Onlyreon
Aonbarr Cartography from patreon
Aonbarr Cartography patreon

Castle Ravenloft Ground Floor - Main Floor (100x70, 160px)

🕑 Added 2021-12-17 18:16:04 +0000 UTC
Castle Ravenloft Ground Floor - Main Floor (100x70, 160px)
Castle Ravenloft Ground Floor - Main Floor (100x70, 160px)
Castle Ravenloft Ground Floor - Main Floor (100x70, 160px)
Castle Ravenloft Ground Floor - Main Floor (100x70, 160px)
Castle Ravenloft Ground Floor - Main Floor (100x70, 160px)

Comments

Vincent - Aonbarr Cartography

You're very welcome! :D

Samantha Southwick

This is wonderful! Thank you so much!

Vincent - Aonbarr Cartography

Hi Samantha - thank you so much for signing up! :) The Roll20 file size limit is unfortunately so low that I basically decided I wouldn't even consider Roll20 when I originally made the maps, but as Roll20 recently got support for WebP files, I've taken the WebP conversions one of my Patrons made a while back, and compressed them even further so you can use them with Roll20. It took a while - Photoshop did *not* like these files... There is some notable quality loss, but if you don't zoom in too closely, it should still work - I hope that's OK! You can download them here - the fourth option is the one for Roll20 use! :) https://drive.google.com/drive/folders/1TVRWgOdG7GZoqQPnsHY5RxHswp8pSe3R

Samantha Southwick

I just started DMing CoS so my players are likely a ways off from visiting the castle, but in the interest of staying ahead of the game, I wanted to get the castle maps all set up far in advance. The problem I'm running into is that I'm running the game on Roll20 and it is saying that the maximum allowable file size is 10mb. Do you happen to know if anyone has found a way to circumvent this issue?

Vincent - Aonbarr Cartography

That's worth a shot, actually - I think I tried something similar when I was exporting the Amber Temple, and the file sizes were still quite large, but I think the issue there might have been that I was stitching PNGs and JPEGs together, rather than just making a JPEG and cutting out the background. Thanks for the tip - I'll give it a shot once I finish up the first floor! I should probably package the versions without lights with the standard versions too, honestly - I was just a tad concerned the folders would surpass Photoshop's upload limit if I wasn't careful! And thank you so much! I'm really glad I could deliver the ground floor before you got there. Hopefully I'll have the rest done by the time you need it - I'm optimistically aiming for the end of the year to have the whole castle done, but with visiting family for Christmas, I suspect I'm being very optimistic indeed...

Vincent - Aonbarr Cartography

I should probably do more research into it - I tried previously to see if there was a way to do it, but I might have just been looking in the wrong places. It's worth looking again at least, just in case!

Drodinn

Nevermind. Just realized they're part of the UVTT zip files.

Drodinn

You might be able to export as a jpg with black for the "transparent" areas and just change that in photos hip afterwards when you add a transparency layer. I use GIMP so the terminology might be different, but that process should work. Also, your release doesn't have non-lighted versions. Was that by design, or are you planning on that in the future? On a completely other note, I love your maps, and I have been praying that you release ravenloft before my players make it there. They are heading up to the dinner on our next session, so this could bkt have come at a better time. Keep up the amazing work!

Mario Suárez

Amazing map! Did you try some plugin for Photoshop to work with webp? Just giving ideas. Please keep up the good work!

Vincent - Aonbarr Cartography

Honestly, I expect it might be a little difficult, but I will try to! The current plan is to provide PNGs *and* WebP files - the WebP files will be much more manageable in terms of size, but I can't edit them with Photoshop, so they won't have that faint blue tone or slight reduction in vibrancy that I apply to my maps.

Michael Bannester

Are you doing further floors as transparent pngs for modules like levels? I can definitely see an argument to not do that!

Vincent - Aonbarr Cartography

Thank you! I did load it up in Foundry myself and didn't have any issues, but my testing wasn't incredibly vigorous, so if you come across anything, please do let me know!

Michael Bannester

Looks great. Really interested to see how foundry handles it in game.


More Creators