Heroine Rumble 2 v0.20 - QoL patch
🕑 Added 2024-03-16 19:36:30 +0000 UTCDownload HERE.
Here is a smallish build aim to fix another IK animation issue + bring some quality of life features to the game.
There was a problem with the arm/leg tends to twist unnaturally when changing grab animations due to the IK system being incompatible with animation morphing. I disabled the animation morphing for IK enabled grabs and that should fix this problem.
I enabled randomize body sliders for the randomly generated characters to add more variety to the game.
Now for the new quality of life features. First is a new character import/export system that you can find in the "Data" section. This differs from previous character card in that it can embed all custom character information, not just outfits and body sliders. It also comes with a checkbox that allows you to select the exact features you want to import/export.

The second quality of life feature is that I redid the stats display to enable scrolling, and updated all the tooltips to reflect which each stat actually does in game.

I also did a codebase cleanup and removed much of the discontinued CATC turn base game stuff, so the total zip file size is smaller now.
I am in the finishing-up phase for Heroine Rumble 2, so expect work on Heroine Rumble 2 to dwindle down and focus shifted to the next title. In short, its much closer to HRT in spirit but in a beat-em-up brawler form so a working game can come online faster rather than having to implement a new 3rd person combat system entirely. More information to come.
Changelog:
- Added 3 variants of 3P grabs with massager_vibrator
- Added new Data tab in loadout which allow to import/export the full character data that includes everything like outfits, sliders, dialogues, voices etcs
- Upgraded the stats display and tooltips to show correctly what each stat does
- IK is now temporarily disabled during blending to help stop animation weirdness
- Experimental: randomly generate enemies now have random body sliders
- cyber_suit_visor is now no longer "hidden"
- Fixed the Mindcontrol grab having incorrect IK targets for the the receiver
- Fixed randomly generate characters have too much variety in their fluid color
- Changed random color generation to make it less biased towards bright colors
Modding:
- Fixed jiggle not working for outfits with slot == TORSO
Comments
Enlit3D
impossible task
almanacman
I would appreciate it if all grabs worked on all genders :o
dz
Good patch, but the randomized head size slider usually looks a bit off. I'd suggest making it inversly correlated with the body size so that character heads roughly stay consistent. (e.g. body size 0.85 results in head size 1.075, and body size 1.15 results in head 0.925)