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caroo post Weekly Roundup - Prisoner Statue Ideas! from fanbox

Weekly Roundup - Prisoner Statue Ideas!

Hi everyone! Hope you had a great week!This week was spent developing some prisoner statue ideas. Let's get into it:1: What's New?So the environment artist I've hired for the new dungeon wing wanted me to come up with some designs they could work from in terms of statue designs.Because this new Dungeon Wing has a Gallery/Treasure theme to it. The idea is to make a number of stone/metal statues with prisoners posed in bondage as if part of an art gallery.The current design is planned ...

caroo post The Bindmancer - May 9th Build Released! from fanbox

The Bindmancer - May 9th Build Released!

To Download for Windows OS = Click This Download Link Install instructions are at the bottom of this post.For Linux Users: Experimental Linux Version at the Bottom of the Page--------------------------------What's new in the Build?May 9th Build:This build introduces a new in-dungeon static trap and a new peril encounter.The trap is the "Gas Trap." A trap that appears from the ground when you get too close and releases a gas. If you spend too long in the gas you'll be knocked out ...

caroo post Weekly Roundup - Coming Next Week! = New Bindmancer Build from fanbox

Weekly Roundup - Coming Next Week! = New Bindmancer Build

Hi everyone,I hope you're all doing very well!Posting the weekly roundup a few hours earlier this week as I need to be in bed early for a weekend event.I do have great news in that a new build of the Bindmancer will be ready to release next week.The new gas trap feature and wall trap encounter are more-or-less completed. It's now a process of bug fixing as much as I can and making sure they feel solid to play and fun to watch.1: What's New?This week I did a bunch of stuff wrapping up...

caroo post Weekly Roundup - Game Over Variant and Trap Logic from fanbox

Weekly Roundup - Game Over Variant and Trap Logic

Hi Everyone!Got a few bits of progress to show off from the last few weeks of development for the new trap encounter! Lets get into it!1: What's New:I've done a few things this week. At the start of the week I went into the photoshop file and made a few extra assets:These assets are for the "Freed" animation when she gets free of the bondage. As well as a more intense version that'll be used for a Game-Over screen. As people have been requesting I Make a game-over version of ...

caroo post New Bindmancer Build Out Now! from fanbox

New Bindmancer Build Out Now!

Hi Everyone!It's been a while since the last update so I'm excited to release the newest build for the Bindmancer!You can download it here!And let's get into it!1: What's New?this week was spent finalizing the loot pickup system and doing some bug fixing and polish items for it. Inc things like adding sound effects.And for the dropped loot pickups I decided to make the amount pop-ups omit the word like "Treasure" Just because of how many appear at once.Another minor featu...

caroo post Weekly Roundup - Loot Drop Feature Incoming! from fanbox

Weekly Roundup - Loot Drop Feature Incoming!

Hi Everyone!I've got some great gifs to show this week. And an announcement that I'm trying to get you all a fresh build before Feb is out. More then likely somewhere mid next week! Keep your eyes peeled for it!1: What's New?My work with a programmer to make a new and more dynamic loot-drop system is almost through it's integration into the game. There was last weekend spending bug fixing some issues, which is why a weekly roundup post was absent last week. But we powered through...

caroo post Weekly Roundup - Design Doc Work and Art Asset Lists from fanbox

Weekly Roundup - Design Doc Work and Art Asset Lists

Hi everyone,Hope your January has been going well!Over the past two weeks I've been working on some design and production docs for the Bindmancer! Mostly docs that others can use to help me make assets for it.Let's get into them:1: What's New?The first doc I made was for a programmer, it's based around trying to make the pickups that drop from enemies and treasure a little more physics driven and dynamic. I'll be reviewing how that process is coming on within the next few wee...

caroo post Loona's Time to Shine - Sinful Edition! - Out Now! from fanbox

Loona's Time to Shine - Sinful Edition! - Out Now!

A massive project to finish off 2024. I present to you the largest animation set I've ever done!This 50 part animation set follows a very kinky and consensual BDSM tale as Loona tries her hand at showing up all the Imps at Ozzie's. During which many familiar faces will lend their hand to tease and pleasure the kinky hellhound.Will Loona show them she's got what it takes? Or will she be tamed by a bunch of kinky Imps and their seemingly endless supply of gear and ideas.Download it her...

caroo post Progress Update on Hellhound Redux from fanbox

Progress Update on Hellhound Redux

Hi everyone!Apologies for skipping on a weekly roundup. A combo of getting busy on the prior weekend and a lot of the progress being game logic and inserting dialogue and the like meant that I just didn't have much to show.But lets' show off where we're at!1: What's New?So the past two weeks has been focused on a few aspects of the pack. Including:- Adding in all the new Part Written Entries and Screen quotes.- Layering all the assets so they appear correctly.- Fixing up a few as...

caroo post Weekly Roundup - Moved in and new Animation Pack Project! from fanbox

Weekly Roundup - Moved in and new Animation Pack Project!

Hi Everyone!I hope you've all been well.It's been two weeks since I posted but I wanted to give everyone an idea of what I've been up to and the next project.1: The House MoveIt's been just a few days under two weeks since I moved from my rental Unit to my House and overall the move has gone well.Most of my stuff has been packed out of boxes and set up. My office for the most part is now fully set up to work which is great.I have burned a hole in my pocket with the sheer amount o...

caroo post New Bindmancer Build Released! from fanbox

New Bindmancer Build Released!

Hi Everyone!Hope you've all been having a great weekend.For those who didn't see it, the Loremaster Rescue level has been added.It got released a few days ago but over the past week I've been updating the playable build to fix some bugs. Download it here: https://mega.nz/file/tOU0EDQC#OWhzGz7l1NwZTr3N7O1-IAlC7zumaXMNIlqB1g5W0281: What's New?So the latest build includes a brand new level with the Camp prisoner rescue event.Now you can rescue the Lore master and return her to the C...

caroo post New Bindmancer Build Available! from fanbox

New Bindmancer Build Available!

Hi everyone,A very short post this month but a productive one!1: What's New?There's a new build of the Bindmancer available.You can Download it here!Namely the update adds in a dedicated loading screen. So there should be no more multiple second black-screen hanging.I also bug fixed the UI menus so that they have a dedicated mouse UI. So if you don't want to use the keyboard to navigate you can alternatively use your mouse.2: What's Next?The next update for the game is in 2 weeks...

caroo post Bound up Bandicoot! - Animation Pack Released! from fanbox

Bound up Bandicoot! - Animation Pack Released!

Hi Everyone!I'm pleased to announce that Bound up Bandicoot is here and ready to download and enjoy!A 23 Year Old Coco Bandicoot has found herself in a pickle; A devious teasing chastity belt threatens to drive her nuts through ticklish teasing and pleasuring.Can Coco use her wits to pick the chastity belt in time? Or will the compounding pieces of teasing bondage gear doom her to a very pleasurable fate?This Pack Includes:An Interactive Gallery playable on Windows PCs. Featuring 60 FPS anim...

caroo post Weekly Roundup - Adult Coco's Captivity Animation Set - Part 3 from fanbox

Weekly Roundup - Adult Coco's Captivity Animation Set - Part 3

Hi Everyone!A short roundup but a progress filled one. let's get into it:1: What's New?So this week I completed 11 out of the 14 animations for this animation pack.It's for the most part just the pure grunt work of animating each part. Which takes around 2-3 hours. So about 25-27 hours of animating done this week.Here's a sample:While doing that it was also just doing work on improving the animation rig, fixing up bones etc.2: What's Next?The next week should be the final pro...

caroo post Weekly Roundup - Adult Coco's Captivity Animation Set - Part 1 from fanbox

Weekly Roundup - Adult Coco's Captivity Animation Set - Part 1

Hi everyone,Hope you've all been doing great this week!I've got some fun screenshots taken from out of Photoshop to show off this week as I work on the Adult Coco Animation Set.1: What's New?This week was spent in photoshop making many new additional layers for the Adult Coco Animation.this includes things such as tickle devices for the thighs and feet, stimulators for the nipples, Gag and Blindfold, Latex suits, and more.This narrative will definitely be a story of Coco being part o...

caroo post Weekly Roundup - New Bindmancer Build from fanbox

Weekly Roundup - New Bindmancer Build

Hi Everyone!There's a new playable build for the Bindmancer. You can check it out over here!What's new in the Build?This update improves a number of aspects of the new Camp feature set. It includes:- UI navigation in general for the Camp features is more clear and clean. Mostly focused in the Outfitting screen.- The "Return to Camp" Key now has a unique graphic that's been placed in all relevant UI and Pickups.- Getting a game over will now only remove the resources collected...

caroo post The Bindmancer - Camp Feature Released! from fanbox

The Bindmancer - Camp Feature Released!

March 30th:This massive update contains a number of large game-flow and gameplay changes revolving around the introduction of a home base Camp Feature:The Camp feature can be accessed between exploring the Tower floors and you can use the camp to buy items and upgrade your skills and even the camp itself.Download the newest build from here!Feature list includes:A home base camp where you can:- View the gallery- Purchase Items- Upgrade the Bindmancers Clothing- Upgrade the Camp.- Recover your wil...

caroo post Weekly Roundup - The Camp Feature - Week 11 from fanbox

Weekly Roundup - The Camp Feature - Week 11

Hi everyone!It was a very productive week with a few things to show off! Let's get into it!Upcoming Build:The feature sets I've been working on will be far from complete but I will be doing my best to get a playable build out to you all on the 30th of March.They'll be more to add to it in the weeks after. But once the new build is up we'll be returning to new builds at least once a month. As any additional work in April is expanding on the framework of this new camp feature set.1...

caroo post Weekly Roundup 184 - The Camp Feature - Week 10 from fanbox

Weekly Roundup 184 - The Camp Feature - Week 10

Hi everyone!It'll be a short weekly roundup today as there's not too much to show that's visual. But let's get into it!1: What's New?So all of this week was spent on the back-end logic and the UI layout for the "Camp Builder" feature of the camp. Pretty much 99% of the week was in unity plotting out logic state machines and the like.(Forgive the lack of new art and the reuse of the character model, more camp artwork is being made next week.)The camp builder is where t...

caroo post Weekly Roundup - The Camp Feature - Week 9 from fanbox

Weekly Roundup - The Camp Feature - Week 9

Hi everyone!Lots of progress on the camp feature this week! Let's get into it:1: What's New?A range of bits and pieces was done this week to bring the camp feature closer to a release:A) Made new icons for the Treasure, Materials, and Essence resources. (Yellow, Green, and Red)B) I changed the level-up screen to now take essence as the form of payment for upgrading gear. With the shop level now unlocking the gear the Bindmancer can equip.C) I changed out the treasure icons in the provisi...

caroo post Weekly Roundup - The Camp Feature - Week 8 from fanbox

Weekly Roundup - The Camp Feature - Week 8

Hi everyone!This week I've got some progress on the Camp to show off. Let's get into it!1: What's New?This week was split into two different pieces of work. The first half is hard to show but it was more or less more coding on the dungeon gameplay end to make the new currencies feel better to collect in the dungeon.And the second half of the week was spent creating and adding more temp assets to the camp and then putting them together. I've added some things like the border of th...

caroo post Weekly Roundup - The Camp Feature - Week 5 from fanbox

Weekly Roundup - The Camp Feature - Week 5

Hi everyone,Apologies for the short delay in posting the weekly roundup this week. I just ran out of time on my Friday due to needing to be up more early then normal on my Saturday.But let's get into this weeks progress!1: What's New?So this week ended being a focus on implementing the UI change to the dungeon UI to accommodate the new currencies and pickups.Once more the art is currently temporary but we now have the currencies of Treasure, Materials, and Essence in the Dungeon UI. loca...

caroo post Weekly Roundup - The Camp Feature - Week 4 from fanbox

Weekly Roundup - The Camp Feature - Week 4

Hi everyone!This week I've got some User Interface work to show off! So let's get into it.1: What's New? This week was spent on making one of the UI screen needed to compliment the camp feature. And a UI screen in general I've been meaning to make for a little while.This UI is the floor-cleared screen. When you complete a level you get presented with a UI screen that shows you how you performed in the level and where you want to go next.The two options of where you can go include...

caroo post Weekly Roundup - The Camp Feature - Week 3 from fanbox

Weekly Roundup - The Camp Feature - Week 3

Hi Everyone!It was a very productive week and I've got some gifs and screen shots to show! So lets get into it.1: What's New?So this week was wholly stuck in photoshop making a start on getting the camp feature implemented.I created a new scene in unity and imported all the temp assets and made a little encampment that the player character can currently walk around in.I need to stress it's all very much temp art. But the ideal right now is to get the gameplay loop sorted, then replac...

caroo post Weekly Roundup 177 - The Camp Feature - Week 2 from fanbox

Weekly Roundup 177 - The Camp Feature - Week 2

Hi everyone!Just a little bit of progress to show off and talk about this week so let's get into it!1: What's New?This week was spent making some temporary art assets for the camp environment. First off I redrew and mildly tweaked the character designs for the perspective angle of the environment.Which was fun to do!Then I sketched out and created some temp environmental assets to use: (Characters not to scale with the environment.)It should be enough to get started on the feature itself...

caroo post Weekly Roundup - The Camp Feature - Week 1 from fanbox

Weekly Roundup - The Camp Feature - Week 1

Hi everyone! Hope you've had a great week.I've made a start on thinking about, documenting, and concepting artwork out the out-of-dungeon experience for the Bindmancer. Let's get into it!1: What's New?So this week started with a design document. Nothing too in-depth there but it was me figuring out from a conceptual standpoint what I want the out-of-dungeon experience to have:The overall design theme I want to go for with this feature in the game is to increase tension in the du...

caroo post Weekly Roundup 175 - New Build with more dungeon tiles! from fanbox

Weekly Roundup 175 - New Build with more dungeon tiles!

Hi everyone!Welcome to the new year and let's get into it! We do have a new build uploaded and ready to play! It contains a new slew of dungeon tiles that have been added to the random spawn pool.1: What's New?This week I wanted to start with something that added value to the game but also didn't melt my brain.One thing I wanted to fix was the logic behind spawning levels tiles before the level starts. Previously the state machine I made for spawning levels was very, very complex in ...

caroo post Bindmancer Build Release - December 22nd from fanbox

Bindmancer Build Release - December 22nd

To Download for Windows OS = Click This Download Link Install instructions are at the bottom of this post.What's New in the Bindmancer Build?December 22nd:This update contains a reworking of all the UI screens to make them all keyboard (And maybe gamepad) friendly.All UI screens should now be navigable with only the keyboard. (Note: However, if you do click off a button with the mouse while the mouse is visible then you'll need to click a button to get back onto using keyboard controls)I...

Weekly Roundup - Keyboard-Only UI Pass

Just nowHi everyone!I've worked on something interesting this week for the Bindmancer and while it won't look glamorous it is a good addition! Let's get into it:1: What's New?So all of this week was spent on making every UI button, slider, and screen 100% keyboard-only friendly.As of the current addition this isn't the case and all UI screens demand use of the mouse to navigate which is clumbersome for a game where the main buttons are 4 directions and the Spacebar key.And ma...

caroo post Weekly Roundup - Back into Bindmancer! from fanbox

Weekly Roundup - Back into Bindmancer!

Hi Everyone,This week showcases me getting back into development for the Bindmancer. So let's get into it.1: What's New?So shaking off the dust this week was me getting back into the build and looking to fix a few bugs and playability issues first. I'll run over what I got done!First off was fixing some of the timing issues with the chest open and prisoner freeing puzzle.Previously if you rapidly tapped once you got a successful input you could cheese out the other two taps. Now you ...

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