PER: Combat/Physics System, Camera for H scenes, Particle Effects, Sound Effect and More
🕑 Added 2022-02-28 01:21:25 +0000 UTCHi all, how are you guys doing today!?
This 2 weeks I have been mostly working on systems.
Here some basic combat system I have been working, this is still WIP and may contain some issue in the video. I took a lot of inspirations from Dying Light Combat, You can feel the impact when hitting the monster.
The physics system is going to be the main part of the game system this time, you can see that the monsters will active ragdoll system when they failed to reach to the target.
I was supposed to draw more concept for characters but as I have said, I have been busy working on the system, but I'll try my best to draw what I have in my mind if I have time (I might do some PDF about the lore too)
Here some new camera for adult scene, Hope it looks good by the way.
Hope you like it :]
See you guys soon.
Have a nice day
Comments
駅
Amazing,it will be an great work in h game as no one made things like this with UE4😆😆
Hi, can you do please monsters like draw zeroGravita's from pixiv .net ?
Matto MATEYDEV
Dismemberment is confirmed to be the main part of the game (this feature will be applied to monsters only) :]
泰拉 語風
I wonder adding some body part distruction and blood spreading to the enemies will be interesting.
Matto MATEYDEV
Thank you :]
Matto MATEYDEV
Once if I increased the horror elements it'll become gross and a lot people will complain for that.
Anon
Man that looks good
Angry_Potato
For now enemies do not look frightening =)
Matto MATEYDEV
Thank you. Actually they use different method and can't be compared to each other, I have to blend upper body with combat Idle animation and lower body with movement animation. This might be the best result I can do for combining both Idle and moving animation right now, I can fix that but it will require many more movement animations for combat and each weapon type which I think that will increase development time. In short, sorry I won't fix it.
Bob Morane
Overall looks awesome and also the speed at which you're putting everything together is impressive. I have one negative point though, I think the character's default walking/standing animation looks too rigid and unnatural. I also had the impression in the 2D version of the game. Please allow me a comparison to TML, look at the heroine walking animation : https://youtu.be/eDXoCWHNON8?t=49 basically just the regular animation is sexy, and this makes the game very nice to play even when nothing happens just because we have a cute waifu to look at. I think this is a pretty big problem actually because we're going to see this animation on screen 90% of the time so it should have high attention.
Matto MATEYDEV
Thank you :] I have no idea for 4th wall actually.
Seele508
Nice mechanic, btw if you want to step up this project even more, why not give some 4th wall? I believe many of your patreon will wiling to help
Matto MATEYDEV
Thank you :] It's hard to tell right now but it requires GTX 1070, +10Gb Ram and Core I 7 6700 (Not the confirmed requirement btw)
Matto MATEYDEV
Thank you so much! :]
PEACE
It's a great game! Can you tell me the PC specifications for playing this game?
Keks Dose
Bro, this is epic. Looking good. :)
Matto MATEYDEV
Yay! Thank you mate!! :D
Matto MATEYDEV
Thank you!!! :D
Matto MATEYDEV
Thank you so much! :D
Eugin
Walkers fall like in dying light, looks cool
BazsiHUN
Amazing!!!!
circumlocutory
wow this looks really solid, awesome work!
Matto MATEYDEV
Yay! Thank you so much! :D
RadRanger
Awesome combat. nuff said.
Matto MATEYDEV
Thank you so much! that's mean a lot to me! :D
Matto MATEYDEV
Thank you so much! You won't be disappointed by the first build for sure! :D
Yeah, I gotta say you're puttin teams with multiple people to shame here :O also.. you're ruining other games since you got these good animations o.o
Looking good. Each post gets better and better. Kudos on the animations and the quickness with which you've put all this together so far. Seriously looking forward to the playable build, but no need to rush it out. I'm sure it'll be outstanding.
Matto MATEYDEV
Thank you so much! will try my best to add more contents as many as I can for the first build! :D
Reginald
Everything is looking amazing my friend, I can't wait until it's released, in the meantime I hope I hit that 30$ supporter amount and surpass it because I can't wait for what else you have in store for us
Matto MATEYDEV
Thank you so much :D
Izanagi
you need to get hired as a director and have unlimited budget and a team that does exactly what you tell them to? the animations and art direction are really good.