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Finalizing NPC's, Navmeshes, and moving onto MCM automation (Ultimate Skyrim SE Devstream 3/29/21)

🕑 Added 2021-03-30 20:01:25 +0000 UTC
Finalizing NPC's, Navmeshes, and moving onto MCM automation (Ultimate Skyrim SE Devstream 3/29/21)

Comments

Dylan Perry

Thank you for the rec mate - this seems like a very useful mod! Tinted faces are actually useful for our purpose, in that they let me know when a character's appearance data is not correctly assigned or aligned with their facegen. This is important when selecting from multiple NPC appearance variants, as I did on stream. However, if I'm correctly understanding how this mod functions, it could work as a sort of "safety net" for any tinted faces not resultant from that selection process. I will take a look for sure.

Fluffer's friend, Jason!

Hey DP, have you tried this out? https://www.nexusmods.com/skyrimspecialedition/mods/42441/ I'm currently using it and testing it out. I haven't noticed any issues so far, and I didn't have to fix the dark faces at all. Not sure if there's a perf hit, but something to look at maybe...


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