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Upcoming feature: Strap-Ons

🕑 Added 2024-05-17 04:47:47 +0000 UTC
Upcoming feature: Strap-Ons

Comments

Enlit3D

"compu seems to *really* like throwing opponents compared to 0.22 — even to the extent of making for repetative match play." - fixed "compu also seems to have difficulty initiating a grab after placing opponent on the ropes in ring map" - fixed "compu does not break teammate out of grab with melee attack if an item is in hand." - fixed in v0.23, grab does interrupt damage "“tie up” has been broken/does not exist since 0.21" - im working on something that will re-enable this "It is impossible in 0.23 to put away a weapon/item to regain melee abiilty if one is unlucky enough to be tied up" - hmm, that is certainly an issue and I don't have an exact fix for this atm "I would add a notification when main story mode has been completed." - reasonable "Are there instructions on how to use the F5 menu" - I consider all the F keys except F1 are dev-only and they can change their behavior at any time

Jacob Astor

Some 0.23 bug report items: compu seems to *really* like throwing opponents compared to 0.22 — even to the extent of making for repetative match play. compu also seems to have difficulty initiating a grab after placing opponent on the ropes in ring map (I know it’s a mod and not your perview to maintain, just fyi). This problem was not there in 0.22 but is in 0.23 (bug in 0.22 but I haven’t reproduced in 0.23 yet as it is slightly situational): compu does not break teammate out of grab with melee attack if an item is in hand. The compu “attempts” to attack opponent-engaged in teammate-grab but “whiffs” (invalid target). Fix: don’t target opponent currently engaged in grab with an item without putting item away first. “tie up” has been broken/does not exist since 0.21. The ability in hlab has been removed without an item in shop to replace it. It is impossible in 0.23 to put away a weapon/item to regain melee abiilty if one is unlucky enough to be tied up (say with blindfold) while holding said item. In effect: one must remove the blindfold in order to regain the ability to use basic attack, which seems unreasonable. Opinions: I would add a notification when main story mode has been completed. In principle there could be something to unlock hundreds of hours later, which some might pursue in eventual disapointment. I don’t “feel” a huge difference between different playstyles & character specs, even when I try to make them as different as possible. I’m not sure how to address that. Good luck to you. Q: Are there instructions on how to use the F5 menu? (spawn/despawn etc)

Emymuu

Nice cock


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