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All Tied Up

🕑 Added 2018-09-21 03:28:19 +0000 UTC
All Tied Up
All Tied Up

Comments

Sorry. I missed one of the posts. :) You are not ready with the latest version.

Where's the link?

Enlit3D

Im working on the same stuff, which is why there havn't been any new posts yet.

Enlit3D

download the newest version

PrinceEverfree

If someone uses a potion to undo the futa status and the animations do not change does it count? I tried to undo the futa potion and all it did was make the dick invisible all the positions were still the same.

I use google translate.

Hi there. I see not only I look forward to the new version. : D I do not think the developers are hastening. So far, we have not been disappointed with them. Now that's more to wait ... But surely it's worth it. It is worth waiting for the information so far;)

Offshore - Adult Games Developer

Any news, please? :D

Enlit3D

No new quest/armor planned for next patch. There will be a new weapon class tho - flasks (grenades)

Hello. Can new missions be expected in the village? Or new clothes? New weapons?

Enlit3D

Probably/hopefully sometimes next week.

Dear developers. I like new development ideas. When expected?

Icarus Media

First person would be awesome, specially if you could look down and see jiggly boobs. :-)

Offshore - Adult Games Developer

Oh no! She is in real trouble!

Jake

Is there any first person view being worked on? That would be a great feature to have.

Verdonator

True, sometimes unit spawn without a message which is a bit unfortunate.

Verdonator

One thing I would improve is the AI behavior in groups. I would program to spread out evenly amongst enemies (maximum of 3 units on the same enemies). If more than 3*number of enemies, the other units would remain inactive or in support. This would probably tune down the swarm meta and you could change the 3*(number of enemies) to be affected by unit and enemy level and rank (boss or minion). I'm suggesting this because groups seems to be the meta and there is not much room for solo/duels.

Kian

I really like the idea of being carried away to a intractable device/object such as a prison or a pillory. I hope Enlit finds a way to simplify the bondage mechanics and make it more doable because I personally have been waiting eagerly for this mechanic and am so excited to see how it turns out.

PrinceEverfree

You could change the enemies attack priority to first use bondage on your team and after all are tied up then lewd. I found something that is not a bug or glitch but odd and fun. I wanted to find out what would happen if I took an item to get refined that has no stats to see if it would get some. I used the wolf tail to test this. Now I have a wolf tail +1. It has not changed but I am sure it has +3% soft & fluffy. A name idea for where enemies take your team off to is "fun cave". I have noticed that sometimes when a wave arrives it will make more traps appear. Lastly my team hates me. All 5 of them. It was confirmed when one was down and three went to revive her. The late one still went to help them with the task of helping her. The problem I am having with my "team" is they all ditched me and I was within arms reach of the one they went to help and I was getting grappled (ground and pound) by a minor enemy. All 5 of them went to fight a different minor enemy and ditched me after helping the one who was in a better situation then me. I am glad that I can change the equipment of my "team" and give them different/better stuff. It might be nice to change their body (looks/futa) Maybe add the different races as helpers in a latter version.

Enlit3D

:thinking:

Ericridge

If the player gets carried away, I suspect that would be basically an gameover because the AI allies tend to not have the brainpower needed to rescue you unless they have sufficient brute force to do it.

ok, lewddead by daylight。

Emily

I like the being carried away thing, will the player be subject to this? add more side rooms the enemy could just carry into one of those and close the door/lock and have some time to have their way with the victim.

Nathan

Aw I was looking forward to the lewd traps very much.....Oh hum.

Ericridge

I see, one of the most dangerous things I've ever encountered in your game so far was the knights spawning behind you. I once started one run in futa dungeon and opened the first room with enemies in it and I Just left the starting room and started the battle.. boom, knights spawned behind me and started swinging their giant claymores which set up a chain stun cuz my parties was surrounded on both sides and then got wiped. lol After that happened, I became extra paranoid and always checked behind me because I don't wanna get ambushed like that again.


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