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Star Wars Empire at War Gold x64

🕑 Added 2019-01-08 22:08:53 +0000 UTC
Star Wars Empire at War Gold x64

Comments

Tristan

The game had an update. Can you update your table please ? :)

BEASTMODE

any update on unit cap and pop cap?

PredatorHun87

Either you updated or I'm blind as a bat cause I see it there. Anyway thank you Reci!

PredatorHun87

Reciii, there was an update to the game, I'd like to ask for an updated table please.

Redshift Heresy

fr

Huntroid

Any updates on the Unit Cap For Foc?

BEASTMODE

I as well am disappointed that the world cap and battle cap are gone on FOC :(

A117

please

A117

I will even commission you 15 USD or 25 if you can get it done

A117

The only one I'm interested in is FOC, It is the better game alongside the better modding community, So PLEASE I beg of you try to find those values!

Recifense Cheers

Have you used the table for base game, not FOC? There you have unlimited units in battle. The problem is not 0/9 or 0/25 . The problem is that I can't find those values (Maximum or Used) Cheers!

A117

also if you are working with wemod update their excuse of a trainer for FOC please

A117

I had an idea that might help so the last time you edited popcap you had it like 100/1000 so the user would have to edit the limit of the population capacity, why not try it where instead of that you try 0/100 so that by default the game thinks there's nothing there in the space game

A117

Any updates on the population cap mod?

A117

Please keep trying!

Max

I came here just for the FOC table, feels good to be able to use it again. Do you plan on updating your fearlesscheats page again or will you keep this here? Asking for the other guys there. Thanks for keeping working on this game.

A117

please keep trying!

zhao

Could you please tell us if there is any possibility to add MapHack function? Thank you sir!

zhao

Whenever the full table for the FoC come out, I shall keep supporting you sir! Your perfect table, that great contribution companied me for playing through FoC for years, let me buy you some coffee or snacks when you're tired, sir. Cheers! :D

Alex

Hi Im enjoying this mod but would you consider adding quick build? Im only concerned with quick building turrets on ground and space but quick building for skirmish bases would be nice too!

Huntroid

I am sure you will figure it out eventually :) It just takes perseverance

Recifense Cheers

Unfortunately no. I tried several approaches, but none worked. This time they beat me.

Tristan

Any news about the pop cap option ?

A117

Take your time but most importantly life your life!

Gabe Reichenbach

Take your time!

Recifense Cheers

I worked on it on Sunday and Monday. I tried several approaches to find Max and current pop points. No success. But I am not done yet. Just need a break. There are other projects that I need to work on. 😓

A117

Whaever the issues you are running into please fix the table! EAW isn't the same with that measly 10 cap limit in skirmish! I believe you Recifense!

Jacenhawk

Based on the issues you are running into, is the pop cap option dead, is it just something that will take a good while to get working, or is it something you won't know if it will work until you work on it more?

A117

Merry christmas and have a good one Reci!

A117

I don't mind having to wait, I do mind not getting updated about it, which you have updated it us, thanks Rec, sorry for being a bit of a pain

Recifense Cheers

I am stuck on FoC. This improvement to x64 came with structural and algorithms changes in certain areas. In consequence, I am blocked. I spent 7 hours of this Sunday working on it. I am not done yet. Cheers!

Recifense Cheers

FoC is still on hold.

A117

I'm not being impatient , I would be less vocal about it if Refiense mentioned that anywhere that he'd get around to it, which he has not done which makes me think he can't be arsed to do it, but the lack of communication between him and us is quite honestly aggravating

Jacenhawk

While I also am hoping to get the pop cap option back, being impatient will not make it happen any faster.

A117

the whole reason I support you is because you are doing the trainers with options most don't do, so please add the pop cap back for global and skirmishes!

A117

Please add pop cap back! the mods just aren't as fun without it!

Trent Lezynski

For those wondering how to have unlimited Global and tactical population cap again: For vanilla game you will need the MEG file extractor (there are youtube videos to show you how) but for modded, the XML files will already be in the Data file of the mod. Global Population Cap: I found it easiest to edit the space stations themselves to give added cap rather than each planet. I edited the field below for my lvl 5 station to 10000. Search for this in starbases.xml: Additional_Population_Capacity Space Tactical Cap: I edited this field and set unit cap to 1000 for the faction I was playing. A great benefit to editing the files this way is that it will spawn the entire fleet, even if it is 1000 size, instead of the previous table where it only spawned in 100 and you could infinitely reinforce. Search for this in factions.xml: Space_Tactical_Unit_Cap Ground Tactical Cap: I have not tried to do this myself b/c time constraints but if I recall correctly it is in the markers.xml files and the reinforcement points have the "Additional_Population_Capacity" field you can edit. I will edit this comment when I try it out

A117

So you are working on the pop evetually?

Tristan

Hi ! Thx for the update, I have noticed even with the God Mode ON, Concussion missiles still inflict damages vs battle stations. It's the only issue I have noticed for now.

Huntroid

Great work on the FoC Table, I am looking forward to and hoping you will add the population cap for global and land / space units. I love being able to send 1000 tie intersceptors into battle ;)

Trent Lezynski

Thanks, I truly appreciate it! I tried making one myself but I had no idea where to start and your table drastically increases the fun I have with the game. It is easy to go into the game files and add more galactic pop cap to space stations to resolve that part being taken out, so its no worries. Thanks for all your work getting it to us quickly!

Jacenhawk

Fair enough, I was not sure if it was just a feature of only the EAW one. Once again thank you for the update.

Recifense Cheers

I could have chosen to release it only if I have the Capacity issue resolved. So for, enjoy what you have. An issue was already reported.

Recifense Cheers

I have released the table for FoC without 2 features of the 32bits release. The was changed regarding POP. I have spent Saturday and several hours Sunday (today). Most of the time I spent trying to figure out the changes in Pop Capacity. I tested the table playing the skirmish land/space, Galact Conquest and Part of a campaign. I had success in all tries. That's why I released the table for you guys.

Jacenhawk

Thank you for the update, is there any chance of getting a pop-cap option for the FOC one?

ReppnKing Gaming

Thank You So Much!!!!!!!!

Huntroid

I completely agree, the Forces of Corrupion CT is essential for mods from this point onward since I think that most mods moving forward will be made for the 64 bit version because of more memory and less crashes. Also FoC has all the mod packs ;) I cannot wait to see when the FoC table gets done and hopefully will be able to support the FoC base game as well as all the mods :)

ReppnKing Gaming

Please Do The FOC Version I Would Love To Use This With My Mods!

Christer Alfredsson

You're awesome, Reci. :) Thanks a million!

Jonathan

I even tried reverting to the 32 bit version (Which can be done in betas) and engine still does not work.

Jonathan

Hey Recifense, Are you able to update it to the new version. I can also confirm with yesterdays update the table no longer works. Thanks,

A117

I wish for an update ASAP for I love this game

Trent Lezynski

Good Afternoon from New York! Today, Star Wars Empire at War just had the biggest update in years. They changed the game from 32 bit -> to 64 bit. This has resulted in not being able to active the script from your table. I play this game religiously and that's how I caught it so fast! I would greatly appreciate an update, Thanks :)

Recifense Cheers

I have just tested and it seems to be working fine.

Recifense Cheers

I will check that.

Wolf3006

Hello dear creator, after update at 17.08 2022 ( ver1.121.786192) I experiencing game crashing while using god mode. When i attempt to destroy enemy base or AI tries to do that there is big chance game will crash. Cheat tab works at all. Dear creator shell we expect an update for cheat tab for game ver 1.121.786192 in the future? Thank you for your work, cheers!

Cowboy Joe

Works like a charm, thanks for the update!

Recifense Cheers

Yes, It is.

Recifense Cheers

Just rename the file from *.xml to *.CT

Wizard Michael

Oooh nice, is that the current new version?

Pappacap

I am trying to use this table, but I can only seem to download it as an XML file and I cannot get it to work with CE 7.1. Sorry if this is a silly question, I am new to this.

Recifense Cheers

Yes.

Wizard Michael

That include the space unit cap too? Thatd be great

Trent Lezynski

Thank you so much, you bring so much enjoyment back into the game for me. I don't have a lot of time in my life anymore and it is nice to run through the first part of the game quickly!

Recifense Cheers

Ok. I will release a new version of the table with a pointer to Minimum Max Cap during battles". I will do it tonight when back home from office. Cheers!

Trent Lezynski

Yes, that is what I see, but I want a higher cap.

Jonathan

During combat is won't go above 300.

Recifense Cheers

Like xxx/100 during combat.

Recifense Cheers

Ok. That's the correct one. Do you see 100 as the minimum cap value?

Jonathan

StarWarsG_swfoc_v1-121-748742_Steam_CE70_S43-AOB_T41.CT

Recifense Cheers

What is the full name of the table you are using?

Jonathan

The cap not working for me not in Skirmish and im using the CE70 download

Trent Lezynski

I am using FoC, I probably am missing something really obvious...

Recifense Cheers

Is your issue is for base game or for FoC? The base game is working as before (used cap is always 0). For FoC I use a different approach, because it is a different game. Instead of keeping Used Cap equal to 0, I changed the max capacity. There are 4 break points for FoC: one for Land Battles (planetary game), one for Space Battles (planetary game), one for Land Battles (skirmish game) and one for Space Battles (skirmish game), Are you using my last table for FoC?

Trent Lezynski

The infinite unit cap does not work, there are mods that allow 200+ unit cap, the previous cheat table set it so it was always 0. The in combat unit cap has no point to it anymore.

A117

Could you add it in so you could change the value for the cap yourself?

Recifense Cheers

Please try the table for FoC. Cheers!

A117

For ground and space

A117

The infinite unit cap isn't work.

Candy-Sama

Thank you very much!

Recifense Cheers

Done!

Candy-Sama

Hey Recifense! There was a minor update today which broke the script, hope this gets updated! :O


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