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Development Update #5

🕑 Added 2024-03-19 09:41:59 +0000 UTC

Comments

ZNChadwick

Nice we can finally play as a S.T.A.L.K.E.R. these effects look great! I think I should probably hold my breath for hazards like toxic gas or radiation, but they might actually be more audible than visible with detectors that could be interesting, along with how NPCs might interact with or avoid them. Only thing I can really say sticks out to me is no wind picking up leaves in the surroundings which.. might make it a little too easy to spot anomalies, but I can't wait to bait unsuspecting enemies into these either way >:)


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