Plan of this week 12,13,14,15,16
🕑 Added 2022-03-01 15:20:36 +0000 UTC-------- 20220301 - 20220331 --------
Weekday
- Pose Pack 1: 64/64(animatable DoublePose), released.
- Pose Pack 2: 64/64(animatable DoublePose), released.
- Pose Pack 3: 64/64(animatable DoublePose), released.
- Pose Pack 4: 64/64(animatable DoublePose), released.
- Pose Pack 5: 64/64(animatable DoublePose), released.
- Pose Pack 6: 64/64(animatable DoublePose), Link here
- Pose Pack 7: 64/64(Standing Pose), Link here
- Look 1, 2, 3: Link here
More body morphs of Looks of March later.
Almost no free time these days, so the following had been delayed for some time.
Weekend & free time
- Update 1 for the previously released pose: 0 expression morphs version
- Update 2 for the previously released pose: flat shoes version
- Pure Expression Pack(Easy to inject it into any pose using Merge Load option)
- 27 presets ready(Guess this is gonna be a long-term project, too. At least 100+, maybe even more. Gonna be released in groups. Similar ones in 1 group.)
- 20220327
Had a try on the plugin MorphPresetManager. Good news is expressions are much easier to load in the character using plugin MorphPresetManager without changing morphs of hand & foot poses. Bad news is the plugin consumes a lot of fps to load tens of expression morphs simultaneously in 1 screen, thus increasing the difficulty when creating expression presets & loading them afterwards. So the way of creating expression packs is still not decided.
----------------
Goal of the 4 weeks: 18 days * 25 poses / day = 450 poses
Gonna focus on static DoublePose first, others to follow.
----------------
Monthly Goal 1: 18 days * 25 poses / day = 450 poses(at least 7 packs to release)
Monthly Goal 2: 5 days to search for new looks(in terms of this month)
Comments
后者Thin对脸部又会产生一定的影响(0-0.5的小范围调节不太看得出来但大范围调节就会有显著影响),通过另外两个morph可以再进一步抵消掉Thin这个morph对脸部的影响:'Face thin' & 'Cheeks Puffy Lower',基本上修复过程就是这样的.当然如果你会使用morphmerger的话,用上一段落的方法调整完之后,直接用morphmerger将头-身分离得到新的身体morph再组合之前的头部morph也是可以的
这是我之前使用morphmerger合并人物时没有注意到的问题(最近几次保存时发现了),原因是保存时勾选中了一些影响到脚趾形状的morph,主要是一个叫做(Ren)Thin的morph,通过手动调节(往负的方向调节)这个morph的值可以大幅缓解鞋子上的变形和破损问题,当然之后可能需要再调节一下其他Morph来抵消掉对身形的影响,比如Thin这个morph对脚几乎无影响,只影响身体的胖瘦.以上,总共两步,涉及到两个内置的白色morph:(Ren)Thin和Thin.有同名的红色morph可能会混淆,注意区分
大佬,你的一些人物穿上鞋子鞋子会有变形和破损,怎么调整呢?