V7.51 - New Dynamic Mission System
🕑 Added 2021-08-03 02:29:12 +0000 UTCDownload LINK.
New build is out! Ideally I like this build to come out a couple of days sooner, but wasn't able to.
This build features the new Dynamic Missions system, but it is more of a transition build; I have implemented a bunch of new features but have not got the chance to add new content yet. Those are to follow soon.
Bugfixes:
- Missing text
- Grabs not dealing damage
- Summoned unit effect getting duplicated when targeted on tile with a unit
Changes
- Removed Pleasure grab self feedback orgasm damage
- Grabs have different grab strength instead of all set at 8
- "Escape 2" cards during grab do not end turn anymore
- Lust level now guards the unit against certain grab types, depending on the lust level
- Added Resolve loss
- Added "Lustful thoughts" hand corruption due to Resolve and Lust
- Added the strategic turn concept
- Units restore 30 Resolve per strategic turn as a stopgap until more Resolve relief systems are implemented
- Replaced one card in the starter deck to a "Dash" card
- In dungeons, you are much more likely to find item loots rather than temporary cards
- Tooltips system
- Included a one page combat tutorial in game folder
- Unit bar UI changes
Comments
The enemy's Grab is too week,Can throw off a round,Some can increase the difficulty
Enlit3D
Yea found the problem, fixed in next hotfix build
Verdonator
I think I have found a level up bug : I had LVL1 units with 28/20 XP. When I leveled them up, I ended LVL2 with -52/80 XP (my guess is that -52 = 28 - 80 instead of having 8 = 28 - 20). I'm going to test this further to see if it's not just a display bug. It appear like that in the Menu but it appears normal at the end of a mission (32/80 XP for example).
good job