For Modders: additional references.
🕑 Added 2018-07-17 03:16:33 +0000 UTC @Mike W is working on a new outfit shown in the picture. He wanted a couple more references that he can build and extend from. So here is the reference file with more things!Reference_2 which contains the fighter set, a tail for reference, and a "skirt" reference - from the fighter set bottom piece.
Reference_bow which contains the bow skeleton, mesh, and the animation for the bow as well. I don't know how easy to use to use and figure out so feel free to ask me questions.
As for me, I am currently working a very exciting feature that will finally lead to your farm/garden and "storage" being saved across different play through, along with other things. More info to follow :D
Comments
Yami Kyuketsuki
you should come to the discord if you wanna say something, so far i've even been replied about only trivial question from Enlit3D himself, he's there at 5-6 pm and awnsered question for me, you look very competent about texture, you might want to take a look, he'd surely take your words into consideration if he haven't seen your comments already from here.
Verdonator
Could we have numerical values for sliders, please? This would be easy to remember builds and export them.
Verdonator
Does anyone knows how to tile a texture? I'm trying to retexture the bunnysuit fishnet but the texture stretches from its borders instead of tiling like the fishnet texture does.
Mike W
....skirt's and tails. Make sure you have the line "hasSkel": true, in your item file. Otherwise things don't work very well :-).
Mike W
Thank's a lot Enlit, really appriciate it. Note to anyone else trying to mod skirt,
Verdonator
Damn, I should et good with Blender to make some mods. I have some ideas but not the skills. So far, I only did some very basic recolor mods.
Waifudabadoo
nice, i gotta test this ^^, how do we install ?
Icarus Media
First Comment Yay!!! Also keep up the good work Enlit.