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WIP for SWADE Item Tables: SWADE 4.4 and FVTT v13

🕑 Added 2025-03-18 19:44:16 +0000 UTC

Comments

Kristian Serrano

Thank you for your votes. These polls help with respect to next steps and what approaches to take.

Kristian Serrano

The challenge is creating an index of all the mod options, their costs, their effects, etc. I did it for the Fantasy Companion because it was pretty simple, but I might try something similar for the Science Fiction Companion. I haven't had a chance to really dive into it deeply.

Zeras

If you can make the Crafting Table changes generic enough to work for something like Cyberpunk/Shadowrun weapon mods, that'd be amazing. I'm wary of the Character Advances, that sounds like a good way to end up with a PC with dozens of AEs eventually, and also seems to clash a bit with how AEs are intended to be used both in core Foundry and SWADE. Note that SWADE likes to disable parts of the sheets if modified by an AE, for example. Would be bad if that eventually ends up happening for things modified by advances. In general, advanced are meant to be permanent in 90% of cases, and thus should IMO be reflected in the data itself, not AEs. If not, this should IMO at least be brought up and discussed with the SWADE system people. I also think only being able to "undo" advances one by one, in reverse order, makes perfect sense. Otherwise, you'll end up with a lot of complexity quickly.


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