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Q&A: November 15th, 2023

🕑 Added 2023-11-15 14:00:09 +0000 UTC
Q&A: November 15th, 2023

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DizzyDwarf

what would be your ideal rpg thats not a mass effect sequel or spin off

Mastiffio

What musical act would kill to see live, even though they don’t play live anymore/disbanded/retired?

Ze Nightman

I apologize if I didn't express myself properly. Popular gaming isn't really gaming in the sense of creating an unique experience. I feel that it follows in the footsteps of, and without a better example, social media -- instant or immediate gratification. Reward for zero achievement. Of course I understand this concept, I used to destroy my computer running a CS 1.6 or Quake 3 server back in the day, and we went at it for hours. But at the same time, once I powered up Most Wanted, Fear, STALKER, COD, it felt like I was in there. Nobody that would break my leg over a missed frag, or fall, like an idiot, to my demise. It felt fantastic. And I'm pretty sure that I'm not the only one. Baldurs Gate is not for everyone. Turn-based combat is, in my opinion, a boring type of gameplay. If we look at what video-games do in terms of stimuli, turn based combat I feel has gone down in popularity. Of course we can go back to the prior argument of gratification, I see the irony. My point is that maybe, aside from your regular culprits of Formula One, Call of Duty, FarCry (tho I genuinely enjoyed 6 far more than i expected. I personally think it's a breath of fresh air on their take in regards to the entire structure of the gameplay) and whatnot, something similar to the first time you played the Blood and Wine DLC emotion kind of thing, could be a turning point, don't you think? There certainly is a market bracket for a great AAA game that would have in mind people which steered away from gaming due to its incessant push for immediate reward. Am I just wishful thinking?


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