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OGZ: Progress Report 5/11/2024: Refining Inventory Management System.

🕑 Added 2024-05-11 16:09:49 +0000 UTC
OGZ: Progress Report 5/11/2024: Refining Inventory Management System.

Comments

iwf_dr

I discovered this project/game a few days ago and I immediately signed up for the Patreon and I think I can say that I love this project and I really hope that you will continue to develop all of this, because it has great potential and I think it will be able to stand up to a lot of triple-A games today

boned

It is normally around 42C+ in our summer. Heat efficiency is a must! Also it is great for supporting weak computers.

Matto MATEYDEV

The heat wave was referring to the weather actually, I couldn't work in a room with the temperature beyond 42°C and one of my air conditioners was broken because the weather in my country was and still is just too hot. But I've found what consumes so much CPU performance now and it's collision complexity and AI navigation system. I haven't looked into GPU performance that much currently, not sure how many modern features I'll be able to add into my UE4 but I'll give this a try.

boned

High heat is a good reason to look into lowering GPU utilization. I've found DLSS3+FrameGen to be much more effective reducing wattage than FSR in Unreal 5. Of course be careful to not enable too many UE graphics features or use them on settings too high. NVIDIA's Geforce Experience Alt+R performance overlay can be configured to display GPU Wattage. You'll want to make sure it is not running at maximum if you have a powerful GPU so the game can be accessible to more players.

LifeHunter

Nice work! Also glad that safety and health is still your priority while making such amazing game

FearlessFoX

Wow, this is so coool!❤️


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