Compiling Bug Reports, New Music, and The New Guy
🕑 Added 2022-04-11 00:36:42 +0000 UTCWow- boy, did we miss a lot! I confess that about 10% of them are reporting stuff that I remember being fixed, and verified as fixed - but that has been a consistent problem: Occasionally, one person's work (usually mine) gets "rewound" when someone else on the project uploads their work.
Stuff like this includes the textures one encounters at the LaFlamme Fishworks. I remember fixing these specifically for shooting our recent trailer, but users are reporting that even on ultra-high, materials such as those on the broken clock appear as very fuzzy and low-quality.

Perhaps we need to bring in a few willing volunteers to be pre-testers for us. Drop us a line at peaceislandllc@gmail.com, and we can talk.
Another one of the things this alpha was missing was some of Richard DeCosta's newest work on the soundtrack - but you can check out a video, here! This alpha contained four different "sound biomes." The beta will contain at least two more.
I've been meaning to mention: About two months ago, a guy by the name of Lance Stucker started working with us on the project. He's an indie developer in his own right - self- taught - having coded several games from the ground up, solo. His latest game project is Dragonfort. You can join his Discord, and check out a demo!
While you might have not heard about him, because he has not worked for any so-called "Triple-A studio" - lemme tell ya: This guy produces clean, precise code more efficiently than ANY so-called "Triple-A talent" that we've encountered during the entirety of this project's development.
For example: Among other things, he's pretty much 100% responsible for the entirety of the new stuff you can do in the 'jungle gym" that was included in the recent alpha. Not content to take a rest of victory lap, he's tackled the cat's ability to hunt in the days since the final PC Alpha release, and is very close to a solution.
I'm mentioning all of this this, because I doubt we would have been able to release the alpha at all had it not been for Lance's work, over the past few weeks - he deserves recognition.
I wish I could type and share more- but I need to take the evening off, so I can tackle Monday's workload. I will update again as soon as we have news on the Mac alpha!
Comments
I canβt eat anything inside the house either. Iβd really like to play but still canβt get out of the house. πͺ
Just to add to the window issue on the latest alpha. I can't eat any of the food inside the house, and sometimes my interact button will get stuck on a note and I can't interact with anything else. My PC specs are: Intel Core i7-7700HQ CPU @ 2.80GHz, NVIDIA GeForce GTX 1050 Ti, 8GB RAM, 1TB Storage, Windows 10. It can run most modern games pretty smoothly, although it's getting slower with age. I hope that helps figuring out the problem somehow