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Q&A: May 7th, 2025

🕑 Added 2025-05-07 23:29:38 +0000 UTC
Q&A: May 7th, 2025

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Kelvin Kuang

I remember watching bunnyhop's video about video game novelisation, where they tend to varied in certain aspects. So what's your best/worse example that improvise the storytelling without the gameplay or the lore knowledge in mind, and why is it not initial vector or no coincidence?

litl snek

you like jazz? Do you prefer experimental stuff, fusion, bebop, swing, blues?

ThunderSnake

I often feel that when you close your eyes and eyes, most games can collapse into one. I'm not that old, but I do miss on the PS2 the wider variety of control schemes that existed, even if they mostly sucked. In retrospect, it feels as if the schemes were designed on a game by game basis, which encouraged greater variations in genres, whereas everything is considerably more boilerplate, and it feels more like each mainstream release is the same game with lights and sounds swapped out for something else. The biggest problem with my notion though is it doesn't square the circle with custom control schemes, but I don't think it's impossible to do, but it's not my day job to solve these problems, so I have to move on. Edit: I said this because your last answer reminded of these feelings.


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