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Chris K

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Chris K posts

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Natural Mod Filter 38

Pure Gamma ScriptExposure - enabled "driving focused" mode. Adjust min exposure at low sun angleFix issue where colour temperature was obviously shifting when entering/exiting a cloud shadow. There is an undesired exposure boost in the same scenario, which should be reduced in the next Pure updateAdjust ambient light

Natural Mod Filter 37

Just a few small tweaks, spent a bit of time with Pure Gamma as quite a few people still using.Pure Gamma ScriptRework exposure handling to be closer to my Pure LCS script, should be more stable.Reduce magicbloom strengthPure LCS ScriptReduce magicbloom strengthNatural_Mod_Base + Natural_Mod_Base_GammaEnable vignette 0.0001 in case its needed for custom tonemapping, should be no impact, just a precautionary changeAs always, feedback/requests are welcome.

MiiCoffee Apex V2 Turin Legato V2 Gemilai CRM3007Z Smart Switch Installation

No warranty provided, your machine may be different, and you could break your machine by doing this.OverviewSwitch your machine on/off via your smart home (alexa/google/apple etc), so you can schedule it to preheat in the morning.Note: I have wired the smart relay in parallel with the existing switch, for a few reasons. 1 - ease of installation, 2 - ensures physical power switch still works, 3 - the design of the PCB of the 3 buttons is such that the all 3 buttons share a single pair of wires to...

Which filter are you using

interested to know if its worth doing any further work on the Pure gamma or default WFX filters. Any suggestions are welcome

Status update

Thank you all for the support!Thought I'd check in as there's not much activity on the filter for now, as Pure development is a bit quiet at the moment and I've not received any suggestions/issue reports.Occasionally I'm pushing car/track config fixes to the CSP github (so they auto download for everyone). I've done one for High Force track which has looked a bit suboptimal (most materials being too bright) since recent CSP/Pure changes, however the track author is not active...

Chris K post Natural Mod Filter 36 from patreon

Natural Mod Filter 36

Pure LCSHigher exposure at sunset/riseAdjust sunblinding in VRReplace vibrance sliders with a tickbox "Vibrance Adjustment"Pure GammaReplace vibrance sliders with a tickbox "Vibrance Adjustment"

Chris K post Natural Mod Filter 35 from patreon

Natural Mod Filter 35

Advanced saturation/vibrance control, boosting dull colours and reducing oversaturated colours.The desired brightness look for this filter has until now given dull colours in some places (e.g. laguna seca environment in high sun), and some cars in AC have always looked too saturated to my eye (red F40, green Lamborghinis etc). This update addresses both points, as well as applying to the track itself, giving a more natural/less cartoony feel.I've left it as user-configurable for now (Pure PP...

Natural Mod Filter 34

Updates for filters for default WeatherFX (LCS and Gamma)Natural_Mod_Base renamed to Natural_Mod_Base_Gamma. Natural_Mod_Base is now intended for use with Default WeatherFX with LCS. Only tested with latest CSPNatural_Mod_Base (for default WeatherFX + LCS) is using Uchimura tonemapping, giving a similar look to my filter for Pure LCSIncludes hotfix from 33.1 for Pure LCS/Gamma (see post on Overtake)Natural_Mod_Base + Default WeatherFX + LCSNatural_Mod_Base_Gamma + Default WeatherFX + GammaNotes:...

Quest 3 Recommendations

No point using Steam VR with an Oculus headset due to extra performance overheadResolution in Meta appIf you have a high end GPU then I prefer to set your ideal/baseline res here, and then can fine tune/adjust if needed in individual games where you have too little/much headroom. 4704x2528 is ok but 4864x2592 seems idealOtherwise, leaving default and then increasing supersampling in specific games where you have lots of headroom may be ideal. e.g. for AC1, the default quest res of 4128x2208 with...

Assetto Corsa Competizione Graphics Settings

Recommendations for graphics settings based on their visual impact/performance cost. No-nonsense, carefully tested engine.ini tweaksUpdated 1 Oct 2025: added useful info for "Post Processing" setting. Updated UE4SS script - optimised so that it isn't looping indefinitely. Attached latest video settings json filesHere are my notes on video settings, engine.ini tweaks etc after lots of testing and trying things in other guides. Mainly from a VR performance perspective but should apply ...

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