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My Plan for July WIP(2nd Tier Work)

🕑 Added 2021-06-10 10:12:44 +0000 UTC

Comments

Hm... That's a good idea, supporting other mods without too much interference.

Iron Chef

I think DAR is the way forward. You can create specific idles and walk/run animations based on specific conditions from specific mods. For instance, having your character dance around when you need to pee, or different combat animations when injured.

VitAnyaNaked

Still, I would like to hope that you will cope with all this and it will go smoothly for you, I especially wish you good luck with the animation of SL Defeat, since it is a rather popular mod

Mayor

People can get up to 2000 animations with some mods. Still, I am excited for any new work though! However I am having an issue with your BaboDialogue mod, I have all dialogue at 0 (I prefer voiced dialogue and limiting text) but your mod still gives me your dialogue all the time even though it should be disabled. All your events are working in that mod it is only the new dialogue I am having issue with. Thanks for any support you can give me! Edit: Also the same mod has children and animals use your dialogue lines which seems kind of weird taking about "the war" etc. I am using TKAA which may cause an issue.

Speedyshamrock

I'm excited for this idea. The success of Dialogue and the other event mods shows you make exciting quests. Perhaps an idea is to make Defeat animations based on the races and even genders, if you can flag females as assaulters during struggle animations.


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