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Weekly Update (11/10/17) -- The Big Crafting Overhaul

🕑 Added 2017-11-10 21:00:59 +0000 UTC

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Update, found the hall. (Bearclaw Lodge) Its on the small trail directly west of Half-moon Mill. The exterior is completed but not the interior yet. It has everything a hunter needs, a Forge, a garden and kitchen area, alchemy area, rest areas, skinning racks you can use to improve pelts in order to make them more valuable. There even seems to be places to get quests/contracts for smithing and alchemy. But they either aren't complete/active or they must be activated through some sort of other quest or progression.

Yes that is something I really like. What I do at the moment is when I start a new character (from a template save) once I load in from the Alt Start altar, I cast the path of the hunter power which starts HIS. Then I cast it again to disable its skinning stuff (otherwise it overrides HB). Then all seems to work as planed by both HIS and HB. (So far). The one issue I have had is with HB and it’s very small. When I prep an animal to skin/butcher, it’s texture diverts back to the original Skyrim texture rather than stay it’s AV texture. Of course once I skin it, HIS takes over and it gets the HIS skinned animal texture. Haven’t gotten to trapping and such yet. Only been messing with it for a couple days. I know it supposedly has its own added quest and a hunters guild hall in falkreath that may not be completed yet. Going to look for that next. Supposedly it’s in the NW area of Falkreath hold.

Dylan Perry

Sure thing McGuire, I'd love to see whatever notes you've got. I've actually been investigating HiS myself, and I particularly love the animal trapping and skinned models. I'm trying to see if there's a way to utilize those two features, at least.

Sounds great. I’ve noticed plenty of times where I see duplicate recipes in a crafting menu leaving me stmcratch my head wondering if there is a difference between one or the other. As I have said before, I am playing around with “Hunting in Skyrim” and would be happy to share notes about it. It doesn’t seem nearly as invasive on the crafting system. As always, thanks for all you do.


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