HCStealth posts
Upcoming Release - Pier Pressure
Headcannon's first self-published #indiegame Pier Pressure is currently listed on Steam and has already received a curator recommendation even though it's not even out yet!We're less than a week from release (Friday, October 30), so stay tuned, and help us out by sharing the link and adding the game to your wishlist!We've got a lot in store; this is just the beginning...https://store.steampowered.com/app/1386160/Pier_Pressure/?curator_clanid=35086009
Hey, no sleeping on the job!
From the opening of Headcannon's upcoming #indiegame Pier Pressure, a sealife-themed 2D SHMUP featuring:Art by SPDMusic by Michael Staple & TuddProgramming by Stealth & Mr. Poe
Dev Update - Pier Pressure
"Pier Pressure", our new #indiegame, is well under way! Here is just the first of four huge levels and three unique selectable ships in this sealife-themed horizontal SHMUP Look forward to more soon! #indiedev #gamedev #indiegamedev #pixelart
New Year, New Decade
Wow, it's the end of another decade. A new year is coming, and the only thing I'm certain of is that I'm grateful for everyone who's stuck by me through everything. You guys are the greatest <3
Vertebreaker Playable "Technical Preview" Available Now!
It's here! Check out the newly-redesigned http://www.headcannon.com to learn a little more about our new game Vertebreaker, and also try out the playable preview for a small taste of what's coming! Don't forget to keep an eye out for the full demo and Kickstarter coming this Halloween!
Headcannon Update! What Happened To HCGE? What Are Methyl and Vertebreaker?
Headcannon is growing and going places! Find out what's been happening lately and what's upcoming...
PCjr Peripheral Unboxing
Some cool PCjr stuff my wife got me for my birthday! (I meant to post this here too but I think I forgot in some chaos that was going on...)
February '19 Dropbox Access
https://www.dropbox.com/sh/6go3iv1g16po8gv/AAAOy6F8CstrnX-9vLUKdzQOa?dl=0Password - 19E02headSome new stuff you get as of this post-Sprites "imported" into a non-packed game still load graphics from the image files from which they were originally imported, allowing minor graphical changes to be made externally without the need to perform the import again!There is now a 64bit build for Windows, boasting much greater speed!The Windows builds now have support for both DirectInput and XInput...
Darkwing Duck Demo Discussion
A decent chunk of my time recently was spent on this, and it's finally time I can show it off! My Headcannon buddies and I are fans of #Darkwingduck, and thought we'd try running a game pitch by Capcom, but met with disappointing results. Watch this video to learn more, and play what was made of the one-level demo yourself on Windows, Linux, or Mac!http://www.headcannon.com/hchc/Darkwing/Darkwing.zip
Contributor+ Credits
Don't forget to send me the name that you'd like to see yourself credited by in any project/website/video! Otherwise, I'll use the name exactly as given by Patreon
History of Stealth Pt1 - Inspiration
The first in the video series on my personal history - Find out a little about what inspired me to work with computers and video games!
HCGE Script Formatting Update Progress
The images shown are taken from Notepad++ with custom highlight settings (which I will provide at a future date), so the colors aren't necessarily important. What is, however are the differences in the text between the left and right forms of the same code! Here's a quick rundown of some improvements that have been made:- It is no longer necessary to add a "_" (underscore) prefix to Alias Names- It is no longer necessary to prefix a variable name with "r" to cause a Comma...
InDev DropBox Access
Hey!I have just introduced the new $5 tier - private access to more-up-to-date versions of HCGE and an associated Discord channel for discussing the most recently added build and any associated files! Remember that these are in-progress, so there may be a lot of things that are undocumented/transitional/incomplete, so be prepared to possibly make a few changes to any games you work on every now and then, and don't hesitate to ask me about anything!Access will be on a month-to-month basis for...
Sup Doodz
First of all, thank you for your continuing support through my contract period! It all adds up, and I greatly appreciate it!I don't know how Patreon handles this, but you may have gotten some notifications about some changes. I'm in the process of simplifying my campaign before I announce to my new followers sometime in the near future. Sonic Mania has given me a massive boost in exposure, so now that it's over and I'm back to whatever it is I do, I'm hoping to kick this thin...
State of the Mix Address
IntroductionWell, it’s that time, I guess. I’ve got some news to share, and it seems most appropriate to do it now. Sort of a good news/bad news thing, so, I’m going to do the bad news firstHang in with me until the end; it’s not all disappointingSemper ExpunctusPutting aside my non-fluency in Latin (and Google Translate’s singular inappropriate English translation of the phrase), if you’re interested in Sonic Megamix, then you probably know about one of the most-”recent” videos ...
Genesis/MD game Mods - Steam Workshop and Utilities
IntroductionWell, that was certainly unexpected. I mean, I saw the announcement and all when it was first posted, but it was just too weirdHere we are, today, where SEGA has overtly implemented a means of sharing Genesis game mods with their blessing through a major commercial game service. Of course, you do have to have bought the original game through that service to be able to play them (which is reasonable and expected), but stillSonED2 Update?Apparently it’sbeen nearly five years since I...
Going on Contract
It’s not Sonic 3 (& Knuckles)!Um.. had to get that out of the way first. I know what’s bound to happen if I just go around saying “I have a contract” after everything that’s happened. I couldn’t say that it was if it was, but if it was, I couldn’t say that it wasn’t, eitherAnyway, just to let everyone know, particularly since I’m running crowdfunding campaigns, I’ll be starting today on a contract job that will have to be my primary focus for the next few months. This means t...
November Wheelings and Dealings
IntroAnother month has gone by, and some more stuff has been done. I’ll sum up some of it hereWhat do I think of the Pi?You may have noticed the image in an earlier blog post I made. For those to whom it’s unclear, it’s a screenshot of my Raspbian desktop with six instances of HCGE open, each running a different one of my currently-existing gamesI decided to finally pick up a Raspberry Pi last month, and went with a Version 2 Model B. Naturally, the first thing I did was get HCGE up and ru...
October Progress Stuff
IntroSo, as was the deal when I started this campaign, here’s some stuff about what I was up to last month. Not a lot to actually be seen this time, unfortunately, but I have been making progress, and I can tell you a little about itFantastic DemoThe first thing was readying the Fantastic Franklin Concept Demo release shown in my last post. Not a whole lot to do there, though, since the bulk of the work was done in September. The update was somewhat delayed due to a pending matter that still h...
Fantastic Franklin - Concept Demo
The DemoIt’s here! Check out the release trailer, and/or head over to the download page to try it out for yourself on Windows, Linux, or OSX!This is only a concept demo, and as such, it is very short, it does not contain many advanced features, and it may still contain a few bugs. In addition to the basic gameplay mechanics demonstrated herein, the final version is intended to have more level gimmicks, enemies, many new levels, a built-in level editor for custom user-made levels, music, and po...
Quickie Patron Update - Fantastic Franklin
I've run into more issues with Fantastic Franklin than I had initially thought, but I've finally come up with a reasonable demo release for Windows, Linux, and Mac. Unless something else comes up, I'll probably be publicizing that much next week. In the mean-time, for your patronage, you guys get to try it out at your earliest convenience (please don't spread it around for now)http://www.headcannon.com/Games/FranklinThank you all very much for sticking with me!
Fantastic Collision
FranklinHey, remember this guy? I wouldn’t be surprised if you didn’t; I haven’t made that big a deal of him since I semi-released the original build of this game made for Ludum Dare back at the end of 2013. He’s not dead, though!Having been created "from scratch" (using HCGE) in 72 hours without a preexisting concept, it was far from perfect, especially since further-developing HCGE beyond the last public release during the competition would have violated at least one of the rul...
NO SONIC 1 MEGAMIX WHAT ARE YOU DOING
https://youtu.be/QpTNBRtB4x8 Bug Testing! This is just a glitch I ended up triggering on my last testing run. If you die while standing on a solid object, and then use Debug Mode to escape death, the “on a solid object” flag will stay set until you jump, causing this strange behavior Kind of reminds me of something… I’m still at it, fixing various bugs for the special Sonic 1 Megamix release and also adding bits to SonED2 to make any necessary level data editing quicker and more simp...
Sonic Megamix Tech Tease
Welcome, patrons; thank you very much for your pledges! As you may have read on my blog, the circumstances and timing of each pledge seem to suggest that all of you as of this writing are Sonic fans, so the renewed attention that Sonic Megamix has gained due to my launching of this campaign has prompted me to get back to working on it for a while. I've been at it for the last few days with, as I mentioned, an aim to create an enhanced and bugfixed release of the old version of the game (la...






