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V7.41 - first boss?!

🕑 Added 2021-06-02 20:16:08 +0000 UTC
V7.41 - first boss?!

Comments

Mr. Man

Please rethink this boss. Having to wait three minutes just to take a turn because there are eight other enemies is not fun. 2/3rds of my turns being nothing but trying to break free of the goblin fodder because there's zero I can do against a grab is even less fun.

Enlit3D

I thought about traps but still uncertain on it. Not sure if having invisible unknowable effect interrupting a player unit's turn is a good fit for these kind of games.

boss was actually a pretty good challenge but i was able to get her on the first try. i like the puzzle she created though as far as spacing and constant worry of new threats without being just an utter juggernaut

Verdonator

Very nice! I love the addition of bearhugs! As for the boss, I managed to beat her on the first try, but she was certainly tougher than other units. To be fair, I had already some pretty good equipment so I found a good wain to chain her until she was weak. Because of that, I have not tested her in a "fair fight" or I guess I just played my cards right. I would be mindful that summoning are not too frequent to avoid the scenarios where she creates more units than you can destroy. Otherwise, I like the concept of this boss, particularly because of her affinity towards a particular style (summoning here). It makes me think, maybe we could have summoning abilities that invoke totem/turrets. Also, do you plan to add traps or any sort of thing that triggers based on movement? I would love binding traps like a wooden horse popping from the floor, a magic runes that trigger magic binds, a mine that attaches all attachments at once for a pretty big debuff, or more simple ones that just inflict damage or add lust.


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