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Honeyselect - Vibro Setup A - Public Release

🕑 Added 2020-03-16 13:26:00 +0000 UTC
Honeyselect - Vibro Setup A - Public Release
Honeyselect - Vibro Setup A - Public Release

Comments

Conquestus

Hmmm, really weird. I have no idea why this could happen. Never had a similar issue, as far as I remember.

James Raynor

Just tried some other unity3d files, still cannot edit extend and center value under skinmeshrender. Maybe sb3u version issues? I'll try some other versions later. Plan B worked for me though. I just ticked the "undate when off screen" and it worked well so far, it didn't disappear when I closer the camera to character anymore. Thanks!

Conquestus

Are you sure they are locked? Even when the values are on a gray background, they should be editable. Locked values would be a surprise to me.

James Raynor

Thanks for your kindness! I tried it in sb3u with your solution and I open the attributes window of the mesh and It just showed that the extend and center value is locked to a certain value and cannot be edited. So how to change this value manually?

Conquestus

Oh that's pretty easy to solve in different ways. You can open the .unity3d file containing the mesh for the glove with the SB3Utility, then select the mesh and change the attributes of the mesh. This will open a new window. In the middle it shows a "SkinnedMeshRenderer" section. An easy fix is to increase the "Extent" values high enough. Also it's possible that the "visibility box" object is not correctly centered and on a different position than the actual mesh. Then you could adjust the "Center" values. Even easier would be to put a tick into the "Update When Off Screen"-box, but that's not the smartest way in matters of performance. This would mean it would render the item no matter what, even if it's not on screen which is the main issue, why items vanish. Because the "Vibility" box isn't on screen anymore, so the renderer stops rendering the object.

James Raynor

Hi Conq, thanks for sharing the mod! There are something that I'd like to ask and it would be kind of you if you can spend some time. I‘m importing a glove mod and just face the same issue you mentioned in the changelog. The glove vanished when I closer the camera to the character. May I know how you managed to fix this issue when you update this mod? Thanks!

Conquestus

Erm, I can share the list of plugins I use, I suppose: 0Harmony.dll AdditionalBoneModifier.dll AdditionalBoneModifierStudio.dll AdditionalBoneModifierStudioNEO.dll BetterSceneLoader.dll BodySliders.dll BonesFramework.dll CameraEditor.dll CMModForHSNeo.dll FogEditor.dll GgmodForHS.dll GgmodForHS_NEO.dll GgmodForHS_Studio.dll HoneyShot.dll hsClothingMenu.dll HSExtSave.dll HSIBL.dll HSLRE.dll HSPENeo.dll HSResolveMoreSlotIDPlugin.dll HSStandard.dll HSStudioAddonPlugin.dll HSStudioInvisible.dll HSStudioNEOAddon.dll HSStudioNEOExtSave.dll HSUncensor2.dll HSUncensor2SkinTexModAdapter.dll HSUS.dll Kisama.dll LeapCSharp.NET3.5.dll LightingEditor.dll LightingRenderingAssitant.dll MirrorScripts.dll ModMenuManager.dll ModSettingsMenu.dll MoreAccessories.dll MoveController.dll NeoPoseListFS.dll NodesConstraints.dll PlayShot24ZHNeo.dll RendererEditor.dll SBX2InnieMode.dll SkinTexMod.dll SpeechTransport.dll Timeline.dll UIUtility.dll Unity.Console.Plugin.dll VideoExport.dll VRGIN.dll WindowsInput.dll

Flavors BOOM

can u share ur plugins plz?

Conquestus

Hmmm. Maybe you are using a different body mod or bone renamer or something like that?

Flavors BOOM

i use the nodesconstraints but i can't find the cf_j_kokan


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