[Patreon] V4.6 - Base Building?!
🕑 Added 2018-07-28 18:41:13 +0000 UTC Download LINK.V4.6 is here! Here are the patchnotes:
- The "Tent" area is now saved across playthroughs! Which means farming/gardening progress is saved! Container(s) in the area will have their contents saved as well. This is a very important feature to get right, so please report any bugs you find!
- Fixes:
- Using items on allies will now correctly consumes the item when at 0 stack
- Fixed bug that cause loot items to not appear when the box is stashed with too many items
- Practicing multi participant positions on/by camp members will try to get as many involved as possible
- Added new IK behaviour for standing positions that targets the waist area to mitigate the "arm not long enough" animation problem
- Removed "bunnysuit-fishnet" -> combined with the bunny shoes to be more consistent on how thigh-highs are handled
- Removed "Unequip" action in the hotbar, it is no longer necessary due to the presence of Equip window. (you can drag it off if loading from previous save)
- NOTE: grass is disabled until a future version
- And Finally, the Terrain Editor tool!
- Is meant to be a development tool/modding tool but I like for people to try it if they are interested.
- You can find a "Terrain Editor" item in the box near the tent. Note: since the container is now saved rather than refreshed on restart, don't lose it!
- You can import custom models via editing the json files. Refer to data/_unstable/prop_data.json for examples.
- You can import custom tiles via editing the json files. Refer to data/_unstable/tile_data.json for examples.
- You can only create "dumb" props atm. This meant, for example, you cannot use it to create a garden that you can interact with.
- An exception is made for container props - which you can place container props anywhere you like and you can use it like normal. Note: containers placed this way starts empty.
- NOTE: AI Pathfinding is likely to not work super well yet.
- If you have any questions, feel free to ask! The actual base building part will likely build upon the Editor so any feedback/suggestions are welcome!
Comments
Enlit3D
Send me the mod files.
Mike W
Ah, thank you Pricholas. As you say there's a lot there. I was just wondering what he might have in mind for the next update.
Lamp
Read the post from July 10th, don't know if there is a linear plan for development, but there is a lot coming in the future.
Frank Baum
Thank you for the advice! I rather mean the other functions that have been implemented in earlier releases. Is there one document whoch contains all the functions that have been implemented step-by-step or do I have to go through all the posts one by one?
Mike W
P.S. Just wondering what element of the game you will be working on next? If I was able to make a request personally I,d like to see the gameplay developed a bit more? Inclusion of some quests. Maybe bigger dungeons {with a small boss half way through that you have to get past to get to the other half of the dungeon, and the main boss,} . Or you have to rescue an NPC from a dungeon {and protect them from attack}. Or find a particular item in a chest within a dungeon. Anyway just my thoughts. Sure you've got some whole workplan worked up. Just a thought on the terrain editor also, steps would be a good block to include, so you can make stairs? Rather than have to alter the base terrain.
Mike W
Hi Enlit, |'ve tried to add a new prop but for some reason it won't work. The name of it shows in the object tab but a blue shape doesn't appear for me to set it down. The only thing I can think of is that the JSON export needs a specific set of options selected for this purpose. Would that be right? If so would you be able to share please? Thank you.
Mike W
Hi Frank, try the post below "In Game Terrain Editor - Part I" this gives a brief overview of how the terrain editor works.
Frank Baum
Can I find a user manual somewhere? Most of the functions mentioned above I don't understand how to do them....
Verdonator
Now I can officially wear fishnets and shorts without doing some shady modding. I'll have to update my mods though because i don't think they will work with this new patch
Enlit3D
yea, thanks.
Enlit3D
You can flat the terrain by using the "Smooth" option. Recommended to use low strength but high curve value with it.
crash.7ds
I threw together my own bug list on your blog, btw.
Netharius
Stop i can only get so erect
Lamp
Two noteworthy bugs so far: Changing the height of the map spawns you underneath after resting at the tent. Starting a new level with gravity and collision turned off, merchant chan and the lab girl both fell into the tent area. Now they continue to run to the edge of the map forever. This should be fixed by reloading the game. I've also found that when the terrain is raised or lowered, it can be very tedious to make the surface flat again, perhaps a tool to level the surface to the surrounding terrain?
Fallout 4, eat your heart out.