Finalizing NPC's, Navmeshes, and moving onto MCM automation (Ultimate Skyrim SE Devstream 3/29/21)
🕑 Added 2021-03-30 20:01:25 +0000 UTCHello everyone! Hope you had a wonderful week, as always.
Development Summary - Week of March 21st, 2021
- My focus for this week was stepping back and doing some deep prioritization: really sussing out what needs to be in the initial early access build, and arranging tasks accordingly. As of now, the big remaining obstacles are finalizing NPC's, cleaning up inns, updating mods that have aged since development started (so Wabbajack can grab the files), and automating MCM's. Once these tasks are complete, and we've tested the whole build for outstanding bugs, I think we'll have a strong release candidate for version 0.1.0.
- I spent a lot of time on NPC's this week, ensuring that all the face tint data is correct & that all the NPC's fit the setting. I'm quite pleased with the results, and hope to wrap up this task early this week.
- I also had some time to reacquaint myself with navmeshing & landscape editing in the Creation Kit: a skillset I've been missing for a while now. This means I now have much greater control over the placement of objects, erroneous grass growth, and the like; a very exciting prospect for the location expansions & edits coming in later releases.
- Finally, I've been discussing solutions for automating MCM's at length with my team & with the talented list authors on the Wabbajack server. We have a couple different implementation options to explore here, and I hope to sink my teeth into the task this week.
Thank you for your time & your support as always, and I hope you all have a wonderful week!
Comments
Dylan Perry
Thank you for the rec mate - this seems like a very useful mod! Tinted faces are actually useful for our purpose, in that they let me know when a character's appearance data is not correctly assigned or aligned with their facegen. This is important when selecting from multiple NPC appearance variants, as I did on stream. However, if I'm correctly understanding how this mod functions, it could work as a sort of "safety net" for any tinted faces not resultant from that selection process. I will take a look for sure.
Fluffer's friend, Jason!
Hey DP, have you tried this out? https://www.nexusmods.com/skyrimspecialedition/mods/42441/ I'm currently using it and testing it out. I haven't noticed any issues so far, and I didn't have to fix the dark faces at all. Not sure if there's a perf hit, but something to look at maybe...