goal is for players to command a crew and other individuals within their crew. Part of commanding includes various follow formati...

Strata

beta decay post Flow from patreon

Flow

beta decay post Fire from patreon

Fire

beta decay post Low Poly Aesthetic from patreon

Low Poly Aesthetic

beta decay post Pre-Alpha Gameplay from patreon

Pre-Alpha Gameplay

beta decay post Technical Demonstration | beta decay from patreon

Technical Demonstration | beta decay

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