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🕑 Added 2021-07-30 01:16:06 +0000 UTC

Comments

Enlit3D

There probably will be a chance for already beaten Boss/Threats to respawn again, allowing you to fight it again. Next month, (I consider the next immediate patch to be July stuff) I will be focusing on expanding the Evil Organization Threat Group so hopefully there will be a concrete implementation of how that works, and see if respawning previous Bosses mechanic is beneficial or leave it to after beating the game.

Enlit3D

So for example lets say one of your units gets captured. Then whenever the game generates a new mission, there is a chance that it will a rescue mission. The rescue mission may be something like a prison-break scenario. Where you need to fight your way to the captive, then after rescuing her, get to the extraction point. There may be secondary objectives as well; however, the enemy strength will scale up a lot faster compared to normal missions and taking too much time (in terms of rooms visited) may be risky.

Verdonator

I don't know how, but you manage to hype me more and more with every update! I'm excited for what's next and I really like your idea of generated, modular missions. For the panic system, I think it will have to be well balanced so that it does not feel "anxious", like you always have to reduce this all the time. Maybe instead of having a full on game over, this meter could control the probability of your base getting raided and the difficulty of the raids and game over occurs once all your units get captured and you can't pay any ransom to free at least one. My only potential concern is the ability to "go back to older content". I hope that we will be possible at some point to fight earlier bosses for fun, probably when the player beats all bosses/finishes story mode. As for Versus mode, I would personally keep the limit at 8 for one reason : modded moves involving up to 5 units like some modded moves in HRT. That said, I agree, it's a clusterfuck gameplay wise, but players can manage their own game by not doing a 4vs4 if they don't like the gameplay. You can choose to only have 2vs2 maximum in official matches while still allowing players to create custom 4vs4 matches. That's my take on this part of the game.

Kian

I am interested in these dynamic missions & player characters being capturable requiring a rescue mission. Any more info on this and how it will look/play when implemented?


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