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Combat System Overhaul

🕑 Added 2020-11-15 06:31:18 +0000 UTC
Combat System Overhaul

Comments

Enlit3D

Thats fair. Although I do believe the new system have a lot of benefit on character progression/equipment, plus it handles corruption + restraints. For example, as your units gets more corrupted, they get more and more "lusting" cards added to the deck, which doesn't do anything useful but you'll still draw them, representing weaker and weaker mental state. This tying of character's state to a game mechanic is what I really like about this system.

Climhazzard

Makes more sense to me that I'd know what my own characters can do their next turn, than what enemies will do their next turn. I've seen this trend in some of the tactics games on steam too, not a fan. Though randomness doesn't really bother me in an H game, so I guess I'm ambivalent about it in this case. Might as well make them both unknown, that way there's more chances to make the wrong move and get stuck in an enemy H attack.


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