digitalfurbelow posts
Thank you everyone
I just wanted to say thank you to everyone that supported me and made this possible. It is amazing that I was able to do this as a job for the past 5 years. Theres still plenty I want to do with the GrowthRPG but its kind of a miracle that it even got this far and I want to thank all of you for helping. It has been quite the journey, I have learned quite a lot, and the best is yet to come.The Patreon is shutting down this Friday and the final free version of GrowthRPG will be going up, I have an...
Growth Genre Proposals
Some ideas for the genre of my next project, nothing is concrete yet, just want to get some feedback for what other people may want. And I am interested in hearing if any of you have some fun ideas for growth games.I'll try to keep this brief since I want it to be readable, when I come back I'll have full design docs for the most popular genres. I have split up each genre in different sections:Overview: brief description of the game and why growth would fit itDifficulty/Time required: sc...
Feature Wish list
Here is a brief overview of the features I want to include in the next project. This would be for the base “growth engine” so nothing specific to any game. I am interested to hear what other features people would want in the next project, so feel free to comment below on what you want.Also small update to the game just uploaded. In debug stats you can now modify any NPC's levels.Will be includedCharacter creatorExpanded pattern system: This I already have working in another project. Its ...
GrowthRPG Post Mortem
New update to the game was just pushed. It contains some small fixes, I may push another at the end of the month to fix some small bugs.Here are a few of my short thoughts on GrowthRPG and the development process. Thanks to everyone that made this possible, I had a great time working on it.What went rightThe fact that the game exists at all. Theres very few growth games, especially 3d, and I’m glad I was able to work on this one and get as much done as I was able to, some people even have fun ...
Plans for January
This is the last month I will have my Patreon up, there will be no more major game updates, however I still have a few things planned:Small hotfix to fix some simple issues.Postmortum: My thoughts on the game as a whole, what went right or wrong.Wishlist for the next game: features/goals I want for the next projectProposals for other growth based games along with a poll. It won't be for anything concrete but I want to hear feedback.And then at the end of the month I will be shutting the Patr...
GrowthRPG V0.6.8 Hotfix
Game LinkChangelogThe final update (unless I messed something up real bad), in which case there will be one when I get back.Thanks again everyone, I will be on Christmas break till the second. Happy Holidays everyone.
GrowthRPG V0.6.8
Gamelink ChangelogThe final update, mainly a bunch of fixes and polish. Hotfix will be either the 20th or 21rst. So please report any bugs you come across before then, otherwise they might become "unintended mechanics"Thanks everyone for all of the support, it was a super fun project to work on. I'll have posts coming up with the postmortem and more concrete plans for the future.
Growth RPG V0.6.8 Plans
The final update, so if theres something really bothering you or a bug please let me know. This update is only going to be bugfixes so no new content.Its going to be a short month too because of Christmas break, I am planning on the update coming out the 17th and the hotfix the 21rst, but we'll see how it goes.Thanks everyone for the support, the game sure has grown a lot and I am very happy that I was able to work on it.
GrowthRPG V0.6.7 Hotfix
Game LinkChangelogbig fixes are you can now eat multiple of one item and it actually does something and NPCs will now be more reliable when they keep their stats.The Loading screen also has a 60 second max timer, so it should be impossible to get stuck in an infinite load again.
GrowthRPG V0.6.7
Edit: There is a bug with using multiple items at once, they will be consumed but do nothing. It will be fixed in the hotfix coming Wednesday.ChangelogGame LinkFocus this month was on bug fixes, polish, and some small additions.There is now an NPC to lore dump what would have been the story, its unfortunate I couldn’t have a full main quest but at least I did something with it.Theres now a HUD for enemy levels, combat will tell you what will happen if you lose, the broken puppet can now be rep...
GrowthRPG V0.6.7 Plans
This is going to be the penultimate update and the biggest of the final two. So if theres something that really bothers you or needs fixing be sure to tell me below. No roadmap since the only thing planned is bugfixes and polish for the last two along with implementing more user submitted NPCs. but I will be adding pecs with nipples, so you have that to look forward to.
GrowthRPG V0.6.6
Game LinkChangelogThe urn quest and blacksmith quest should hopefully be fixed, and the armor ability to reduce physical damage actually works now, and the tutorial shouldn't get stuck in the fight.
GrowthRPG V0.6.6
Edit: stealth update, I accidentally left time dilation too high and the unbroken sword has no stats, I did a quick update and both should be fixed.ChangelogGame linkNew skill icons thanks to QzarloidFocus this month was adding a tutorial along with fixes focusing on followers.There is now a proper tutorial level where you start the game, and all prompts can be disabled so don’t worry you can skip them.Followers should have better placement both in combat and on the overworldFor bugs there wer...
I'm back
House got hit by a hurricane last week, just got back and everything situated. Luckily theres no damage to the house or anything, it was mostly a mini vacation for me sitting snugly in a hotel with my cat. However because of the setup I brought I couldn't work on the game, and I missed a week worth of work. I will try and make it up, but I may either end up delaying this update or have it be a bit smaller than I intended to.Hopefully all of you made it out as well as I did
GrowthRPG V0.6.6 Plans
RoadmapI'm going to be implementing user submitted characters this month, this is the last call for it, if you have a character you want in the game submit it to the discord.More bugfixes and I will be focusing on quests and companions. So currently if you have any issues with those let me know.I also want to start working on a tutorial. Do not worry, it will be optional.
Growth RPG V0.6.5 Hotfix
ChanglogGame LinkMain issues that were fixed is followers defying gravity and I have changed the scaling on a few weapons to make them feel more balanced. Hopefully damage will be a bit more fair, still interested in hearing feedback if anything feels either too strong or too weak.
GrowthRPG V0.6.5
If you are getting crashes in the overworld there is an option in setting that may help, it will hurt your framerate so its not on by default.Game LinkChangelogFocus this month was on updating combat. You should not longer be soft locked in passive. Nor in active will an enemy like Beast not use any moves. Slamming an opponent into an object now requires them to travel a certain distance for a knockdown. The damage curve has been changed, you should be doing a lot more early game and a bit less...
GrowthRPG V0.6.5 Plans
RoadmapAlong with general polish and bugfixes, the plan for this month is to focus on combat, try to balance it more, fix some ai issues, and clean up some animations. So I'm interested to hear your feedback, what is under/overpowered and how it can be improved.This is also the last month to be submitting characters, so if you have a character that you would like for me to add to the game be sure to submit it via the discord. Or if you already did and its not in the game yet you may want to ...
GrowthRPG V0.6.4 Hotfix
itch.iolinkChangelogYou should no longer be dropped in the void going in between dungeon levels and no more items floating in midair
GrowthRPG V0.6.4
Itch.ioLinkChangelogLast big content update, new final dungeon added to the game, the entrance is at the big tower. I'm still a bit sad that I can't do a big overarching quest but It was lots of fun getting all the effects working and designing everything. And I'm glad that there is at least some since of finality to the game. Definitely interested in hearing feedback on it, especially in terms of balancing.Update: Fixed an issue with not being able to descend in the dungeon. Latest ...
GrowthRPG V0.6.4 Delay
It depends on how tomorrow goes, but it looks like I will have to delay the update for a few days, 2 more working days should be enough. I am very excited to show off the final dungeon but I still have a few more things to polish and testSo expect it either the 4th or 5thSorry about the delay, but it will probably be the final one
More Detailed Future Plans
GrowthRPG/PatreonThe final update (0.6.8) will come out in December with the last big content update will be 6.4. I will keep the Patreon up until the end of January so people can access the Patreon version until the final update is released. However there wont be an update to the game after the 6.8 Hotfix. The final version of the game will be free, and anyone who has contributed will get their names up on the Patreon page in game.So in January what I would like to do is put together some propo...
GrowthRPG V0.6.4 Plans
Updated RoadmapA little teaser here for one of the enemies.This month will probably be the last big content update. I'm going to be adding the final dungeon along with some new endgame enemies types along with trying to expand some preexisting dungeons. Like always if there is something you think should be focused on or any suggestions feel free to include them in the comments, or send me a message
GrowthRPG V0.6.3 Hotfix
ChangelogGame LinkI finally fixed the combat bug making you do very little damage. Sorry that was so persistent for so long. I tried fixing it every other way than what was actually busted.
GrowthRPG V0.6.3
ChangelogGamelinkSmall update this month, mainly fixes and polish.All of the inventory items should be fixed along with the menu working a lot better, if you see some that are still broken please tell me. Some combat animations and the walk cycles have been fixed. Loading screen will now only go away when it is finished loading. The combat UI should now update correctly along with being a bit more efficient. A bug was fixed in combat that halved all physical damage as well as decreasing the amou...
GrowthRPG V0.6.3 plans
For this month I plan on finishing up controller implementation, do some performance increases, and try to see if I can't fix the softlock issue with passive combat. Unfortunately I'm feeling under the weather, going to take a few days off to try and rest up, but if its anything like it was prior its probably going to last a couple of weeks. So wont be a monumental update.https://trello.com/b/MktjGwOS/growthrpg-2024-roadmapI updated the roadmap a bit, biggest change is I think I will no ...
GrowthRPG V0.6.2 Hotfix
Game linkChangelogNothing too huge for this hotfix, bosses should be spawning appropriately and NPCs should no longer be falling out of the world. hopefully the crashing issues with the farm area is fixed, but I couldn't get that to trigger myself.
GrowthRPG V0.6.2
Game LinkChangelogNot much to comment on for this update, just a bunch of bug fixes and performance improvements. All the quests should be fixed now.
GrowthRPG V0.6.1 Hotfix
ChangelogGame Linkedit: Quick update, fixed the issue with enemies not moving in dungeons I knew it was a problem with the overworld but I didn't know about the dungeons. If your version is 6.1b it should be fixedSorry its a bit late, but had to rest after last update, took quite a bit out of me.Major bugs are fixed, areas dissapearing, NPCs not moving, and stats like XP multiplier and SP going into the negativeLike I said in the last date going to focus on bug fixes and polish this month. S...
GrowthRPG V0.6.1
ChangelogGame LinkHuge update this month with the new world. Sorry it took an extra week but it was a massive amount of work. Did a lot of learning and I even properly did level design this time, starting with nodemaps blocking and everything, lots of new space for bigger growth. I am exhausted so going to take a long weekend, hotfix will be coming out a day later than usually, aiming for Wednesday the 12th and the next month I will be focusing on polish. I am definitely interested on hearing fe...
















