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Progress #8

🕑 Added 2024-06-05 17:47:04 +0000 UTC
Progress #8

Comments

Skoegul

Thank you for you opinion! I try not to add completely unnecessary stuff, or at least make it skippable. My idea is that each quest (update) should be a kind of a separate story with its own plot and climax. So every new update would be fun to play. Like Penelope's story... Or, for example, I think that if the whole Fishing Tournament was a separate game, it would be okay on it's own. And at the same time, each of these little stories is part of something bigger.

Bumbuman

I’ve been thinking about the release strategy and how they’d be packaged and marketed to prospective players. The content drops are a mix of minigames, perks, jobs, and maybe some major story scenes. The structure currently seems less “chapter” or “ep” based, so it’s hard for to communicate what the focus of each release will be. Hard for prospective players to know if the next one is worth checking out or not. My feedback is just to be careful about adding too many “things you can do” as this can feel random and make it feel like there’s no progress or movement in the story. Like Ubisoft, but in a bad way.

JoAnna-1776

Free roam and repeatable erotic events is always welcoming!


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