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Suggest an episode topic here!

🕑 Added 2020-07-29 16:41:33 +0000 UTC

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I'm working on creating a fighting game and I'd like to see an examination of how fighting game animation differs from animation in other games, specifically in the balance between responsiveness and visual cues to the player, as any character could be either you or your opponent. And possibly related: do sprites with higher visual fidelity/image resolution need more frames than pixel art sprites to maintain the illusion of fidelity?

Made a suggestion regarding CyberConnect2's stellar animation work on the Naruto Storm games and Asura's Wrath. I really think they deserve more recognition for their animation work and I consider them as proficient, yet different from ArcSys' work.


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