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Complete Curse of Strahd Map Pack Directory

🕑 Added 2021-12-22 16:02:30 +0000 UTC
Complete Curse of Strahd Map Pack Directory

Comments

XR3op

Little sidenote something with the recent updates to map importer (or other not 100% sure) has messed up the loading in for some maps but most maps will get fixed by changing image path to background rather than forefront or if that still does not do it using the jpeg/webp (when available) as the background its a simple fix but i just wanted to let anyone still trying to use this know in case you are not super tech savvy

James Long

Just to add.. this is because the UVTT format exports generic lighting, so what it exports is like a light switch on your wall. It more or less just says "turn a light on here". Even the default lighting inside of DungeonDraft looks better than the imported lighting. At any rate, what I do is place the lighting I definitely know I'll want in DungeonDraft. Then when I import it in to FoundryVTT, the first thing I do is adjust those lights to where they look nice, then I'll study the map for a minute and add any mood lighting or lighting effects that DungeonDraft can't export. I usually use one of the advanced lighting mods to do that, personally, but these days the advanced lighting features built-in to FoundryVTT may be enough to make you happy. :)

Vincent - Aonbarr Cartography

Thank you so much! :D

Trevor W.

This is so helpful! Supporting forever!

Awesomewunderbar

Gottcha. Thanks for the super quick reply!

Vincent - Aonbarr Cartography

Hi Jane! Unfortunately, with the way that Dungeondraft exports the UVTT files, the easiest way to work around this issue is probably to import the UVTT file, and then swap the background for the WebP files that don't have lighting baked in. It's just an unfortunate side-effect of the system, I'm afraid. 😞

Awesomewunderbar

Is there something I'm doing wrong? With the uvtt lighting the lights are always crazy bright.

Gaston

GOAT

Vincent - Aonbarr Cartography

I am so glad to hear this, Collin - thank you for reaching out and for subscribing!

Collin Viner

I just wanted to say thank you. I found you on reddit. These maps are going to make COS much more immersive for my players (I'm working on creating a digital table top for map projection with minis). Once I realized you were giving these away I just had to Subscribe. This is an incredible amount of work and I am eternally grateful. You've enabled this novice DM to level up his production.

Vincent - Aonbarr Cartography

Hi Paul! Unfortunately, it took me a while to figure out the aesthetic I was going for with these maps, so a lot of the maps until a certain point were a little harder to read than they should have been. Any maps marked with a '*' in this list have yet to be updated to the style I'm using now - I'm hoping to get back to standardising them soon, and it shouldn't take more than a few weeks once I start! In the mean-time, if it's a case that you're losing the tokens, you could try enabling their name or health bar (limiting this to the DM side if you don't want your players to see this information) so they stand out a little more, or maybe causing them to emit a little light, just enough as to make it easier to spot them? Sorry, I haven't actually used Foundry much, myself in the last year, so I'm not sure if there are any better alternatives off the top of my head!

Paul McMahon

I found that many of the maps are incredibly dark, even the daytime version (e.g. Berez - Swamp Encounter), making it hard to spot tokens (I'm using FoundryVTT with top down tokens). Is there a recommendation of how to boost the contrast between the map and tokens?

Vincent - Aonbarr Cartography

Ah, I don't know how I missed that! Thank you, Drodinn - I'll try to fix that ASAP!

Drodinn

Aonbarr, just an FYI, the google drive link containing all the maps in one zip file is missing The Rooms of Weeping from Castle Ravenloft.

Vincent - Aonbarr Cartography

Thank you so much - I hope the maps help! :)

Jonathan Forscher

Just found you from a reddit post. Your maps are amazing and exactly what I needed as I'm running CoS right now and the players are in Castle Ravenloft. Subscribed!


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