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Next Game: Plan and Q&A

🕑 Added 2024-07-03 17:05:02 +0000 UTC

Comments

KaleShibata

I did genuinely enjoy the 3rd person action style. its what mainly attracted me here in the first place. but as is want to do its not an easy task to make a game based on that working on it by yourself. I would say focus more on concepts first and then if the idea permits maybe consider third person? If it would be a simpler task to do otherwise though by all means.

Enlit3D

This is the latest version: https://www.patreon.com/posts/happy-halloween-31211242

e

where is the heroine rescue team download? I know you replied to me a while ago but I can't find it now.

Enlit3D

I do have something similar to that planned.

lolfaceman

Will there defeat capture mechanic for PC and party when fighting opponents. As well a possible camp raid attack that could happen on the party when camping. Really play into the rescue everyone mentality.

Lucifer

I loved HRT. I've been looking forward to this project for a while now.

Zealwarrior

It's an interesting project, and I am eager to see it come to fruition.

Enlit3D

There will be experimental builds on this patreon page in the future.

Georgios Vasilakis

Hi there, this concept looks very interesting (I love mount and blade). And sure it would be fun to have a party of ten brawlers going into other ten enemys and this going out of control into a giant orgy. winner keeps the stuff of the loser and some of the members. where can i sign for it?

amos hemel

I honestly think AI adventuring parties would be cool. Potentially tougher foes to fight for the bandit/evil playthroughs.

Enlit3D

1) yeah, but that will be a later feature 2) the world movement speed is gonna be calculated based on party members + captives and their individual speed. As for other means of transportation including things like teleporting circles I'm not opposed to the idea but it's gonna be in the "maybe" pile 3) yeah very similar to m&b and kenshi, probably gonna include the pause the game unless player moves feature too. As for "quests" I am not sure yet. Part of me want to lean more heavily into simulation side of things and have other AI adventuring parties potentially "competing" for the same "quests" too. But I'm not sure if that will be a popular mechanic. Or just have the player be the "chosen one" and the world state in suspension unless the player influence it. 4) the random dungeon will be something very similar to what HRT had, and will consist of rooms connected together randomly. It might not look like it, but all the environment are in actual 3D, and not just a floor and background you see in the beat-em-up view.

amos hemel

1) Will modding support include a way to mod in custom overworld maps/factions? 2) On the overworld map, will roaming be restricted to running on foot, or will there be things like vehicles to increase overworld movement speed? 3) Will time pass during the overworld like it does in mount and blade/kenshi? And would quests be tied to that timer? 4) Since you mentioned dungeons and the possibility of it being beat-em-up gameplay (I'm all for it, I loved streets of rage) will the dungeons just be one long hallway, or would you intend for paths in it? Sorry about the question deluge, I think this might be your coolest project yet.

Enlit3D

"stomping, stepping and trampling attacks" isn't exactly popular tho...

Enlit3D

simple solution: https://joytokey.net/en/

Gerald Smart

dissapointed, no controller support and this is a fighting game, i don't want to use mouse and keyboard for a fighting game

Gerald Smart

i honestly wish this game had controller support, not mouse and keyboard. It caught my eye on a website, but I was diss

the void

Having fun with all the projects so far. My only "complaint" is that there are limited stomping, stepping and trampling attacks. Will the new game will have more of these? Or any chance if the older games get some new moves like these?

Jaspe

Roaming phase is a good concept please make sure its not zoomed out that far though.


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